Player Matchup

Hun Batz
Hun Batz
Gold III
 
Hun Batz
Gold III
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tiamat
Tiamat
Gold IV
 
Tiamat
Gold IV
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ares
Ares
Gold III
BlanketGhost
Ares
Gold III
Level 127
God Stats
12W - 12L
1,623 SR
Queue Stats
232W - 240L
1,482 MMR
Solo
Baron Samedi
Baron Samedi
Gold III
Drewzyqg
Baron Samedi
Gold III
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
283W - 283L
1,425 MMR
Solo
Izanami
Izanami
Gold IV
IBarnaby
Izanami
Gold IV
Level 141
God Stats
18W - 12L
1,716 SR
Queue Stats
152W - 155L
1,439 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 118
1,568 SR
1,469 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 116
1,568 SR
1,506 MMR
Tyr
Tyr
Silver II
DaltyBlue
Tyr
Silver II
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 12L
1,474 MMR
Solo
Cabrakan
Cabrakan
Gold III
DarkkrauseR
Cabrakan
Gold III
Level 105
God Stats
90W - 77L
1,580 SR
Queue Stats
297W - 314L
1,410 MMR
Party 1
Nemesis
Nemesis
Silver I
GloboPop
Nemesis
Silver I
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 9L
1,609 MMR
Party 1
Artemis
Artemis
Gold III
Memequeen
Artemis
Gold III
Level 126
God Stats
14W - 7L
1,759 SR
Queue Stats
235W - 238L
1,516 MMR
Solo
Raijin
Raijin
Gold IV
pavia
Raijin
Gold IV
Level 114
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 38L
1,521 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
11
1 / 2 / 1
6,506
542
3,607
8,417
2,658
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Tiamat
 
Tiamat
10
1 / 2 / 2
6,389
532
4,690
4,898
2,697
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

7
0 / 3 / 0
5,409
451
3,221
7,787
4,132
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Baron Samedi
Drewzyqg
Baron Samedi
12
2 / 2 / 0
6,518
543
6,622
8,208
4,422
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Izanami
IBarnaby
Izanami
13
1 / 3 / 0
7,083
590
4,007
9,149
2,618
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
GilgameshPersephoneSetAthenaGuan Yu

VS

Bans
AnhurApolloYmirKing ArthurSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 0
6,876
573
5,104
10,405
5,516
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cabrakan
DarkkrauseR
Cabrakan
10
4 / 0 / 7
6,726
561
5,402
7,986
4,837
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Nemesis
GloboPop
Nemesis
12
2 / 1 / 6
6,886
574
4,743
8,026
3,058
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Artemis
Memequeen
Artemis
12
2 / 1 / 3
7,101
592
4,651
6,859
1,847
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Raijin
pavia
Raijin
12
3 / 2 / 3
7,098
592
5,223
5,501
1,725
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
31
5
Kills
12
12
Deaths
5
3
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
1
2
1
0.75
L
Tiamat
 
Tiamat
1
2
2
1
L
0
3
0
0
W
1
1
0
1
W
Cabrakan
DarkkrauseR
Cabrakan
4
0
7
7.5
L
Baron Samedi
Drewzyqg
Baron Samedi
2
2
0
1
W
Nemesis
GloboPop
Nemesis
2
1
6
5
L
Izanami
IBarnaby
Izanami
1
3
0
0.33
W
Artemis
Memequeen
Artemis
2
1
3
3.5
W
Raijin
pavia
Raijin
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,147
Damage
25,123
38,459
Taken
38,777
16,527
Mitigated
16,983
12,078
Healing
13,312
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
3,607
808
0
2,506
8,417
2,658
0
1,843
6,454
0
37,445
L
Tiamat
 
Tiamat
4,690
390
0
1,637
4,898
2,697
0
2,590
2,174
31,985
0
L
3,221
96
0
1,226
7,787
4,132
0
3,686
4,041
7,774
0
W
5,104
505
0
5,062
10,405
5,516
600
6,074
4,319
0
39,215
W
Cabrakan
DarkkrauseR
Cabrakan
5,402
745
0
2,615
7,986
4,837
0
2,810
5,043
11,464
0
L
Baron Samedi
Drewzyqg
Baron Samedi
6,622
1,726
0
4,194
8,208
4,422
0
698
7,500
35,495
0
W
Nemesis
GloboPop
Nemesis
4,743
1,930
0
1,173
8,026
3,058
0
1,851
6,159
0
42,169
L
Izanami
IBarnaby
Izanami
4,007
3,034
0
2,515
9,149
2,618
1,144
1,430
7,665
0
58,714
W
Artemis
Memequeen
Artemis
4,651
2,328
0
3,470
6,859
1,847
1,070
509
6,350
0
41,461
W
Raijin
pavia
Raijin
5,223
643
0
992
5,501
1,725
0
2,850
2,373
41,467
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,905
Gold Earned
34,687
349
Minions Killed
361
0
Camps Cleared
0
1,156,257
Distance Traveled
1,237,066
17
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
6,506
542
87
7
0
279,525
0
L
Tiamat
6,389
532
63
5
0
250,902
5
L
Ares
5,409
451
5
0
0
227,088
7
W
Tyr
6,876
573
80
7
0
250,394
8
W
Cabrakan
6,726
561
14
1
0
257,308
3
L
Baron Samedi
6,518
543
70
6
0
211,688
3
W
Nemesis
6,886
574
84
7
0
304,237
4
L
Izanami
7,083
590
124
10
0
187,054
2
W
Artemis
7,101
592
76
6
0
196,013
1
W
Raijin
7,098
592
107
9
0
229,114
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role