Player Matchup

Chang'e
Chang'e
AllStayFrosty
Chang'e
Level 128
God Stats
0W - 2L
1,500 SR
Queue Stats
137W - 110L
1,670 Elo+
Party 2
Horus
Horus
Jarboi
Horus
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,327 Elo+
Party 2
Erlang Shen
Erlang Shen
Wildfire7095
Erlang Shen
Level 152
God Stats
0W - 1L
1,273 SR
Queue Stats
100W - 80L
1,675 Elo+
Party 2
Team Averages
Level 135
1,424 SR
1,557 Elo+

VS

Team Averages
Level 115
1,768 SR
1,704 Elo+
Ares
Ares
Klonoa134
Ares
Level 145
God Stats
4W - 4L
1,735 SR
Queue Stats
113W - 70L
1,717 Elo+
Party 1
Sylvanus
Sylvanus
Megoomin
Sylvanus
Level 48
God Stats
5W - 5L
1,640 SR
Queue Stats
83W - 51L
1,700 Elo+
Party 1
Ullr
Ullr
Setosorceror
Ullr
Level 153
God Stats
3W - 2L
1,929 SR
Queue Stats
95W - 65L
1,696 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
15
1 / 4 / 4
10,353
575
16,071
16,996
6,169
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Horus
Jarboi
Horus
14
2 / 7 / 3
10,190
566
8,658
20,257
17,681
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Erlang Shen
Wildfire7095
Erlang Shen
14
3 / 4 / 2
10,620
590
11,270
21,100
15,122
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
15
3 / 2 / 10
11,968
665
9,175
18,542
18,810
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Sylvanus
Megoomin
Sylvanus
15
0 / 2 / 13
10,864
604
13,805
14,497
8,697
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

18
11 / 2 / 2
13,164
731
24,493
13,675
6,825
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
39
6
Kills
14
15
Deaths
6
9
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Chang'e
1
4
4
0.75
L
Horus
Jarboi
Horus
2
7
3
0.5
W
Ares
3
2
10
4
W
Sylvanus
Megoomin
Sylvanus
0
2
13
3.25
W
11
2
2
6
L
Erlang Shen
Wildfire7095
Erlang Shen
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,999
Damage
47,473
58,353
Taken
46,714
38,972
Mitigated
34,332
19,696
Healing
18,029
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
16,071
1,184
5,200
6,653
16,996
6,169
0
6,227
10,769
66,145
0
L
Horus
Jarboi
Horus
8,658
3,027
1,331
1,986
20,257
17,681
0
8,663
11,594
0
22,533
W
Ares
9,175
333
0
5,154
18,542
18,810
475
5,240
13,302
24,556
0
W
Sylvanus
Megoomin
Sylvanus
13,805
2,965
3,191
6,744
14,497
8,697
198
6,720
7,539
35,733
2,679
W
24,493
12,886
0
2,940
13,675
6,825
1,792
4,111
9,564
0
82,755
L
Erlang Shen
Wildfire7095
Erlang Shen
11,270
3,715
757
3,769
21,100
15,122
25
7,507
13,593
0
36,074

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,163
Gold Earned
35,996
165
Minions Killed
189
0
Camps Cleared
0
958,020
Distance Traveled
987,236
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
10,353
575
91
5
0
310,897
0
L
Horus
10,190
566
37
2
0
308,431
1
W
Ares
11,968
665
16
1
0
333,806
1
W
Sylvanus
10,864
604
57
3
0
322,617
2
W
Ullr
13,164
731
116
6
0
330,813
1
L
Erlang Shen
10,620
590
37
2
0
338,692
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role