Player Matchup

Da Ji
Da Ji
Mediocre Crow
Da Ji
Level 55
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 46L
1,353 Elo+
Party 1
Agni
Agni
The Aware Wolf
Agni
Level 23
God Stats
16W - 19L
1,445 SR
Queue Stats
18W - 23L
1,311 Elo+
Party 1
Bellona
Bellona
The Laugh Track
Bellona
Level 43
God Stats
2W - 6L
1,333 SR
Queue Stats
29W - 32L
1,371 Elo+
Party 1
Team Averages
Level 40
1,426 SR
1,345 Elo+

VS

Team Averages
Level 35
1,750 SR
1,396 Elo+
Nox
Nox
Anonymousalvxd
Nox
Level 22
God Stats
6W - 8L
1,870 SR
Queue Stats
136W - 153L
1,431 Elo+
Solo
Merlin
Merlin
Vanilla Yeezy
Merlin
Level 58
God Stats
4W - 1L
1,867 SR
Queue Stats
5W - 8L
1,414 Elo+
Party 2
Tyr
Tyr
kaicho_official_
Tyr
Level 24
God Stats
4W - 1L
1,512 SR
Queue Stats
7W - 8L
1,344 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
3 / 7 / 2
7,363
669
6,866
10,294
3,460
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

10
1 / 1 / 4
6,754
614
2,605
6,808
2,347
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

10
4 / 3 / 3
7,327
666
7,837
10,851
6,350
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
7 / 1 / 4
8,460
769
6,313
6,764
2,459
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

11
3 / 2 / 7
7,936
721
8,384
4,815
1,446
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

11
1 / 5 / 6
7,211
656
6,425
8,739
3,947
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
28
8
Kills
11
11
Deaths
8
9
Assists
17
Player
Kills
Deaths
Assists
KDA
W
7
1
4
9
L
3
7
2
0.57
L
1
1
4
3
L
4
3
3
1.83
W
3
2
7
3.25
W
1
5
6
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,308
Damage
21,122
27,953
Taken
20,318
12,157
Mitigated
7,852
3,133
Healing
5,481
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,313
1,182
330
2,588
6,764
2,459
275
769
5,995
21,488
0
L
6,866
1,893
0
2,094
10,294
3,460
0
4,736
5,558
0
16,966
L
2,605
380
0
0
6,808
2,347
0
4,562
2,246
13,601
0
L
7,837
2,235
123
916
10,851
6,350
0
5,399
5,452
0
16,250
W
8,384
663
501
501
4,815
1,446
288
259
4,556
23,199
0
W
6,425
831
247
1,314
8,739
3,947
294
1,577
7,162
0
22,372

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,444
Gold Earned
23,607
65
Minions Killed
96
0
Camps Cleared
0
582,310
Distance Traveled
609,748
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
8,460
769
25
2
0
194,679
1
L
Da Ji
7,363
669
21
2
0
182,311
0
L
Agni
6,754
614
24
2
0
189,097
0
L
Bellona
7,327
666
20
2
0
210,902
0
W
Merlin
7,936
721
36
3
0
188,319
1
W
Tyr
7,211
656
35
3
0
226,750
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role