Player Matchup

Tyr
Tyr
Ags3103
Tyr
Level 122
God Stats
7W - 7L
1,431 SR
Queue Stats
181W - 153L
1,599 Elo+
Party 1
Achilles
Achilles
CarrynhosBrown
Achilles
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 5L
1,535 Elo+
Party 1
Discordia
Discordia
Daalma7
Discordia
Level 7
God Stats
4W - 3L
1,557 SR
Queue Stats
9W - 9L
1,698 Elo+
Party 1
Apollo
Apollo
Sete27300
Apollo
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 8L
1,643 Elo+
Party 1
Aphrodite
Aphrodite
Shorzav
Aphrodite
Level 63
God Stats
9W - 10L
1,466 SR
Queue Stats
27W - 29L
1,497 Elo+
Party 1
Team Averages
Level 42
1,491 SR
1,594 Elo+

VS

Team Averages
Level 17
1,605 SR
1,494 Elo+
Izanami
Izanami
GorillaX69
Izanami
Level 29
God Stats
25W - 20L
1,760 SR
Queue Stats
144W - 180L
1,422 Elo+
Party 2
Pele
Pele
HASAN8
Pele
Level 11
God Stats
1W - 3L
1,764 SR
Queue Stats
21W - 30L
1,401 Elo+
Solo
Ymir
Ymir
IIFCBII
Ymir
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 9L
1,502 Elo+
Party 2
Raijin
Raijin
Talal201
Raijin
Level 28
God Stats
4W - 4L
1,500 SR
Queue Stats
252W - 282L
1,497 Elo+
Party 2
Nemesis
Nemesis
aziatus
Nemesis
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 10L
1,647 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
19
12 / 1 / 9
12,866
613
16,033
17,276
22,302
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Achilles
20
25 / 2 / 9
14,510
691
30,537
17,724
17,404
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Discordia
Daalma7
Discordia
15
3 / 5 / 13
10,684
509
7,785
12,773
4,766
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Apollo
Sete27300
Apollo
19
14 / 2 / 12
13,209
629
20,391
22,062
10,440
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Aphrodite
Shorzav
Aphrodite
16
2 / 2 / 24
12,407
591
10,614
17,480
16,685
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
GorillaX69
Izanami
14
1 / 9 / 2
9,315
444
6,390
22,697
6,967
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Pele
HASAN8
Pele
15
2 / 11 / 3
9,486
452
7,837
16,009
5,338
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ymir
IIFCBII
Ymir
10
0 / 14 / 1
7,377
351
3,040
22,102
16,602
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Raijin
Talal201
Raijin
13
2 / 14 / 1
8,468
403
6,312
21,206
6,309
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Nemesis
aziatus
Nemesis
18
6 / 8 / 2
12,136
578
10,950
20,188
7,969
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

123
Kill Participation
20
56
Kills
11
12
Deaths
56
67
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Tyr
12
1
9
16.5
W
Achilles
25
2
9
14.75
W
Discordia
Daalma7
Discordia
3
5
13
1.9
L
Izanami
GorillaX69
Izanami
1
9
2
0.22
L
Pele
HASAN8
Pele
2
11
3
0.32
L
Ymir
IIFCBII
Ymir
0
14
1
0.04
W
Apollo
Sete27300
Apollo
14
2
12
10
W
Aphrodite
Shorzav
Aphrodite
2
2
24
7
L
Raijin
Talal201
Raijin
2
14
1
0.18
L
Nemesis
aziatus
Nemesis
6
8
2
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,360
Damage
34,529
87,315
Taken
102,202
71,597
Mitigated
43,185
37,453
Healing
8,652
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
16,033
790
0
6,459
17,276
22,302
1,009
962
15,814
0
70,496
W
Achilles
30,537
10,832
0
2,440
17,724
17,404
2,227
1,499
16,183
0
116,738
W
Discordia
Daalma7
Discordia
7,785
1,027
0
827
12,773
4,766
2,176
2,265
10,198
43,164
0
L
Izanami
GorillaX69
Izanami
6,390
4,645
0
2,606
22,697
6,967
1,433
3,119
19,528
0
55,332
L
Pele
HASAN8
Pele
7,837
1,370
0
744
16,009
5,338
0
2,594
13,307
0
44,311
L
Ymir
IIFCBII
Ymir
3,040
817
0
912
22,102
16,602
546
4,195
17,827
21,083
0
W
Apollo
Sete27300
Apollo
20,391
13,301
0
8,262
22,062
10,440
3,929
1,077
20,941
0
110,538
W
Aphrodite
Shorzav
Aphrodite
10,614
1,510
10,272
9,193
17,480
16,685
1,983
2,787
14,103
44,662
0
L
Raijin
Talal201
Raijin
6,312
936
0
1,520
21,206
6,309
544
3,947
17,002
29,168
0
L
Nemesis
aziatus
Nemesis
10,950
4,386
0
2,870
20,188
7,969
0
3,901
16,139
0
43,044

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,676
Gold Earned
46,782
522
Minions Killed
347
0
Camps Cleared
0
2,106,538
Distance Traveled
1,719,701
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
12,866
613
111
5
0
464,631
0
W
Achilles
14,510
691
135
6
0
476,593
4
W
Discordia
10,684
509
73
3
0
358,015
0
L
Izanami
9,315
444
97
5
0
338,938
1
L
Pele
9,486
452
81
4
0
379,798
1
L
Ymir
7,377
351
31
1
0
275,433
4
W
Apollo
13,209
629
144
7
0
395,151
3
W
Aphrodite
12,407
591
59
3
0
412,148
2
L
Raijin
8,468
403
61
3
0
289,167
0
L
Nemesis
12,136
578
77
4
0
436,365
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role