Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Arachne
Arachne
Azfaltakumy
Arachne
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 36L
1,481 Elo+
Solo
Tsukuyomi
Tsukuyomi
Grenas3
Tsukuyomi
Level 15
God Stats
4W - 4L
1,500 SR
Queue Stats
69W - 62L
1,376 Elo+
Party 1
Jing Wei
Jing Wei
PieHelado
Jing Wei
Level 15
God Stats
1W - 1L
1,820 SR
Queue Stats
10W - 12L
1,500 Elo+
Solo
Ra
Ra
ToxXiCSnipe965
Ra
Level 68
God Stats
6W - 1L
1,713 SR
Queue Stats
80W - 89L
1,455 Elo+
Party 1
Team Averages
Level 29
1,607 SR
1,462 Elo+

VS

Team Averages
Level 23
1,495 SR
1,439 Elo+
He Bo
He Bo
ElCapitan692418
He Bo
Level 27
God Stats
4W - 3L
1,576 SR
Queue Stats
119W - 139L
1,406 Elo+
Solo
Neith
Neith
NevinOG
Neith
Level 22
God Stats
11W - 16L
1,411 SR
Queue Stats
192W - 226L
1,357 Elo+
Solo
Sylvanus
Sylvanus
Seer_Of_Sorrow
Sylvanus
Level 19
God Stats
0W - 1L
1,189 SR
Queue Stats
2W - 2L
1,509 Elo+
Solo
Tsukuyomi
Tsukuyomi
XeeKo0
Tsukuyomi
Level 17
God Stats
5W - 3L
1,708 SR
Queue Stats
39W - 37L
1,449 Elo+
Solo
Cupid
Cupid
llOLIMPUSll
Cupid
Level 28
God Stats
33W - 19L
1,590 SR
Queue Stats
84W - 64L
1,471 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
19
6 / 3 / 7
13,660
525
14,056
16,819
15,069
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Arachne
Azfaltakumy
Arachne
20
9 / 0 / 4
15,794
607
13,065
27,170
15,769
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Tsukuyomi
Grenas3
Tsukuyomi
19
3 / 5 / 4
13,036
501
5,204
18,522
9,010
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Jing Wei
PieHelado
Jing Wei
20
2 / 2 / 3
14,702
565
8,324
16,544
6,919
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

20
13 / 3 / 8
15,962
614
28,488
25,141
11,179
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 11 / 1
10,513
404
9,552
23,444
11,616
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Neith
NevinOG
Neith
20
5 / 4 / 3
13,423
516
22,125
20,174
8,897
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sylvanus
16
3 / 7 / 2
9,977
384
5,934
21,189
13,611
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Tsukuyomi
XeeKo0
Tsukuyomi
2
0 / 2 / 0
6,666
256
258
2,979
570
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

17
2 / 10 / 3
10,824
416
12,413
19,493
6,948
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
22
33
Kills
13
13
Deaths
34
26
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
6
3
7
3.17
W
Arachne
Azfaltakumy
Arachne
9
0
4
11
L
3
11
1
0.32
W
Tsukuyomi
Grenas3
Tsukuyomi
3
5
4
1
L
Neith
NevinOG
Neith
5
4
3
1.63
W
Jing Wei
PieHelado
Jing Wei
2
2
3
1.75
L
Sylvanus
3
7
2
0.57
W
13
3
8
5.67
L
Tsukuyomi
XeeKo0
Tsukuyomi
0
2
0
0
L
2
10
3
0.35

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,137
Damage
50,282
104,196
Taken
87,279
57,946
Mitigated
41,642
46,985
Healing
16,437
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
14,056
1,715
0
1,573
16,819
15,069
926
4,271
12,548
61,983
0
W
Arachne
Azfaltakumy
Arachne
13,065
9,917
0
16,898
27,170
15,769
2,384
1,466
25,704
0
153,340
L
9,552
1,288
207
3,246
23,444
11,616
535
14,030
9,414
49,987
0
W
Tsukuyomi
Grenas3
Tsukuyomi
5,204
710
0
4,566
18,522
9,010
2,189
3,415
15,107
0
65,143
L
Neith
NevinOG
Neith
22,125
11,534
0
4,841
20,174
8,897
0
7,419
12,755
0
129,696
W
Jing Wei
PieHelado
Jing Wei
8,324
4,901
0
5,518
16,544
6,919
4,594
558
15,986
0
120,167
L
Sylvanus
5,934
1,431
293
3,883
21,189
13,611
0
10,158
11,031
29,665
0
W
28,488
2,268
4,229
14,201
25,141
11,179
2,872
6,550
18,591
123,346
0
L
Tsukuyomi
XeeKo0
Tsukuyomi
258
31
0
454
2,979
570
0
2,058
921
0
2,332
L
12,413
8,082
0
3,513
19,493
6,948
0
8,879
10,614
0
83,085

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

73,154
Gold Earned
51,403
754
Minions Killed
458
0
Camps Cleared
0
2,422,116
Distance Traveled
1,598,839
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
13,660
525
91
4
0
481,957
1
W
Arachne
15,794
607
182
7
0
532,799
1
L
He Bo
10,513
404
90
3
0
392,276
0
W
Tsukuyomi
13,036
501
102
4
0
406,238
0
L
Neith
13,423
516
186
7
0
459,427
0
W
Jing Wei
14,702
565
172
7
0
512,026
1
L
Sylvanus
9,977
384
48
2
0
344,576
0
W
Ra
15,962
614
207
8
0
489,096
1
L
Tsukuyomi
6,666
256
8
0
0
53,996
0
L
Cupid
10,824
416
126
5
0
348,564
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role