Player Matchup

Hercules
Hercules
HookTheMonster
Hercules
Level 108
God Stats
177W - 117L
1,532 SR
Queue Stats
265W - 207L
1,564 Elo+
Party 2
Terra
Terra
KanekiSSS
Terra
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,500 Elo+
Solo
Ah Puch
Ah Puch
SolarInc
Ah Puch
Level 121
God Stats
11W - 10L
1,952 SR
Queue Stats
315W - 256L
1,557 Elo+
Party 2
Team Averages
Level 79
1,661 SR
1,540 Elo+

VS

Team Averages
Level 83
1,547 SR
1,544 Elo+
Tyr
Tyr
Acelouu
Tyr
Level 18
God Stats
1W - 2L
1,453 SR
Queue Stats
42W - 66L
1,364 Elo+
Solo
Set
Set
Rytual
Set
Level 127
God Stats
66W - 44L
1,642 SR
Queue Stats
385W - 325L
1,640 Elo+
Party 1
Janus
Janus
TavoTėvas
Janus
Level 103
God Stats
9W - 6L
1,547 SR
Queue Stats
182W - 144L
1,627 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
15
8 / 4 / 7
12,510
695
16,554
24,996
19,147
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Terra
KanekiSSS
Terra
14
1 / 2 / 11
10,922
607
3,050
9,239
8,515
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ah Puch
SolarInc
Ah Puch
18
9 / 1 / 9
13,772
765
22,644
10,050
4,800
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
12
1 / 9 / 2
9,590
533
6,690
19,185
17,310
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Heavy Mace

Heavy Mace

+30
Physical Power

Set
Rytual
Set
17
5 / 3 / 1
11,877
660
12,450
16,574
8,830
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Janus
16
1 / 6 / 4
10,662
592
12,309
13,207
4,620
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
14
18
Kills
7
7
Deaths
18
27
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Tyr
1
9
2
0.22
W
Hercules
8
4
7
2.88
W
Terra
KanekiSSS
Terra
1
2
11
3.25
L
Set
Rytual
Set
5
3
1
1.83
W
Ah Puch
SolarInc
Ah Puch
9
1
9
13.5
L
Janus
1
6
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,248
Damage
31,449
44,285
Taken
48,966
32,462
Mitigated
30,760
19,060
Healing
5,103
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
6,690
1,932
0
481
19,185
17,310
0
9,631
9,554
0
12,273
W
Hercules
16,554
4,478
237
8,288
24,996
19,147
772
5,741
17,543
0
37,564
W
Terra
KanekiSSS
Terra
3,050
680
3,635
2,662
9,239
8,515
443
3,693
5,364
10,765
0
L
Set
Rytual
Set
12,450
5,429
0
3,760
16,574
8,830
0
10,700
5,874
0
60,712
W
Ah Puch
SolarInc
Ah Puch
22,644
1,138
0
4,238
10,050
4,800
1,003
2,180
7,764
81,558
0
L
Janus
12,309
0
0
862
13,207
4,620
0
5,363
7,844
66,786
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,204
Gold Earned
32,129
183
Minions Killed
227
0
Camps Cleared
0
951,603
Distance Traveled
928,882
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
9,590
533
24
1
0
287,458
1
W
Hercules
12,510
695
40
2
0
332,550
2
W
Terra
10,922
607
19
1
0
276,762
3
L
Set
11,877
660
103
6
0
311,008
3
W
Ah Puch
13,772
765
124
7
0
342,291
2
L
Janus
10,662
592
100
6
0
330,416
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role