Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Aidtheperson
Fenrir
Level 19
God Stats
2W - 0L
1,739 SR
Queue Stats
20W - 11L
1,670 Elo+
Solo
Arachne
Arachne
BenjaminSarubi
Arachne
Level 20
God Stats
1W - 0L
1,671 SR
Queue Stats
7W - 12L
1,602 Elo+
Solo
Merlin
Merlin
NOVAM30009821
Merlin
Level 18
God Stats
1W - 1L
1,441 SR
Queue Stats
29W - 30L
1,571 Elo+
Solo
Izanami
Izanami
SoyConchaEntro
Izanami
Level 11
God Stats
22W - 21L
1,543 SR
Queue Stats
50W - 58L
1,453 Elo+
Solo
Team Averages
Level 17
1,579 SR
1,559 Elo+

VS

Team Averages
Level 17
1,576 SR
1,553 Elo+
Neith
Neith
NICKELEYE001
Neith
Level 7
God Stats
1W - 3L
1,368 SR
Queue Stats
1W - 6L
1,329 Elo+
Solo
Agni
Agni
ViciousNova
Agni
Level 20
God Stats
2W - 1L
1,743 SR
Queue Stats
44W - 50L
1,592 Elo+
Solo
Yemoja
Yemoja
XxNoticMarsxX
Yemoja
Level 4
God Stats
14W - 15L
1,500 SR
Queue Stats
302W - 356L
1,689 Elo+
Solo
Cupid
Cupid
ewokmeatloaf
Cupid
Level 28
God Stats
28W - 27L
1,717 SR
Queue Stats
116W - 107L
1,594 Elo+
Solo
Fenrir
Fenrir
lilpiolin
Fenrir
Level 28
God Stats
29W - 24L
1,553 SR
Queue Stats
126W - 111L
1,563 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
11
1 / 1 / 5
7,022
439
6,751
8,603
5,648
Magic Focus

Magic Focus

+20
Magical Power

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Fenrir
17
11 / 0 / 1
10,586
662
10,274
7,335
7,055
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

16
8 / 2 / 1
9,437
590
6,366
11,179
4,251
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

15
0 / 3 / 2
8,467
529
860
7,616
2,995
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

13
1 / 3 / 4
7,912
495
6,020
10,002
3,123
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 11 / 1
6,049
378
3,436
11,242
3,144
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

13
2 / 4 / 5
8,048
503
6,444
7,714
2,584
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 3 / 2
6,247
390
2,366
10,125
4,214
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
3 / 2 / 0
6,314
395
7,446
7,536
2,239
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fenrir
lilpiolin
Fenrir
14
4 / 1 / 1
8,084
505
3,974
9,083
4,467
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
18
21
Kills
9
9
Deaths
21
13
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
1
1
5
3.5
W
Fenrir
11
0
1
11.5
W
8
2
1
4.25
L
0
11
1
0.05
W
0
3
2
0.33
W
1
3
4
1
L
2
4
5
1.13
L
0
3
2
0.33
L
3
2
0
1.5
L
Fenrir
lilpiolin
Fenrir
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,271
Damage
23,666
44,735
Taken
45,700
23,072
Mitigated
16,648
16,795
Healing
8,230
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
6,751
46
559
2,180
8,603
5,648
677
1,656
6,947
15,925
0
W
Fenrir
10,274
1,982
0
4,991
7,335
7,055
2,416
1,070
6,265
0
55,979
W
6,366
3,893
0
4,739
11,179
4,251
330
1,439
9,740
0
49,324
L
3,436
1,661
0
651
11,242
3,144
0
672
10,173
0
26,539
W
860
46
0
1,201
7,616
2,995
588
2,728
4,888
55,254
0
W
6,020
3,803
0
3,125
10,002
3,123
2,059
1,917
8,085
0
64,691
L
6,444
403
0
1,417
7,714
2,584
0
851
6,803
46,318
0
L
2,366
444
639
1,470
10,125
4,214
0
2,679
7,446
16,555
0
L
7,446
3,612
44
2,342
7,536
2,239
0
2,615
4,921
0
31,932
L
Fenrir
lilpiolin
Fenrir
3,974
1,011
0
1,667
9,083
4,467
0
794
8,169
0
53,420

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,424
Gold Earned
34,742
465
Minions Killed
327
0
Camps Cleared
0
1,502,543
Distance Traveled
1,383,670
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
7,022
439
24
2
0
324,699
0
W
Fenrir
10,586
662
116
7
0
301,852
2
W
Arachne
9,437
590
83
5
0
377,963
3
L
Neith
6,049
378
45
3
0
231,930
1
W
Merlin
8,467
529
124
8
0
252,221
1
W
Izanami
7,912
495
118
7
0
245,808
3
L
Agni
8,048
503
94
6
0
297,761
0
L
Yemoja
6,247
390
35
2
0
261,896
0
L
Cupid
6,314
395
56
4
0
263,668
2
L
Fenrir
8,084
505
97
6
0
328,415
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role