Player Matchup

Tiamat
Tiamat
Blade_Dark698
Tiamat
Level 14
God Stats
8W - 10L
1,486 SR
Queue Stats
56W - 59L
1,431 Elo+
Solo
Ullr
Ullr
Mr_AccidentProne
Ullr
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 6L
1,758 Elo+
Solo
Ares
Ares
craggy_oxide
Ares
Level 29
God Stats
1W - 1L
1,695 SR
Queue Stats
2W - 5L
1,298 Elo+
Solo
Tsukuyomi
Tsukuyomi
nickinator64
Tsukuyomi
Level 16
God Stats
15W - 26L
1,412 SR
Queue Stats
43W - 53L
1,334 Elo+
Party 1
Merlin
Merlin
theminger1
Merlin
Level 41
God Stats
8W - 15L
1,446 SR
Queue Stats
178W - 214L
1,424 Elo+
Party 1
Team Averages
Level 22
1,508 SR
1,449 Elo+

VS

Team Averages
Level 19
1,528 SR
1,393 Elo+
Vamana
Vamana
Mr_LuciusNeedful
Vamana
Level 25
God Stats
4W - 4L
1,500 SR
Queue Stats
135W - 168L
1,310 Elo+
Solo
Cthulhu
Cthulhu
chencho2424
Cthulhu
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 54L
1,398 Elo+
Solo
Nemesis
Nemesis
secretchicago333
Nemesis
Level 23
God Stats
19W - 20L
1,603 SR
Queue Stats
199W - 237L
1,480 Elo+
Solo
Anhur
Anhur
stealthflyguy93
Anhur
Level 25
God Stats
11W - 9L
1,550 SR
Queue Stats
61W - 65L
1,377 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
ykrayse_porto
Morgan Le Fay
Level 16
God Stats
5W - 8L
1,486 SR
Queue Stats
31W - 43L
1,401 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 7 / 0
6,195
364
3,124
11,574
3,018
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes

Shoes

+6%
Movement Speed

10
2 / 8 / 1
6,736
396
6,499
12,012
3,713
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
0 / 5 / 1
6,863
404
4,351
12,642
9,107
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tsukuyomi
nickinator64
Tsukuyomi
12
0 / 2 / 2
7,145
420
4,864
10,416
3,299
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Merlin
theminger1
Merlin
13
2 / 6 / 1
7,662
451
8,511
8,183
2,801
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 1 / 4
8,189
482
7,199
10,351
6,160
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Cudgel

Cudgel

+10
Physical Power
+50
Health

Cthulhu
chencho2424
Cthulhu
11
1 / 3 / 9
7,234
426
5,144
12,224
7,728
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

15
8 / 0 / 3
9,379
552
4,364
9,038
3,210
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
11 / 0 / 4
9,128
537
8,869
8,102
2,480
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Morgan Le Fay
ykrayse_porto
Morgan Le Fay
14
4 / 2 / 7
8,859
521
13,338
9,595
3,436
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
55
5
Kills
28
28
Deaths
6
5
Assists
27
Player
Kills
Deaths
Assists
KDA
L
1
7
0
0.14
L
2
8
1
0.31
W
4
1
4
6
W
Cthulhu
chencho2424
Cthulhu
1
3
9
1.83
L
0
5
1
0.1
L
Tsukuyomi
nickinator64
Tsukuyomi
0
2
2
0.5
W
8
0
3
9.5
W
11
0
4
13
L
Merlin
theminger1
Merlin
2
6
1
0.42
W
Morgan Le Fay
ykrayse_porto
Morgan Le Fay
4
2
7
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,349
Damage
38,914
54,827
Taken
49,310
21,938
Mitigated
23,014
10,891
Healing
10,064
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,124
541
60
1,722
11,574
3,018
124
5,304
6,270
23,939
0
L
6,499
4,180
0
1,731
12,012
3,713
1,081
2,663
9,349
0
34,605
W
7,199
3,919
633
4,643
10,351
6,160
396
2,805
7,436
0
38,437
W
Cthulhu
chencho2424
Cthulhu
5,144
734
0
361
12,224
7,728
52
3,995
8,188
22,596
0
L
4,351
425
0
3,496
12,642
9,107
486
2,956
9,686
16,957
0
L
Tsukuyomi
nickinator64
Tsukuyomi
4,864
987
0
3,466
10,416
3,299
96
2,918
7,498
0
30,013
W
4,364
1,837
0
2,986
9,038
3,210
2,149
2,030
6,876
0
57,230
W
8,869
5,262
0
0
8,102
2,480
1,162
1,798
6,292
0
37,775
L
Merlin
theminger1
Merlin
8,511
468
0
416
8,183
2,801
256
4,641
3,542
38,290
0
W
Morgan Le Fay
ykrayse_porto
Morgan Le Fay
13,338
1,408
0
1,441
9,595
3,436
120
4,635
4,532
51,669
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,601
Gold Earned
42,789
270
Minions Killed
367
0
Camps Cleared
0
1,427,945
Distance Traveled
1,543,895
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
6,195
364
54
3
0
244,950
4
L
Ullr
6,736
396
56
3
0
265,644
0
W
Vamana
8,189
482
70
4
0
314,429
4
W
Cthulhu
7,234
426
34
2
0
276,125
0
L
Ares
6,863
404
28
2
0
304,885
5
L
Tsukuyomi
7,145
420
62
4
0
326,152
1
W
Nemesis
9,379
552
101
6
0
351,729
1
W
Anhur
9,128
537
67
4
0
316,936
0
L
Merlin
7,662
451
70
4
0
286,314
4
W
Morgan Le Fay
8,859
521
95
6
0
284,676
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role