Player Matchup

Rama
Rama
 
Rama
Level 21
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
GOLFINHO_GEOIDE
Cthulhu
Level 66
God Stats
4W - 4L
1,645 SR
Queue Stats
25W - 19L
1,422 Elo+
Party 3
Sun Wukong
Sun Wukong
Ulises_kapo
Sun Wukong
Level 15
God Stats
12W - 10L
1,517 SR
Queue Stats
138W - 154L
1,390 Elo+
Party 1
Arachne
Arachne
galluccigamer12
Arachne
Level 7
God Stats
3W - 2L
1,192 SR
Queue Stats
9W - 7L
1,126 Elo+
Party 3
Da Ji
Da Ji
santi_Yukapo
Da Ji
Level 10
God Stats
54W - 54L
1,437 SR
Queue Stats
95W - 104L
1,324 Elo+
Party 1
Team Averages
Level 24
1,458 SR
1,352 Elo+

VS

Team Averages
Level 12
1,491 SR
1,420 Elo+
Yemoja
Yemoja
FaerieBard
Yemoja
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 25L
1,500 Elo+
Party 2
Arachne
Arachne
Gilmarmec
Arachne
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
226W - 274L
1,408 Elo+
Solo
Artemis
Artemis
Ipemaa
Artemis
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,265 Elo+
Party 2
Ymir
Ymir
LEUQIAM
Ymir
Level 26
God Stats
19W - 17L
1,456 SR
Queue Stats
86W - 119L
1,354 Elo+
Solo
Cthulhu
Cthulhu
ShagySoaD
Cthulhu
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,572 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
20
9 / 0 / 17
12,929
1,077
21,980
4,618
2,072
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

20
7 / 0 / 26
13,042
1,087
21,083
12,394
11,170
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Sun Wukong
Ulises_kapo
Sun Wukong
18
5 / 1 / 22
12,039
1,003
10,160
10,451
8,699
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

20
16 / 3 / 18
13,764
1,147
32,659
17,510
10,054
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
3 / 2 / 16
10,735
895
8,597
12,303
5,489
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Team 1 Tickets

253

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
FaerieBard
Yemoja
16
0 / 6 / 4
11,091
924
12,199
19,745
21,344
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Arachne
Gilmarmec
Arachne
17
4 / 12 / 1
11,506
959
19,211
28,778
11,490
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Artemis
Ipemaa
Artemis
16
1 / 8 / 2
10,171
848
7,218
16,389
5,999
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ymir
LEUQIAM
Ymir
16
0 / 13 / 2
9,987
832
8,861
32,484
44,211
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cthulhu
ShagySoaD
Cthulhu
15
1 / 1 / 2
9,872
823
3,022
6,270
3,558
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Match Insights

Player Kills, Deaths, and Assists

139
Kill Participation
17
40
Kills
6
6
Deaths
40
99
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
9
0
17
17.5
L
Yemoja
FaerieBard
Yemoja
0
6
4
0.33
W
7
0
26
20
L
Arachne
Gilmarmec
Arachne
4
12
1
0.38
L
Artemis
Ipemaa
Artemis
1
8
2
0.25
L
Ymir
LEUQIAM
Ymir
0
13
2
0.08
L
Cthulhu
ShagySoaD
Cthulhu
1
1
2
2
W
Sun Wukong
Ulises_kapo
Sun Wukong
5
1
22
16
W
16
3
18
8.33
W
3
2
16
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

94,479
Damage
50,511
57,276
Taken
103,666
37,484
Mitigated
86,602
13,658
Healing
14,473
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
21,980
18,669
0
2,078
4,618
2,072
0
2,587
2,031
0
56,110
L
Yemoja
FaerieBard
Yemoja
12,199
2,328
3,537
2,164
19,745
21,344
0
4,832
14,913
32,948
0
W
21,083
1,343
1,402
3,881
12,394
11,170
0
7,117
5,277
58,552
0
L
Arachne
Gilmarmec
Arachne
19,211
11,946
0
4,971
28,778
11,490
0
4,719
24,059
0
43,184
L
Artemis
Ipemaa
Artemis
7,218
3,994
0
1,148
16,389
5,999
0
3,638
12,751
0
19,776
L
Ymir
LEUQIAM
Ymir
8,861
2,120
0
287
32,484
44,211
0
6,557
25,927
34,423
0
L
Cthulhu
ShagySoaD
Cthulhu
3,022
279
545
1,821
6,270
3,558
0
1,337
4,933
16,482
0
W
Sun Wukong
Ulises_kapo
Sun Wukong
10,160
2,714
218
633
10,451
8,699
0
4,582
5,869
0
22,399
W
32,659
24,721
0
5,393
17,510
10,054
0
5,999
11,511
0
45,751
W
8,597
2,470
0
53
12,303
5,489
0
3,797
7,998
0
15,946

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,509
Gold Earned
52,627
260
Minions Killed
209
15
Camps Cleared
3
1,175,239
Distance Traveled
802,249
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
12,929
1,077
74
6
12
218,082
1
L
Yemoja
11,091
924
37
3
0
178,327
1
W
Cthulhu
13,042
1,087
87
7
1
239,785
0
L
Arachne
11,506
959
60
5
0
226,731
3
L
Artemis
10,171
848
21
2
0
136,345
1
L
Ymir
9,987
832
61
5
2
155,071
3
L
Cthulhu
9,872
823
30
3
1
105,775
0
W
Sun Wukong
12,039
1,003
31
3
0
235,756
1
W
Arachne
13,764
1,147
42
4
1
248,877
0
W
Da Ji
10,735
895
26
2
1
232,739
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role