Player Matchup

Olorun
Olorun
Gold I
 
Olorun
Gold I
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Gold I
 
Bacchus
Gold I
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cerberus
Cerberus
Gold V
Lasituacion94
Cerberus
Gold V
Level 81
God Stats
7W - 5L
1,575 SR
Queue Stats
26W - 27L
1,580 MMR
Solo
Merlin
Merlin
Gold III
baddiebill
Merlin
Gold III
Level 105
God Stats
10W - 16L
1,505 SR
Queue Stats
58W - 69L
1,568 MMR
Solo
Fenrir
Fenrir
Gold I
iBLOODY_BUDDY
Fenrir
Gold I
Level 108
God Stats
2W - 3L
1,482 SR
Queue Stats
260W - 255L
1,655 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 120
1,512 SR
1,561 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 121
1,531 SR
1,566 MMR
Sun Wukong
Sun Wukong
Platinum IV
 
Sun Wukong
Platinum IV
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Gold II
 
Geb
Gold II
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Gold III
DevIsVibin
Janus
Gold III
Level 72
God Stats
14W - 10L
1,615 SR
Queue Stats
190W - 189L
1,416 MMR
Party 1
Loki
Loki
Gold I
I HAZ DA COOKIE
Loki
Gold I
Level 135
God Stats
14W - 8L
1,484 SR
Queue Stats
129W - 119L
1,659 MMR
Solo
Anhur
Anhur
Platinum II
corn_dog02
Anhur
Platinum II
Level 113
God Stats
15W - 15L
1,557 SR
Queue Stats
178W - 158L
1,756 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
13
1 / 1 / 0
7,633
509
3,043
6,984
2,064
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bacchus
 
Bacchus
10
2 / 5 / 2
6,255
417
6,039
9,564
7,978
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cerberus
Lasituacion94
Cerberus
13
0 / 3 / 1
7,064
471
4,869
12,147
8,884
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Merlin
baddiebill
Merlin
11
0 / 4 / 2
6,767
451
5,274
8,599
2,687
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

11
1 / 5 / 1
6,575
438
4,943
11,551
3,777
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bans
HeraTiamatGilgameshAthenaTsukuyomi

VS

Bans
Cu ChulainnYmirScyllaSobekKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
15
4 / 1 / 2
8,811
587
8,665
13,360
8,319
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Geb
 
Geb
13
1 / 0 / 11
7,908
527
4,284
10,515
5,956
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Janus
14
3 / 2 / 5
7,981
532
4,917
6,783
1,882
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
8 / 0 / 4
8,729
582
7,327
7,140
2,052
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Anhur
14
2 / 1 / 2
8,636
576
6,575
8,023
2,555
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
42
4
Kills
18
18
Deaths
4
6
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Olorun
 
Olorun
1
1
0
1
L
Bacchus
 
Bacchus
2
5
2
0.6
W
Sun Wukong
 
Sun Wukong
4
1
2
5
W
Geb
 
Geb
1
0
11
6.5
W
Janus
3
2
5
2.75
W
8
0
4
10
L
Cerberus
Lasituacion94
Cerberus
0
3
1
0.17
L
Merlin
baddiebill
Merlin
0
4
2
0.25
W
Anhur
2
1
2
3
L
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,168
Damage
31,768
48,845
Taken
45,821
25,390
Mitigated
20,764
16,646
Healing
16,946
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
 
Olorun
3,043
925
226
2,803
6,984
2,064
94
767
6,217
55,051
0
L
Bacchus
 
Bacchus
6,039
855
135
1,728
9,564
7,978
0
2,852
6,712
17,238
0
W
Sun Wukong
 
Sun Wukong
8,665
1,873
0
4,618
13,360
8,319
90
5,257
8,049
0
58,044
W
Geb
 
Geb
4,284
1,159
0
2,372
10,515
5,956
0
5,336
4,929
17,282
0
W
Janus
4,917
279
0
1,558
6,783
1,882
104
2,960
3,629
58,334
0
W
7,327
2,056
0
4,192
7,140
2,052
90
2,010
4,956
0
47,006
L
Cerberus
Lasituacion94
Cerberus
4,869
158
0
5,722
12,147
8,884
0
744
11,403
48,847
0
L
Merlin
baddiebill
Merlin
5,274
153
0
1,895
8,599
2,687
0
3,806
4,793
37,652
0
W
Anhur
6,575
3,718
0
4,206
8,023
2,555
1,104
2,990
5,033
0
63,522
L
4,943
815
0
4,137
11,551
3,777
0
1,032
10,519
0
37,612

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,294
Gold Earned
42,065
463
Minions Killed
480
0
Camps Cleared
0
1,306,573
Distance Traveled
1,486,833
23
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
7,633
509
119
8
0
265,975
4
L
Bacchus
6,255
417
17
1
0
283,351
9
W
Sun Wukong
8,811
587
119
8
0
295,852
8
W
Geb
7,908
527
23
2
0
307,213
1
W
Janus
7,981
532
127
8
0
304,047
1
W
Loki
8,729
582
85
6
0
320,965
6
L
Cerberus
7,064
471
152
10
0
269,165
3
L
Merlin
6,767
451
88
6
0
224,317
4
W
Anhur
8,636
576
126
8
0
258,756
5
L
Fenrir
6,575
438
87
6
0
263,765
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role