Player Matchup

Ah Puch
Ah Puch
Juvevian
Ah Puch
Level 13
God Stats
4W - 1L
1,782 SR
Queue Stats
6W - 19L
1,277 Elo+
Solo
Chronos
Chronos
Mr_xx_Lunatic
Chronos
Level 47
God Stats
11W - 6L
1,715 SR
Queue Stats
61W - 72L
1,246 Elo+
Solo
Cerberus
Cerberus
Stif Doink
Cerberus
Level 7
God Stats
13W - 19L
1,213 SR
Queue Stats
58W - 70L
1,298 Elo+
Solo
Team Averages
Level 22
1,570 SR
1,274 Elo+

VS

Team Averages
Level 50
1,444 SR
1,306 Elo+
Tiamat
Tiamat
Alejoc97
Tiamat
Level 112
God Stats
5W - 4L
1,580 SR
Queue Stats
47W - 45L
1,465 Elo+
Solo
Xbalanque
Xbalanque
TheDancing7
Xbalanque
Level 22
God Stats
1W - 4L
1,461 SR
Queue Stats
161W - 185L
1,430 Elo+
Solo
The Morrigan
The Morrigan
sooC00L
The Morrigan
Level 16
God Stats
0W - 2L
1,292 SR
Queue Stats
7W - 14L
1,022 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Juvevian
Ah Puch
17
5 / 7 / 6
14,161
644
12,703
15,584
6,663
Spellbook

Spellbook

+20
Magical Power
+75
Mana

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chronos
20
12 / 6 / 6
16,372
744
15,728
24,446
11,109
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cerberus
Stif Doink
Cerberus
19
4 / 5 / 12
15,490
704
8,988
23,150
36,827
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Alejoc97
Tiamat
20
6 / 5 / 8
15,244
693
19,186
19,823
14,980
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Xbalanque
TheDancing7
Xbalanque
20
12 / 8 / 4
16,301
741
29,710
21,414
6,857
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

The Morrigan
sooC00L
The Morrigan
9
0 / 8 / 2
10,438
474
1,011
6,600
2,035

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
32
21
Kills
18
18
Deaths
21
24
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Tiamat
Alejoc97
Tiamat
6
5
8
2
W
Ah Puch
Juvevian
Ah Puch
5
7
6
1.14
W
Chronos
12
6
6
2.5
W
Cerberus
Stif Doink
Cerberus
4
5
12
2
L
Xbalanque
TheDancing7
Xbalanque
12
8
4
1.75
L
The Morrigan
sooC00L
The Morrigan
0
8
2
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,419
Damage
49,907
63,180
Taken
47,837
54,599
Mitigated
23,872
14,356
Healing
8,718
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
Alejoc97
Tiamat
19,186
2,351
51
4,968
19,823
14,980
566
14,661
5,162
76,047
0
W
Ah Puch
Juvevian
Ah Puch
12,703
964
0
1,189
15,584
6,663
180
3,845
11,739
47,153
0
W
Chronos
15,728
6,716
1,703
7,814
24,446
11,109
3,232
10,153
14,293
76,916
0
W
Cerberus
Stif Doink
Cerberus
8,988
2,022
0
3,650
23,150
36,827
54
6,199
16,951
45,313
0
L
Xbalanque
TheDancing7
Xbalanque
29,710
16,308
0
3,699
21,414
6,857
1,647
16,963
4,451
0
76,156
L
The Morrigan
sooC00L
The Morrigan
1,011
570
0
0
6,600
2,035
71
5,661
805
4,506
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,023
Gold Earned
41,983
254
Minions Killed
239
0
Camps Cleared
0
924,280
Distance Traveled
800,146
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
15,244
693
109
5
0
363,485
0
W
Ah Puch
14,161
644
51
2
0
265,528
0
W
Chronos
16,372
744
129
6
0
331,529
0
W
Cerberus
15,490
704
74
3
0
327,223
2
L
Xbalanque
16,301
741
122
6
0
314,680
2
L
The Morrigan
10,438
474
8
0
0
121,981
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role