Player Matchup

King Arthur
King Arthur
Gold V
CLOUTIMUS
King Arthur
Gold V
Level 114
God Stats
18W - 25L
1,434 SR
Queue Stats
598W - 611L
1,255 MMR
Solo
Chronos
Chronos
Gold IV
Dayraven
Chronos
Gold IV
Level 156
God Stats
6W - 9L
1,580 SR
Queue Stats
129W - 129L
1,293 MMR
Solo
Horus
Horus
Gold IV
ItsMrBaklava
Horus
Gold IV
Level 121
God Stats
21W - 7L
1,821 SR
Queue Stats
331W - 309L
1,314 MMR
Solo
Nu Wa
Nu Wa
Gold V
SpiritofFury
Nu Wa
Gold V
Level 77
God Stats
3W - 1L
1,750 SR
Queue Stats
31W - 34L
1,318 MMR
Solo
Fenrir
Fenrir
Gold V
Yorch3r
Fenrir
Gold V
Level 144
God Stats
5W - 1L
1,638 SR
Queue Stats
104W - 111L
1,276 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 122
1,645 SR
1,291 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 90
1,621 SR
1,291 MMR
Da Ji
Da Ji
Silver V
SeismicTurtles
Da Ji
Silver V
Level 47
God Stats
2W - 4L
1,837 SR
Queue Stats
208W - 218L
1,286 MMR
Party 1
Raijin
Raijin
Bronze III
TigersBadAtGame
Raijin
Bronze III
Level 35
God Stats
2W - 2L
1,966 SR
Queue Stats
7W - 9L
1,354 MMR
Party 1
Kuzenbo
Kuzenbo
Silver III
boromelt
Kuzenbo
Silver III
Level 82
God Stats
0W - 1L
1,146 SR
Queue Stats
9W - 16L
1,290 MMR
Solo
Amaterasu
Amaterasu
Silver II
itsMInO
Amaterasu
Silver II
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 30L
1,277 MMR
Solo
Artemis
Artemis
Silver I
lordXjord
Artemis
Silver I
Level 141
God Stats
10W - 7L
1,656 SR
Queue Stats
251W - 265L
1,249 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
CLOUTIMUS
King Arthur
10
5 / 0 / 0
5,602
700
6,113
4,995
2,900
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chronos
Dayraven
Chronos
9
3 / 0 / 1
5,203
650
3,056
3,897
992
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

8
2 / 0 / 5
5,084
636
2,867
3,826
1,212
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
3 / 0 / 3
5,162
645
3,498
1,588
378
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Fenrir
Yorch3r
Fenrir
9
2 / 0 / 1
5,097
637
2,095
4,024
1,210
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bans
TiamatAthenaSetTsukuyomiJanus

VS

Bans
ScyllaGilgameshCu ChulainnDanzaburouBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 3 / 0
4,109
514
1,226
6,051
1,811
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

6
0 / 3 / 0
3,804
476
1,184
3,492
818
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Kuzenbo
boromelt
Kuzenbo
5
0 / 1 / 0
3,819
477
1,835
4,206
2,384
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Amaterasu
itsMInO
Amaterasu
7
0 / 4 / 0
4,135
517
2,114
7,902
2,574
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Artemis
lordXjord
Artemis
4
0 / 4 / 0
3,428
429
1,209
3,689
677
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
0
15
Kills
0
0
Deaths
15
10
Assists
0
Player
Kills
Deaths
Assists
KDA
W
King Arthur
CLOUTIMUS
King Arthur
5
0
0
5
W
Chronos
Dayraven
Chronos
3
0
1
3.5
W
2
0
5
4.5
L
0
3
0
0
W
3
0
3
4.5
L
0
3
0
0
W
Fenrir
Yorch3r
Fenrir
2
0
1
2.5
L
Kuzenbo
boromelt
Kuzenbo
0
1
0
0
L
Amaterasu
itsMInO
Amaterasu
0
4
0
0
L
Artemis
lordXjord
Artemis
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,629
Damage
7,568
18,330
Taken
25,340
6,692
Mitigated
8,264
8,826
Healing
6,675
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
CLOUTIMUS
King Arthur
6,113
816
0
2,085
4,995
2,900
0
0
4,995
0
24,684
W
Chronos
Dayraven
Chronos
3,056
1,120
0
1,591
3,897
992
770
408
3,489
24,324
0
W
2,867
1,294
211
1,025
3,826
1,212
160
1,883
1,943
0
10,851
L
1,226
252
0
750
6,051
1,811
0
1,515
4,506
0
19,821
W
3,498
846
0
700
1,588
378
0
160
1,428
28,209
0
L
1,184
310
0
580
3,492
818
0
1,182
2,310
17,067
0
W
Fenrir
Yorch3r
Fenrir
2,095
678
0
3,214
4,024
1,210
0
568
3,456
0
22,335
L
Kuzenbo
boromelt
Kuzenbo
1,835
1,287
0
1,696
4,206
2,384
0
1,394
2,756
6,809
0
L
Amaterasu
itsMInO
Amaterasu
2,114
971
0
3,085
7,902
2,574
0
107
7,409
0
14,373
L
Artemis
lordXjord
Artemis
1,209
471
0
564
3,689
677
0
2,116
1,389
0
6,924

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,148
Gold Earned
19,295
226
Minions Killed
146
0
Camps Cleared
0
737,443
Distance Traveled
673,398
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
5,602
700
46
6
0
177,870
0
W
Chronos
5,203
650
48
6
0
134,022
4
W
Horus
5,084
636
25
3
0
136,432
2
L
Da Ji
4,109
514
44
6
0
157,234
1
W
Nu Wa
5,162
645
52
7
0
138,271
3
L
Raijin
3,804
476
35
4
0
124,711
1
W
Fenrir
5,097
637
55
7
0
150,848
1
L
Kuzenbo
3,819
477
14
2
0
141,207
4
L
Amaterasu
4,135
517
37
5
0
152,444
2
L
Artemis
3,428
429
16
2
0
97,802
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role