Player Matchup

Nike
Nike
CutieWithBooty-
Nike
Level 11
God Stats
3W - 0L
1,500 SR
Queue Stats
298W - 206L
1,661 Elo+
Solo
Fenrir
Fenrir
Figgy Bopson
Fenrir
Level 23
God Stats
2W - 0L
1,500 SR
Queue Stats
49W - 39L
1,633 Elo+
Party 1
Sun Wukong
Sun Wukong
LunaWarui
Sun Wukong
Level 87
God Stats
4W - 7L
1,500 SR
Queue Stats
144W - 139L
1,555 Elo+
Party 1
Zhong Kui
Zhong Kui
Meätball
Zhong Kui
Level 17
God Stats
3W - 1L
1,854 SR
Queue Stats
37W - 17L
1,803 Elo+
Party 1
Apollo
Apollo
OdinsGallows-
Apollo
Level 28
God Stats
4W - 0L
1,897 SR
Queue Stats
28W - 11L
1,735 Elo+
Party 1
Team Averages
Level 33
1,650 SR
1,677 Elo+

VS

Team Averages
Level 16
1,527 SR
1,590 Elo+
Chaac
Chaac
Fugitive90
Chaac
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 47L
1,573 Elo+
Solo
Olorun
Olorun
Packman_4LyFe
Olorun
Level 28
God Stats
27W - 17L
1,634 SR
Queue Stats
132W - 138L
1,575 Elo+
Solo
Ravana
Ravana
ValexEE
Ravana
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 30L
1,756 Elo+
Solo
Ymir
Ymir
aryan C2K
Ymir
Level 23
God Stats
22W - 33L
1,667 SR
Queue Stats
131W - 211L
1,394 Elo+
Solo
Ah Puch
Ah Puch
buttsauced
Ah Puch
Level 8
God Stats
0W - 2L
1,336 SR
Queue Stats
22W - 23L
1,651 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
9 / 1 / 6
11,770
692
9,043
11,367
4,877
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Fenrir
16
6 / 1 / 12
11,118
654
10,669
12,142
10,152
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sun Wukong
LunaWarui
Sun Wukong
16
3 / 3 / 2
10,137
596
4,675
9,260
5,249
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Zhong Kui
Meätball
Zhong Kui
18
14 / 3 / 3
11,580
681
17,206
11,313
8,009
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

18
1 / 2 / 8
11,132
655
5,494
9,973
3,959
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
10
1 / 2 / 2
6,863
404
2,518
9,043
3,798
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

14
4 / 6 / 0
8,504
500
7,221
13,619
3,867
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ravana
ValexEE
Ravana
13
2 / 5 / 1
7,885
464
5,960
10,802
3,932
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ymir
10
0 / 8 / 1
6,288
370
1,619
12,675
5,812
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ah Puch
buttsauced
Ah Puch
13
2 / 12 / 1
8,041
473
8,481
16,293
5,116
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
14
33
Kills
9
10
Deaths
33
31
Assists
5
Player
Kills
Deaths
Assists
KDA
W
9
1
6
12
W
Fenrir
6
1
12
12
L
Chaac
1
2
2
1
W
Sun Wukong
LunaWarui
Sun Wukong
3
3
2
1.33
W
Zhong Kui
Meätball
Zhong Kui
14
3
3
5.17
W
1
2
8
2.5
L
4
6
0
0.67
L
Ravana
ValexEE
Ravana
2
5
1
0.5
L
Ymir
0
8
1
0.06
L
Ah Puch
buttsauced
Ah Puch
2
12
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,087
Damage
25,799
54,055
Taken
62,432
32,246
Mitigated
22,525
15,574
Healing
14,650
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,043
1,341
0
3,548
11,367
4,877
1,935
2,118
9,177
0
72,656
W
Fenrir
10,669
2,163
0
2,796
12,142
10,152
0
5,722
6,216
491
27,548
L
Chaac
2,518
265
246
4,404
9,043
3,798
0
1,582
7,461
0
29,733
W
Sun Wukong
LunaWarui
Sun Wukong
4,675
907
0
2,016
9,260
5,249
1,242
787
8,473
0
48,221
W
Zhong Kui
Meätball
Zhong Kui
17,206
5,801
0
5,277
11,313
8,009
4,250
4,409
6,496
87,565
0
W
5,494
3,594
0
1,937
9,973
3,959
3,918
3,507
6,372
0
86,664
L
7,221
3,899
72
3,278
13,619
3,867
0
2,719
10,900
40,531
0
L
Ravana
ValexEE
Ravana
5,960
1,562
0
2,078
10,802
3,932
0
2,228
8,574
0
50,275
L
Ymir
1,619
162
0
1,071
12,675
5,812
99
5,770
6,905
16,219
0
L
Ah Puch
buttsauced
Ah Puch
8,481
816
0
3,501
16,293
5,116
88
5,107
11,186
42,684
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,737
Gold Earned
37,581
592
Minions Killed
337
0
Camps Cleared
0
1,663,469
Distance Traveled
1,370,896
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
11,770
692
134
8
0
402,012
0
W
Fenrir
11,118
654
40
2
0
353,759
3
L
Chaac
6,863
404
58
3
0
289,489
1
W
Sun Wukong
10,137
596
96
6
0
305,947
2
W
Zhong Kui
11,580
681
149
9
0
286,000
2
W
Apollo
11,132
655
173
10
0
315,751
5
L
Olorun
8,504
500
80
5
0
281,561
2
L
Ravana
7,885
464
100
6
0
235,350
1
L
Ymir
6,288
370
17
1
0
293,466
2
L
Ah Puch
8,041
473
82
5
0
271,030
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role