Player Matchup

Jing Wei
Jing Wei
EternalRaven8
Jing Wei
Level 59
God Stats
27W - 15L
1,595 SR
Queue Stats
161W - 101L
1,597 Elo+
Party 2
Ymir
Ymir
dudeyouredead
Ymir
Level 20
God Stats
6W - 1L
1,704 SR
Queue Stats
116W - 56L
1,768 Elo+
Party 2
Zeus
Zeus
skullking1316
Zeus
Level 120
God Stats
192W - 81L
1,664 SR
Queue Stats
196W - 101L
1,601 Elo+
Party 2
Team Averages
Level 66
1,654 SR
1,655 Elo+

VS

Team Averages
Level 90
1,397 SR
1,476 Elo+
Cthulhu
Cthulhu
AlexEC0
Cthulhu
Level 23
God Stats
30W - 44L
1,466 SR
Queue Stats
48W - 87L
1,328 Elo+
Solo
Horus
Horus
Andore_Tobi
Horus
Level 105
God Stats
1W - 3L
1,224 SR
Queue Stats
176W - 162L
1,541 Elo+
Party 1
Nox
Nox
danhenriquesc
Nox
Level 143
God Stats
1W - 1L
1,500 SR
Queue Stats
344W - 293L
1,558 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
EternalRaven8
Jing Wei
16
4 / 3 / 17
12,445
622
12,170
13,561
6,504
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

16
4 / 3 / 19
12,518
626
12,301
22,545
24,948
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

20
17 / 0 / 8
15,136
757
41,336
12,660
5,725
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AlexEC0
Cthulhu
15
1 / 6 / 2
10,835
542
14,597
28,479
25,104
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

15
2 / 9 / 4
11,304
565
9,593
28,672
30,370
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
3 / 10 / 3
11,676
584
12,339
18,606
7,731
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
15
25
Kills
6
6
Deaths
25
44
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
AlexEC0
Cthulhu
1
6
2
0.33
L
2
9
4
0.44
W
Jing Wei
EternalRaven8
Jing Wei
4
3
17
4.17
L
3
10
3
0.45
W
4
3
19
4.5
W
17
0
8
21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,807
Damage
36,529
48,766
Taken
75,757
37,177
Mitigated
63,205
14,601
Healing
12,179
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
AlexEC0
Cthulhu
14,597
1,180
765
3,386
28,479
25,104
0
20,450
7,452
56,178
0
L
9,593
4,185
2,264
5,191
28,672
30,370
19
17,672
10,205
0
26,451
W
Jing Wei
EternalRaven8
Jing Wei
12,170
9,577
231
4,428
13,561
6,504
1,484
9,149
4,412
0
38,977
L
12,339
914
0
573
18,606
7,731
273
13,584
4,463
35,983
0
W
12,301
1,438
0
2,910
22,545
24,948
214
11,796
10,749
28,345
0
W
41,336
3,916
0
7,032
12,660
5,725
1,798
5,991
6,669
107,056
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,099
Gold Earned
33,815
228
Minions Killed
159
0
Camps Cleared
0
941,550
Distance Traveled
964,234
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
10,835
542
79
4
0
347,478
3
L
Horus
11,304
565
32
2
0
336,276
4
W
Jing Wei
12,445
622
67
3
0
332,169
0
L
Nox
11,676
584
48
2
0
280,480
3
W
Ymir
12,518
626
24
1
0
306,315
0
W
Zeus
15,136
757
137
7
0
303,066
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role