Player Matchup

Nemesis
Nemesis
BlackiLacki
Nemesis
Level 28
God Stats
1W - 1L
1,767 SR
Queue Stats
21W - 10L
1,754 Elo+
Party 2
Rama
Rama
KavrulmusPattis
Rama
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 33L
1,467 Elo+
Solo
Bellona
Bellona
KongoBongo88
Bellona
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,464 Elo+
Party 4
Sobek
Sobek
Pederson
Sobek
Level 59
God Stats
67W - 46L
1,588 SR
Queue Stats
219W - 209L
1,544 Elo+
Party 2
Persephone
Persephone
Styx05
Persephone
Level 85
God Stats
3W - 4L
1,579 SR
Queue Stats
310W - 289L
1,572 Elo+
Party 4
Team Averages
Level 49
1,587 SR
1,560 Elo+

VS

Team Averages
Level 56
1,675 SR
1,568 Elo+
Discordia
Discordia
JimKontos
Discordia
Level 68
God Stats
1W - 2L
1,695 SR
Queue Stats
18W - 23L
1,517 Elo+
Party 1
Fenrir
Fenrir
NamaewaMiku
Fenrir
Level 25
God Stats
5W - 1L
1,735 SR
Queue Stats
16W - 9L
1,638 Elo+
Party 3
Heimdallr
Heimdallr
Okkaar
Heimdallr
Level 120
God Stats
8W - 2L
1,750 SR
Queue Stats
30W - 22L
1,638 Elo+
Party 3
Geb
Geb
hosseinmlk
Geb
Level 42
God Stats
2W - 6L
1,526 SR
Queue Stats
101W - 107L
1,453 Elo+
Solo
Tyr
Tyr
theoktonos
Tyr
Level 23
God Stats
1W - 0L
1,669 SR
Queue Stats
87W - 56L
1,596 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
BlackiLacki
Nemesis
14
1 / 3 / 6
8,946
426
3,279
12,337
5,023
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

15
1 / 9 / 3
9,176
437
7,261
16,786
5,501
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bellona
KongoBongo88
Bellona
18
4 / 6 / 5
11,153
531
10,483
16,581
12,063
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sobek
Pederson
Sobek
14
1 / 8 / 6
9,173
437
3,514
19,129
16,750
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Persephone
Styx05
Persephone
18
9 / 5 / 1
12,016
572
11,231
17,961
7,265
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
JimKontos
Discordia
15
1 / 5 / 8
9,808
467
6,725
9,160
3,225
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
16
6 / 3 / 10
10,870
518
10,956
13,322
6,830
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Heimdallr
Okkaar
Heimdallr
19
12 / 2 / 8
12,677
604
24,153
13,440
6,900
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
2 / 4 / 14
10,737
511
5,575
16,231
9,877
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

19
10 / 2 / 5
12,878
613
15,060
16,760
16,921
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
76
16
Kills
31
31
Deaths
16
21
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Nemesis
BlackiLacki
Nemesis
1
3
6
1.33
W
Discordia
JimKontos
Discordia
1
5
8
1
L
1
9
3
0.28
L
Bellona
KongoBongo88
Bellona
4
6
5
1.08
W
Fenrir
6
3
10
3.67
W
Heimdallr
Okkaar
Heimdallr
12
2
8
8
L
Sobek
Pederson
Sobek
1
8
6
0.5
L
Persephone
Styx05
Persephone
9
5
1
1.9
W
2
4
14
2.25
W
10
2
5
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,768
Damage
62,469
82,794
Taken
68,913
46,602
Mitigated
43,753
15,584
Healing
15,564
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
BlackiLacki
Nemesis
3,279
983
0
1,799
12,337
5,023
0
976
11,359
0
49,852
W
Discordia
JimKontos
Discordia
6,725
276
0
1,314
9,160
3,225
1,755
4,998
4,162
58,404
0
L
7,261
5,187
0
2,976
16,786
5,501
245
1,920
14,850
0
57,084
L
Bellona
KongoBongo88
Bellona
10,483
3,217
0
3,184
16,581
12,063
0
1,266
15,259
0
67,782
W
Fenrir
10,956
2,531
0
2,872
13,322
6,830
1,316
3,762
9,560
0
55,012
W
Heimdallr
Okkaar
Heimdallr
24,153
13,083
0
2,656
13,440
6,900
3,813
1,163
12,277
0
119,801
L
Sobek
Pederson
Sobek
3,514
104
0
4,101
19,129
16,750
0
3,064
15,817
14,169
0
L
Persephone
Styx05
Persephone
11,231
581
0
3,524
17,961
7,265
0
4,338
13,204
90,438
0
W
5,575
548
0
3,122
16,231
9,877
483
4,605
11,626
14,174
0
W
15,060
1,670
0
5,600
16,760
16,921
1,908
217
16,477
0
75,507

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,464
Gold Earned
56,970
499
Minions Killed
486
0
Camps Cleared
0
1,820,601
Distance Traveled
1,939,651
17
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
8,946
426
92
4
0
379,741
1
W
Discordia
9,808
467
110
5
0
332,903
2
L
Rama
9,176
437
95
5
0
340,319
2
L
Bellona
11,153
531
134
6
0
363,461
2
W
Fenrir
10,870
518
86
4
0
428,588
2
W
Heimdallr
12,677
604
153
7
0
360,446
4
L
Sobek
9,173
437
17
1
0
331,151
9
L
Persephone
12,016
572
161
8
0
405,929
3
W
Geb
10,737
511
13
1
0
387,138
12
W
Tyr
12,878
613
124
6
0
430,576
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role