Player Matchup

Arachne
Arachne
Duckker789
Arachne
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 9L
1,231 Elo+
Party 2
Merlin
Merlin
GeilordShammy
Merlin
Level 15
God Stats
3W - 2L
1,661 SR
Queue Stats
20W - 18L
1,482 Elo+
Party 2
Hou Yi
Hou Yi
Jokle
Hou Yi
Level 16
God Stats
4W - 3L
1,606 SR
Queue Stats
23W - 22L
1,467 Elo+
Party 2
Ra
Ra
Mastahi
Ra
Level 17
God Stats
0W - 3L
1,247 SR
Queue Stats
16W - 20L
1,411 Elo+
Party 2
Ymir
Ymir
nakle
Ymir
Level 8
God Stats
1W - 1L
1,733 SR
Queue Stats
5W - 11L
1,390 Elo+
Party 2
Team Averages
Level 12
1,549 SR
1,396 Elo+

VS

Team Averages
Level 23
1,532 SR
1,563 Elo+
Achilles
Achilles
Dasuve
Achilles
Level 27
God Stats
15W - 18L
1,310 SR
Queue Stats
37W - 39L
1,403 Elo+
Solo
Chernobog
Chernobog
Genysixx
Chernobog
Level 30
God Stats
12W - 24L
1,508 SR
Queue Stats
114W - 115L
1,573 Elo+
Party 1
Hera
Hera
IHZephyr
Hera
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 7L
1,655 Elo+
Solo
Loki
Loki
Sket4er95ss
Loki
Level 26
God Stats
5W - 6L
1,481 SR
Queue Stats
9W - 7L
1,626 Elo+
Solo
Fafnir
Fafnir
UwuLena
Fafnir
Level 25
God Stats
5W - 1L
1,864 SR
Queue Stats
50W - 43L
1,559 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Duckker789
Arachne
13
2 / 3 / 1
8,322
462
5,131
13,204
5,401
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

13
1 / 6 / 1
8,005
445
4,429
8,850
3,260
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hou Yi
Jokle
Hou Yi
13
3 / 5 / 1
8,486
471
8,541
11,891
4,183
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
0 / 5 / 1
8,673
482
6,648
9,589
3,519
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ymir
nakle
Ymir
10
0 / 8 / 4
7,351
408
2,378
15,931
12,971
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Dasuve
Achilles
16
1 / 0 / 4
9,455
525
3,042
9,494
9,079
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Chernobog
Genysixx
Chernobog
17
11 / 1 / 6
11,050
614
16,524
12,621
4,407
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Hera
18
11 / 2 / 5
11,697
650
14,081
7,221
2,559
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
3 / 1 / 4
9,826
546
4,122
8,605
3,483
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Fafnir
UwuLena
Fafnir
14
1 / 3 / 14
10,312
573
5,315
14,471
12,661
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
60
6
Kills
27
27
Deaths
7
8
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Achilles
Dasuve
Achilles
1
0
4
3
L
Arachne
Duckker789
Arachne
2
3
1
0.83
L
1
6
1
0.25
W
Chernobog
Genysixx
Chernobog
11
1
6
14
W
Hera
11
2
5
6.75
L
Hou Yi
Jokle
Hou Yi
3
5
1
0.7
L
0
5
1
0.1
W
3
1
4
5
W
Fafnir
UwuLena
Fafnir
1
3
14
2.67
L
Ymir
nakle
Ymir
0
8
4
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,127
Damage
43,084
59,465
Taken
52,412
29,334
Mitigated
32,189
11,584
Healing
12,156
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
Dasuve
Achilles
3,042
384
0
3,476
9,494
9,079
2,830
1,810
7,514
0
47,543
L
Arachne
Duckker789
Arachne
5,131
4,260
0
4,149
13,204
5,401
0
3,500
9,572
0
56,636
L
4,429
548
0
797
8,850
3,260
378
5,435
3,268
37,870
0
W
Chernobog
Genysixx
Chernobog
16,524
9,718
0
4,471
12,621
4,407
2,106
4,632
7,849
0
76,346
W
Hera
14,081
2,785
0
837
7,221
2,559
2,748
2,940
4,195
92,537
0
L
Hou Yi
Jokle
Hou Yi
8,541
4,388
0
1,960
11,891
4,183
1,820
3,923
7,826
0
46,545
L
6,648
1,065
801
2,071
9,589
3,519
372
1,495
7,884
57,966
0
W
4,122
1,148
0
0
8,605
3,483
5,096
479
8,074
0
54,516
W
Fafnir
UwuLena
Fafnir
5,315
1,704
0
3,372
14,471
12,661
299
3,076
11,325
18,639
0
L
Ymir
nakle
Ymir
2,378
334
0
1,806
15,931
12,971
96
4,606
11,219
8,406
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,837
Gold Earned
52,340
395
Minions Killed
524
0
Camps Cleared
0
1,591,003
Distance Traveled
1,700,452
13
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
9,455
525
90
5
0
332,967
1
L
Arachne
8,322
462
99
6
0
367,164
2
L
Merlin
8,005
445
70
4
0
260,159
4
W
Chernobog
11,050
614
104
6
0
337,327
3
W
Hera
11,697
650
189
11
0
342,739
4
L
Hou Yi
8,486
471
85
5
0
297,471
3
L
Ra
8,673
482
130
7
0
333,215
0
W
Loki
9,826
546
119
7
0
317,436
0
W
Fafnir
10,312
573
22
1
0
369,983
11
L
Ymir
7,351
408
11
1
0
332,994
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role