Player Matchup

Fenrir
Fenrir
Silver IV
C4lum8jnr
Fenrir
Silver IV
Level 55
God Stats
0W - 1L
1,500 SR
Queue Stats
79W - 104L
722 MMR
Solo
Chiron
Chiron
Silver V
FickleEye14881
Chiron
Silver V
Level 122
God Stats
0W - 3L
1,589 SR
Queue Stats
170W - 195L
521 MMR
Party 1
Sun Wukong
Sun Wukong
Silver II
Karix Sama
Sun Wukong
Silver II
Level 129
God Stats
18W - 14L
1,562 SR
Queue Stats
36W - 48L
1,175 MMR
Solo
Chang'e
Chang'e
Silver III
ST4RxLORD
Chang'e
Silver III
Level 66
God Stats
12W - 13L
1,427 SR
Queue Stats
185W - 208L
939 MMR
Solo
Kuzenbo
Kuzenbo
Silver III
Tr3vJ0hn
Kuzenbo
Silver III
Level 145
God Stats
3W - 7L
1,510 SR
Queue Stats
505W - 526L
837 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 103
1,518 SR
839 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 95
1,477 SR
835 MMR
Cabrakan
Cabrakan
Silver III
Edgarfgh89
Cabrakan
Silver III
Level 115
God Stats
14W - 11L
1,274 SR
Queue Stats
241W - 260L
653 MMR
Solo
Anubis
Anubis
Silver IV
Keanotor
Anubis
Silver IV
Level 57
God Stats
20W - 13L
1,536 SR
Queue Stats
89W - 113L
746 MMR
Solo
Bastet
Bastet
Silver III
MrFluffyKins II
Bastet
Silver III
Level 128
God Stats
5W - 2L
1,603 SR
Queue Stats
250W - 274L
794 MMR
Solo
Discordia
Discordia
Silver I
The01king95
Discordia
Silver I
Level 68
God Stats
14W - 11L
1,504 SR
Queue Stats
205W - 215L
1,156 MMR
Solo
Ullr
Ullr
Silver III
X-BLUE-88
Ullr
Silver III
Level 106
God Stats
24W - 31L
1,470 SR
Queue Stats
342W - 357L
826 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
C4lum8jnr
Fenrir
20
6 / 10 / 5
14,084
454
11,068
35,895
14,579
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

20
4 / 11 / 2
15,090
487
14,608
27,069
9,890
Diamond Arrow

Diamond Arrow

+70
Basic Attack Damage
+100
Health
+10
Penetration

PASSIVE - When you kill an enemy you gain 7 gold and 25% Attack Speed for 8s. This can stack up to 3 times. If you kill an enemy god you gain 3 stacks and 21 gold immediately.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Sun Wukong
Karix Sama
Sun Wukong
20
3 / 5 / 2
14,585
470
12,929
30,152
30,937
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Chang'e
ST4RxLORD
Chang'e
20
2 / 11 / 4
13,714
442
16,678
32,984
11,591
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Kuzenbo
Tr3vJ0hn
Kuzenbo
18
1 / 5 / 3
12,077
390
10,513
32,693
38,833
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bans
AthenaAphroditeSetGilgameshDanzaburou

VS

Bans
ArachneSobekCthulhuCupidKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Edgarfgh89
Cabrakan
20
5 / 3 / 15
16,268
525
9,191
25,898
39,220
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Anubis
Keanotor
Anubis
20
4 / 3 / 6
17,999
581
19,147
24,562
15,841
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

20
9 / 4 / 5
18,692
603
23,430
26,360
14,821
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Discordia
The01king95
Discordia
20
4 / 0 / 19
16,189
522
27,378
11,295
5,097
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ullr
20
20 / 6 / 5
18,882
609
42,786
29,736
16,576
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
92
16
Kills
42
42
Deaths
16
16
Assists
50
Player
Kills
Deaths
Assists
KDA
L
Fenrir
C4lum8jnr
Fenrir
6
10
5
0.85
W
Cabrakan
Edgarfgh89
Cabrakan
5
3
15
4.17
L
4
11
2
0.45
L
Sun Wukong
Karix Sama
Sun Wukong
3
5
2
0.8
W
Anubis
Keanotor
Anubis
4
3
6
2.33
W
9
4
5
2.88
L
Chang'e
ST4RxLORD
Chang'e
2
11
4
0.36
W
Discordia
The01king95
Discordia
4
0
19
13.5
L
Kuzenbo
Tr3vJ0hn
Kuzenbo
1
5
3
0.5
W
Ullr
20
6
5
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,796
Damage
121,932
158,793
Taken
117,851
105,830
Mitigated
91,555
47,299
Healing
35,487
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
C4lum8jnr
Fenrir
11,068
3,200
0
10,692
35,895
14,579
0
12,500
23,063
0
99,564
W
Cabrakan
Edgarfgh89
Cabrakan
9,191
1,191
1,106
6,225
25,898
39,220
234
8,238
17,347
38,160
0
L
14,608
5,520
1,497
6,664
27,069
9,890
774
5,273
21,673
0
103,002
L
Sun Wukong
Karix Sama
Sun Wukong
12,929
1,636
0
7,348
30,152
30,937
0
15,787
14,139
0
97,692
W
Anubis
Keanotor
Anubis
19,147
1,355
0
17,708
24,562
15,841
5,717
5,328
19,140
181,358
0
W
23,430
6,873
0
1,612
26,360
14,821
0
4,451
21,709
0
187,064
L
Chang'e
ST4RxLORD
Chang'e
16,678
270
1,059
10,923
32,984
11,591
0
9,447
22,769
99,024
0
W
Discordia
The01king95
Discordia
27,378
674
0
4,077
11,295
5,097
1,562
6,513
4,488
116,945
0
L
Kuzenbo
Tr3vJ0hn
Kuzenbo
10,513
4,106
153
8,963
32,693
38,833
72
11,004
21,432
46,891
0
W
Ullr
42,786
17,686
0
4,759
29,736
16,576
4,433
6,534
23,116
0
156,475

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,550
Gold Earned
88,030
683
Minions Killed
855
0
Camps Cleared
0
2,698,333
Distance Traveled
2,816,959
21
Wards Purchased
43
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
14,084
454
151
5
0
546,980
3
W
Cabrakan
16,268
525
37
1
0
623,295
9
L
Chiron
15,090
487
163
5
0
502,252
1
L
Sun Wukong
14,585
470
164
5
0
589,124
7
W
Anubis
17,999
581
256
8
0
473,453
9
W
Bastet
18,692
603
226
7
0
540,945
12
L
Chang'e
13,714
442
159
5
0
476,175
2
W
Discordia
16,189
522
166
5
0
650,099
10
L
Kuzenbo
12,077
390
46
1
0
583,802
8
W
Ullr
18,882
609
170
5
0
529,167
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role