Player Matchup

Izanami
Izanami
 
Izanami
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
FIERAesp
Hel
Level 37
God Stats
6W - 6L
1,537 SR
Queue Stats
74W - 79L
1,475 Elo+
Party 1
Arachne
Arachne
XxBinnixX_
Arachne
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
130W - 130L
1,504 Elo+
Party 1
Anhur
Anhur
juannn02jan
Anhur
Level 69
God Stats
3W - 5L
1,419 SR
Queue Stats
127W - 165L
1,413 Elo+
Party 1
Cerberus
Cerberus
scorpioncraft17
Cerberus
Level 48
God Stats
2W - 6L
1,308 SR
Queue Stats
122W - 161L
1,391 Elo+
Party 1
Team Averages
Level 82
1,453 SR
1,456 Elo+

VS

Team Averages
Level 89
1,554 SR
1,486 Elo+
Gilgamesh
Gilgamesh
ALJM18
Gilgamesh
Level 82
God Stats
15W - 8L
1,802 SR
Queue Stats
260W - 268L
1,512 Elo+
Party 2
Jing Wei
Jing Wei
MonolithPreacher
Jing Wei
Level 84
God Stats
4W - 3L
1,374 SR
Queue Stats
274W - 278L
1,473 Elo+
Solo
Arachne
Arachne
WMShooter
Arachne
Level 63
God Stats
30W - 29L
1,512 SR
Queue Stats
161W - 194L
1,511 Elo+
Party 2
Vulcan
Vulcan
ZenRage
Vulcan
Level 88
God Stats
4W - 3L
1,500 SR
Queue Stats
393W - 428L
1,490 Elo+
Solo
Cabrakan
Cabrakan
蓝战非是猪
Cabrakan
Level 128
God Stats
7W - 2L
1,583 SR
Queue Stats
134W - 136L
1,445 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
9
0 / 4 / 0
5,073
507
3,103
5,784
2,462
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

7
0 / 4 / 1
4,601
460
2,306
6,018
1,863
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Arachne
XxBinnixX_
Arachne
8
1 / 3 / 0
4,918
492
1,209
8,141
2,493
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

7
0 / 4 / 1
4,647
465
1,644
4,849
905
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Cerberus
7
1 / 4 / 0
4,717
472
1,682
7,185
2,777
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
ALJM18
Gilgamesh
12
2 / 0 / 4
6,641
664
2,907
5,906
2,015
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
5 / 1 / 3
6,089
609
3,224
4,136
1,052
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Arachne
WMShooter
Arachne
11
8 / 0 / 2
6,775
678
4,932
6,428
1,969
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Vulcan
ZenRage
Vulcan
9
0 / 1 / 4
5,601
560
5,394
3,780
1,150
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cabrakan
10
4 / 0 / 6
6,270
627
5,043
5,788
4,117
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
38
2
Kills
19
19
Deaths
2
2
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
0
4
0
0
W
Gilgamesh
ALJM18
Gilgamesh
2
0
4
4
L
0
4
1
0.13
W
5
1
3
6.5
W
Arachne
WMShooter
Arachne
8
0
2
9
L
Arachne
XxBinnixX_
Arachne
1
3
0
0.33
W
Vulcan
ZenRage
Vulcan
0
1
4
2
L
0
4
1
0.13
L
Cerberus
1
4
0
0.25
W
Cabrakan
4
0
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,944
Damage
21,500
31,977
Taken
26,038
10,500
Mitigated
10,303
8,996
Healing
7,748
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
3,103
1,891
0
990
5,784
2,462
126
1,531
4,253
0
31,081
W
Gilgamesh
ALJM18
Gilgamesh
2,907
768
0
2,265
5,906
2,015
0
0
5,666
0
36,698
L
2,306
217
55
2,591
6,018
1,863
0
3,489
2,529
15,056
0
W
3,224
2,594
0
500
4,136
1,052
736
1,011
3,087
0
28,440
W
Arachne
WMShooter
Arachne
4,932
3,424
0
1,714
6,428
1,969
0
344
6,054
0
34,926
L
Arachne
XxBinnixX_
Arachne
1,209
838
0
3,217
8,141
2,493
0
2,229
5,912
0
17,704
W
Vulcan
ZenRage
Vulcan
5,394
686
0
817
3,780
1,150
812
1,714
1,738
27,053
0
L
1,644
792
0
736
4,849
905
40
696
4,153
0
16,060
L
Cerberus
1,682
309
87
1,320
7,185
2,777
0
2,492
4,693
11,638
0
W
Cabrakan
5,043
645
340
2,112
5,788
4,117
252
553
5,207
20,338
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,956
Gold Earned
31,376
208
Minions Killed
295
0
Camps Cleared
0
898,737
Distance Traveled
949,915
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
5,073
507
64
6
0
165,568
2
W
Gilgamesh
6,641
664
89
9
0
198,018
4
L
Hel
4,601
460
41
4
0
174,404
0
W
Jing Wei
6,089
609
63
6
0
188,799
1
W
Arachne
6,775
678
64
6
0
188,914
0
L
Arachne
4,918
492
52
5
0
211,369
2
W
Vulcan
5,601
560
47
5
0
180,046
2
L
Anhur
4,647
465
30
3
0
163,124
1
L
Cerberus
4,717
472
21
2
0
184,272
0
W
Cabrakan
6,270
627
32
3
0
194,138
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role