Player Matchup

Achilles
Achilles
BUCKSHOT9601
Achilles
Level 4
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 2L
1,500 Elo+
Party 1
Athena
Athena
Jawnskiani
Athena
Level 85
God Stats
7W - 1L
1,727 SR
Queue Stats
9W - 2L
1,610 Elo+
Party 1
Tiamat
Tiamat
PapaJohnsPizzas
Tiamat
Level 124
God Stats
18W - 17L
1,652 SR
Queue Stats
63W - 72L
1,568 Elo+
Party 1
Team Averages
Level 71
1,626 SR
1,559 Elo+

VS

Team Averages
Level 63
1,575 SR
1,486 Elo+
Da Ji
Da Ji
DaddyNOJO
Da Ji
Level 28
God Stats
2W - 1L
1,795 SR
Queue Stats
13W - 5L
1,738 Elo+
Party 2
Ares
Ares
HogunV
Ares
Level 156
God Stats
0W - 2L
1,431 SR
Queue Stats
47W - 45L
1,416 Elo+
Party 2
Ra
Ra
wesjoshcharlie
Ra
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,303 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
BUCKSHOT9601
Achilles
16
3 / 8 / 7
13,205
629
2,103
15,711
12,126
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Athena
Jawnskiani
Athena
19
7 / 2 / 12
16,002
762
9,438
20,935
25,215
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

19
11 / 6 / 6
15,433
735
28,721
21,442
23,520
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
DaddyNOJO
Da Ji
19
8 / 6 / 7
14,507
691
19,186
19,711
10,835
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ares
HogunV
Ares
19
6 / 3 / 9
14,515
691
17,187
25,332
32,340
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

13
2 / 12 / 9
11,389
542
2,958
12,828
4,443
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
41
21
Kills
16
16
Deaths
21
25
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Achilles
BUCKSHOT9601
Achilles
3
8
7
0.81
L
Da Ji
DaddyNOJO
Da Ji
8
6
7
1.92
L
Ares
HogunV
Ares
6
3
9
3.5
W
Athena
Jawnskiani
Athena
7
2
12
6.5
W
11
6
6
2.33
L
2
12
9
0.54

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,262
Damage
39,331
58,088
Taken
57,871
60,861
Mitigated
47,618
8,748
Healing
2,836
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
BUCKSHOT9601
Achilles
2,103
872
0
10
15,711
12,126
334
5,797
8,956
0
7,839
L
Da Ji
DaddyNOJO
Da Ji
19,186
5,940
0
1,165
19,711
10,835
0
12,588
7,123
0
68,967
L
Ares
HogunV
Ares
17,187
962
0
1,430
25,332
32,340
0
15,998
9,334
60,043
0
W
Athena
Jawnskiani
Athena
9,438
3,208
0
1,692
20,935
25,215
1,603
7,460
12,638
34,334
0
W
28,721
3,926
492
6,554
21,442
23,520
1,302
6,888
14,554
94,348
0
L
2,958
369
102
139
12,828
4,443
44
9,573
3,255
16,383
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,640
Gold Earned
40,411
186
Minions Killed
192
0
Camps Cleared
0
1,037,605
Distance Traveled
892,765
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
13,205
629
5
0
0
282,716
1
L
Da Ji
14,507
691
105
5
0
338,018
3
L
Ares
14,515
691
72
3
0
354,467
1
W
Athena
16,002
762
36
2
0
378,075
0
W
Tiamat
15,433
735
145
7
0
376,814
1
L
Ra
11,389
542
15
1
0
200,280
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role