Player Matchup

Erlang Shen
Erlang Shen
Argus Lasher
Erlang Shen
Level 108
God Stats
5W - 7L
1,441 SR
Queue Stats
187W - 244L
1,356 Elo+
Party 2
Ra
Ra
Hidden Hood1632
Ra
Level 27
God Stats
1W - 3L
1,558 SR
Queue Stats
12W - 16L
1,593 Elo+
Party 3
Yemoja
Yemoja
KingsPlayland
Yemoja
Level 28
God Stats
6W - 8L
1,768 SR
Queue Stats
10W - 11L
1,676 Elo+
Party 2
Chaac
Chaac
KnightDEMON9656
Chaac
Level 38
God Stats
9W - 6L
1,388 SR
Queue Stats
28W - 48L
1,259 Elo+
Party 2
Chang'e
Chang'e
spiderrider21
Chang'e
Level 64
God Stats
2W - 1L
1,715 SR
Queue Stats
22W - 29L
1,439 Elo+
Party 3
Team Averages
Level 53
1,574 SR
1,465 Elo+

VS

Team Averages
Level 76
1,367 SR
1,360 Elo+
Ah Muzen Cab
Ah Muzen Cab
FerrousOwner
Ah Muzen Cab
Level 82
God Stats
1W - 0L
1,243 SR
Queue Stats
4W - 7L
1,394 Elo+
Party 1
Jormungandr
Jormungandr
Indi9o
Jormungandr
Level 26
God Stats
4W - 2L
1,385 SR
Queue Stats
4W - 2L
1,553 Elo+
Party 1
Mercury
Mercury
Manuel jr 4
Mercury
Level 119
God Stats
5W - 10L
1,449 SR
Queue Stats
13W - 21L
1,331 Elo+
Party 1
Skadi
Skadi
OkayTitan932002
Skadi
Level 79
God Stats
10W - 12L
1,392 SR
Queue Stats
41W - 61L
1,179 Elo+
Solo
Chaac
Chaac
W0MBXT
Chaac
Level 72
God Stats
5W - 3L
1,365 SR
Queue Stats
9W - 15L
1,341 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Argus Lasher
Erlang Shen
19
10 / 9 / 2
13,270
531
19,217
28,703
23,143
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
3 / 7 / 1
10,070
403
7,413
12,296
4,537
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
0 / 8 / 1
11,805
472
6,925
20,566
26,303
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

19
3 / 5 / 3
12,268
491
15,502
25,004
21,073
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Chang'e
16
1 / 10 / 5
10,316
413
9,347
24,392
9,793
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
FerrousOwner
Ah Muzen Cab
20
7 / 1 / 12
14,211
568
20,861
18,657
8,396
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Jormungandr
Indi9o
Jormungandr
18
3 / 3 / 7
12,553
502
7,410
14,220
13,362
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mercury
Manuel jr 4
Mercury
20
20 / 2 / 8
17,348
694
32,597
18,584
8,455
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

19
6 / 7 / 11
12,803
512
11,414
19,914
6,959
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Chaac
W0MBXT
Chaac
19
3 / 4 / 3
12,985
519
12,256
24,032
13,779
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
80
17
Kills
39
39
Deaths
17
12
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
Argus Lasher
Erlang Shen
10
9
2
1.22
W
Ah Muzen Cab
FerrousOwner
Ah Muzen Cab
7
1
12
13
L
3
7
1
0.5
W
Jormungandr
Indi9o
Jormungandr
3
3
7
2.17
L
0
8
1
0.06
L
3
5
3
0.9
W
Mercury
Manuel jr 4
Mercury
20
2
8
12
W
6
7
11
1.64
W
Chaac
W0MBXT
Chaac
3
4
3
1.13
L
Chang'e
1
10
5
0.35

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,404
Damage
84,538
110,961
Taken
95,407
84,849
Mitigated
50,951
26,843
Healing
41,176
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
Argus Lasher
Erlang Shen
19,217
13,725
486
6,263
28,703
23,143
1,405
1,965
26,738
0
93,642
W
Ah Muzen Cab
FerrousOwner
Ah Muzen Cab
20,861
9,595
0
10,912
18,657
8,396
5,819
5,729
12,306
0
124,697
L
7,413
563
53
221
12,296
4,537
221
0
12,296
38,448
0
W
Jormungandr
Indi9o
Jormungandr
7,410
1,673
219
2,156
14,220
13,362
65
5,795
8,117
47,733
0
L
6,925
1,151
893
1,382
20,566
26,303
102
1,942
18,624
47,525
0
L
15,502
4,697
477
8,713
25,004
21,073
308
2,444
22,560
0
66,077
W
Mercury
Manuel jr 4
Mercury
32,597
19,891
0
9,315
18,584
8,455
2,084
4,104
14,084
0
167,229
W
11,414
7,245
255
5,766
19,914
6,959
1,872
7,554
11,603
0
68,575
W
Chaac
W0MBXT
Chaac
12,256
4,431
0
12,553
24,032
13,779
763
949
22,363
0
79,102
L
Chang'e
9,347
633
2,391
5,964
24,392
9,793
494
1,059
23,333
54,208
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,729
Gold Earned
69,900
535
Minions Killed
724
0
Camps Cleared
0
1,921,220
Distance Traveled
2,258,171
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
13,270
531
142
6
0
432,946
7
W
Ah Muzen Cab
14,211
568
164
7
0
462,665
0
L
Ra
10,070
403
86
3
0
299,221
0
W
Jormungandr
12,553
502
99
4
0
439,289
0
L
Yemoja
11,805
472
71
3
0
346,001
1
L
Chaac
12,268
491
119
5
0
446,080
0
W
Mercury
17,348
694
220
9
0
559,548
2
W
Skadi
12,803
512
102
4
0
396,544
1
W
Chaac
12,985
519
139
6
0
400,125
1
L
Chang'e
10,316
413
117
5
0
396,972
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role