Player Matchup

Thanatos
Thanatos
As-a-seins
Thanatos
Level 10
God Stats
22W - 28L
1,641 SR
Queue Stats
258W - 271L
1,642 Elo+
Solo
Loki
Loki
CristianTnF0
Loki
Level 18
God Stats
8W - 20L
1,328 SR
Queue Stats
28W - 54L
1,205 Elo+
Party 1
Anubis
Anubis
R4DiK_Davito
Anubis
Level 20
God Stats
6W - 7L
1,792 SR
Queue Stats
117W - 133L
1,259 Elo+
Party 1
Cthulhu
Cthulhu
Seveenh
Cthulhu
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
117W - 77L
1,777 Elo+
Solo
Arachne
Arachne
scoobie_27_
Arachne
Level 26
God Stats
31W - 45L
1,386 SR
Queue Stats
37W - 57L
1,238 Elo+
Party 1
Team Averages
Level 18
1,529 SR
1,424 Elo+

VS

Team Averages
Level 18
1,535 SR
1,495 Elo+
Izanami
Izanami
 
Izanami
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
DaarkEnchantress
Ra
Level 4
God Stats
1W - 1L
1,282 SR
Queue Stats
35W - 27L
1,540 Elo+
Solo
Tyr
Tyr
Eremoto
Tyr
Level 6
God Stats
1W - 0L
1,685 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Cabrakan
Cabrakan
akuma1835
Cabrakan
Level 28
God Stats
2W - 4L
1,500 SR
Queue Stats
197W - 206L
1,512 Elo+
Solo
Set
Set
crespo_sacra98
Set
Level 29
God Stats
5W - 1L
1,707 SR
Queue Stats
149W - 168L
1,425 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
As-a-seins
Thanatos
4
1 / 1 / 0
6,467
294
1,143
1,920
453
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

12
0 / 7 / 5
8,122
369
4,220
12,952
4,010
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Anubis
14
0 / 7 / 4
8,761
398
7,228
14,294
6,117
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cthulhu
Seveenh
Cthulhu
15
5 / 10 / 3
10,292
468
19,807
23,913
9,566
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
scoobie_27_
Arachne
18
4 / 5 / 0
10,901
496
5,722
15,217
8,541
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
20
8 / 0 / 7
14,852
675
10,203
9,549
3,865
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
11 / 3 / 15
14,506
659
20,437
19,103
8,636
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Tyr
15
5 / 3 / 9
11,530
524
3,399
11,935
10,085
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cabrakan
akuma1835
Cabrakan
16
3 / 3 / 18
12,321
560
11,464
21,755
30,117
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

17
3 / 2 / 10
12,240
556
6,876
15,289
9,285
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
89
10
Kills
30
30
Deaths
11
12
Assists
59
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
8
0
7
11.5
L
Thanatos
As-a-seins
Thanatos
1
1
0
1
L
0
7
5
0.36
W
11
3
15
6.17
W
Tyr
5
3
9
3.17
L
Anubis
0
7
4
0.29
L
Cthulhu
Seveenh
Cthulhu
5
10
3
0.65
W
Cabrakan
akuma1835
Cabrakan
3
3
18
4
W
3
2
10
4
L
Arachne
scoobie_27_
Arachne
4
5
0
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,120
Damage
52,379
68,296
Taken
77,631
28,687
Mitigated
61,988
13,236
Healing
35,131
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
10,203
7,967
0
6,671
9,549
3,865
4,291
2,061
7,488
0
140,125
L
Thanatos
As-a-seins
Thanatos
1,143
610
0
1,467
1,920
453
0
448
1,384
0
5,835
L
4,220
1,044
0
130
12,952
4,010
0
5,913
6,903
0
29,970
W
20,437
1,319
6,415
8,096
19,103
8,636
3,342
8,877
10,226
111,619
0
W
Tyr
3,399
1,003
0
1,669
11,935
10,085
2,929
3,746
8,189
0
18,721
L
Anubis
7,228
539
0
3,671
14,294
6,117
0
6,256
7,902
47,862
0
L
Cthulhu
Seveenh
Cthulhu
19,807
1,101
0
4,019
23,913
9,566
0
13,490
10,006
63,069
0
W
Cabrakan
akuma1835
Cabrakan
11,464
1,995
0
4,682
21,755
30,117
1,336
7,588
14,167
32,584
0
W
6,876
3,053
0
7,598
15,289
9,285
4,644
5,421
9,868
0
71,712
L
Arachne
scoobie_27_
Arachne
5,722
3,219
0
3,949
15,217
8,541
0
4,873
10,200
0
72,896

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,543
Gold Earned
65,449
381
Minions Killed
577
0
Camps Cleared
0
1,617,794
Distance Traveled
2,185,941
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
14,852
675
216
10
0
425,626
7
L
Thanatos
6,467
294
11
1
0
55,409
1
L
Loki
8,122
369
57
3
0
420,336
3
W
Ra
14,506
659
168
8
0
448,744
0
W
Tyr
11,530
524
33
2
0
447,784
0
L
Anubis
8,761
398
72
3
0
355,423
1
L
Cthulhu
10,292
468
90
4
0
375,046
4
W
Cabrakan
12,321
560
38
2
0
415,837
1
W
Set
12,240
556
122
6
0
447,950
0
L
Arachne
10,901
496
151
7
0
411,580
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role