Player Matchup

Cthulhu
Cthulhu
DOOM Karious
Cthulhu
Level 8
God Stats
2W - 2L
1,277 SR
Queue Stats
7W - 9L
1,282 Elo+
Party 1
Merlin
Merlin
DonHulio9
Merlin
Level 63
God Stats
1W - 0L
1,565 SR
Queue Stats
59W - 58L
1,441 Elo+
Party 1
Mercury
Mercury
RiP sKuLLiE
Mercury
Level 26
God Stats
2W - 0L
1,722 SR
Queue Stats
20W - 24L
1,365 Elo+
Party 1
Team Averages
Level 32
1,521 SR
1,363 Elo+

VS

Team Averages
Level 28
1,598 SR
1,347 Elo+
Kukulkan
Kukulkan
Huck1eBuck12
Kukulkan
Level 29
God Stats
61W - 39L
1,518 SR
Queue Stats
192W - 192L
1,440 Elo+
Party 2
Persephone
Persephone
Idrip4Clout
Persephone
Level 27
God Stats
1W - 3L
1,689 SR
Queue Stats
55W - 71L
1,154 Elo+
Solo
Horus
Horus
XxSUSANOFOXX04
Horus
Level 29
God Stats
12W - 9L
1,586 SR
Queue Stats
103W - 107L
1,447 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DOOM Karious
Cthulhu
12
0 / 4 / 5
8,500
607
3,386
10,724
7,564
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Merlin
DonHulio9
Merlin
13
3 / 3 / 5
9,622
687
8,242
9,374
3,027
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Mercury
RiP sKuLLiE
Mercury
14
5 / 3 / 2
10,080
720
6,574
9,335
3,774
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Huck1eBuck12
Kukulkan
5
0 / 1 / 2
7,188
513
182
623
191
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Persephone
Idrip4Clout
Persephone
14
5 / 4 / 3
9,870
705
8,297
10,221
3,662
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
5 / 3 / 5
10,020
716
8,471
13,116
12,040
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
20
8
Kills
10
10
Deaths
8
12
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
DOOM Karious
Cthulhu
0
4
5
0.63
W
Merlin
DonHulio9
Merlin
3
3
5
1.83
L
Kukulkan
Huck1eBuck12
Kukulkan
0
1
2
1
L
Persephone
Idrip4Clout
Persephone
5
4
3
1.63
W
Mercury
RiP sKuLLiE
Mercury
5
3
2
2
L
5
3
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,202
Damage
16,950
29,433
Taken
23,960
14,365
Mitigated
15,893
1,764
Healing
3,877
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
DOOM Karious
Cthulhu
3,386
167
0
0
10,724
7,564
175
4,375
6,349
15,434
0
W
Merlin
DonHulio9
Merlin
8,242
331
0
1,000
9,374
3,027
778
2,528
6,846
40,532
0
L
Kukulkan
Huck1eBuck12
Kukulkan
182
0
0
0
623
191
0
370
253
752
0
L
Persephone
Idrip4Clout
Persephone
8,297
1,285
0
1,592
10,221
3,662
130
6,296
3,921
33,234
0
W
Mercury
RiP sKuLLiE
Mercury
6,574
4,634
0
764
9,335
3,774
1,248
1,576
7,759
0
30,003
L
8,471
4,266
88
2,197
13,116
12,040
100
4,960
8,156
0
31,982

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,202
Gold Earned
27,078
123
Minions Killed
99
0
Camps Cleared
0
718,393
Distance Traveled
437,275
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,500
607
21
2
0
230,563
0
W
Merlin
9,622
687
56
4
0
211,733
1
L
Kukulkan
7,188
513
3
0
0
19,192
0
L
Persephone
9,870
705
48
3
0
170,380
0
W
Mercury
10,080
720
46
3
0
276,097
0
L
Horus
10,020
716
48
3
0
247,703
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role