Player Matchup

Cthulhu
Cthulhu
JiumanjiIi
Cthulhu
Level 41
God Stats
24W - 25L
1,541 SR
Queue Stats
191W - 213L
1,442 Elo+
Party 1
Nu Wa
Nu Wa
Kallel18
Nu Wa
Level 74
God Stats
2W - 5L
1,500 SR
Queue Stats
26W - 36L
1,412 Elo+
Party 2
Anhur
Anhur
Zeriffe
Anhur
Level 47
God Stats
0W - 4L
1,318 SR
Queue Stats
39W - 64L
1,413 Elo+
Party 2
Pele
Pele
katayanagi
Pele
Level 32
God Stats
6W - 10L
1,516 SR
Queue Stats
190W - 214L
1,438 Elo+
Party 1
Gilgamesh
Gilgamesh
paidapinga51
Gilgamesh
Level 44
God Stats
32W - 30L
1,439 SR
Queue Stats
320W - 304L
1,448 Elo+
Solo
Team Averages
Level 48
1,463 SR
1,431 Elo+

VS

Team Averages
Level 48
1,531 SR
1,440 Elo+
Cthulhu
Cthulhu
Austich
Cthulhu
Level 44
God Stats
49W - 30L
1,755 SR
Queue Stats
485W - 501L
1,511 Elo+
Solo
Kukulkan
Kukulkan
BRUNOFLASH
Kukulkan
Level 35
God Stats
19W - 15L
1,612 SR
Queue Stats
263W - 196L
1,530 Elo+
Solo
Kumbhakarna
Kumbhakarna
Lokthir
Kumbhakarna
Level 43
God Stats
2W - 6L
1,046 SR
Queue Stats
46W - 68L
1,306 Elo+
Solo
Cupid
Cupid
Skírnir
Cupid
Level 74
God Stats
8W - 1L
1,743 SR
Queue Stats
98W - 86L
1,502 Elo+
Solo
Vamana
Vamana
TwoNubis
Vamana
Level 44
God Stats
1W - 2L
1,500 SR
Queue Stats
10W - 22L
1,354 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
JiumanjiIi
Cthulhu
20
6 / 4 / 16
15,692
981
27,901
28,325
21,493
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Nu Wa
Kallel18
Nu Wa
20
2 / 4 / 12
14,580
911
24,763
13,583
5,630
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Anhur
Zeriffe
Anhur
20
4 / 7 / 16
15,123
945
23,335
19,205
8,889
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

20
6 / 9 / 15
15,364
960
29,082
25,977
11,901
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gilgamesh
paidapinga51
Gilgamesh
20
8 / 8 / 12
16,966
1,060
22,171
36,803
34,336
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Team 1 Tickets

0

VS

Team 2 Tickets

34

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Austich
Cthulhu
20
1 / 2 / 25
15,095
943
15,705
33,606
28,696
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Kukulkan
BRUNOFLASH
Kukulkan
20
6 / 2 / 17
16,205
1,013
28,072
12,271
4,606
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Kumbhakarna
Lokthir
Kumbhakarna
20
2 / 3 / 26
15,263
954
17,326
28,210
34,661
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Cupid
Skírnir
Cupid
20
16 / 15 / 11
18,339
1,146
47,495
34,108
13,017
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Vamana
TwoNubis
Vamana
20
7 / 4 / 17
15,678
980
10,314
26,460
13,152
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
128
26
Kills
32
32
Deaths
26
71
Assists
96
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Austich
Cthulhu
1
2
25
6.75
W
Kukulkan
BRUNOFLASH
Kukulkan
6
2
17
7.25
L
Cthulhu
JiumanjiIi
Cthulhu
6
4
16
3.5
L
Nu Wa
Kallel18
Nu Wa
2
4
12
2
W
Kumbhakarna
Lokthir
Kumbhakarna
2
3
26
5
W
Cupid
Skírnir
Cupid
16
15
11
1.43
W
Vamana
TwoNubis
Vamana
7
4
17
3.88
L
Anhur
Zeriffe
Anhur
4
7
16
1.71
L
6
9
15
1.5
L
Gilgamesh
paidapinga51
Gilgamesh
8
8
12
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

127,252
Damage
118,912
123,893
Taken
134,655
82,249
Mitigated
94,132
6,999
Healing
25,224
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Austich
Cthulhu
15,705
357
1,812
11,729
33,606
28,696
0
13,182
20,424
55,948
0
W
Kukulkan
BRUNOFLASH
Kukulkan
28,072
1,845
0
0
12,271
4,606
0
5,990
6,281
79,609
0
L
Cthulhu
JiumanjiIi
Cthulhu
27,901
1,017
2,149
1,654
28,325
21,493
0
13,932
14,393
51,130
0
L
Nu Wa
Kallel18
Nu Wa
24,763
6,488
0
671
13,583
5,630
0
8,483
5,100
72,632
0
W
Kumbhakarna
Lokthir
Kumbhakarna
17,326
203
0
0
28,210
34,661
0
11,918
16,292
36,777
0
W
Cupid
Skírnir
Cupid
47,495
29,221
460
3,715
34,108
13,017
0
11,218
22,890
0
89,702
W
Vamana
TwoNubis
Vamana
10,314
5,229
939
6,569
26,460
13,152
0
11,712
14,748
0
23,892
L
Anhur
Zeriffe
Anhur
23,335
15,001
0
1,261
19,205
8,889
0
11,003
8,202
0
46,443
L
29,082
7,019
0
638
25,977
11,901
0
11,916
14,061
0
46,383
L
Gilgamesh
paidapinga51
Gilgamesh
22,171
6,383
0
626
36,803
34,336
0
15,769
21,034
2,525
42,448

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

77,725
Gold Earned
80,580
300
Minions Killed
359
14
Camps Cleared
6
1,440,076
Distance Traveled
1,588,191
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
15,095
943
74
5
0
314,548
3
W
Kukulkan
16,205
1,013
133
8
0
343,624
1
L
Cthulhu
15,692
981
69
4
2
319,323
1
L
Nu Wa
14,580
911
101
6
0
229,171
0
W
Kumbhakarna
15,263
954
39
2
0
359,080
2
W
Cupid
18,339
1,146
88
6
5
279,214
1
W
Vamana
15,678
980
25
2
1
291,725
0
L
Anhur
15,123
945
58
4
0
268,211
2
L
Pele
15,364
960
37
2
6
307,941
0
L
Gilgamesh
16,966
1,060
35
2
6
315,430
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role