Player Matchup

Pele
Pele
 
Pele
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
Deus-Ex_Ragnarok
Hera
Level 25
God Stats
45W - 56L
1,512 SR
Queue Stats
188W - 208L
1,495 Elo+
Solo
Danzaburou
Danzaburou
Skeox2807
Danzaburou
Level 29
God Stats
2W - 0L
1,705 SR
Queue Stats
149W - 134L
1,535 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
XxBladeInfinity
Morgan Le Fay
Level 23
God Stats
17W - 18L
1,469 SR
Queue Stats
72W - 72L
1,507 Elo+
Solo
Gilgamesh
Gilgamesh
velosiraptor19tr
Gilgamesh
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 22L
1,474 Elo+
Solo
Team Averages
Level 26
1,537 SR
1,502 Elo+

VS

Team Averages
Level 15
1,601 SR
1,450 Elo+
Bellona
Bellona
Ildanis
Bellona
Level 17
God Stats
10W - 9L
1,667 SR
Queue Stats
47W - 50L
1,437 Elo+
Solo
Sun Wukong
Sun Wukong
Lance3k-_-
Sun Wukong
Level 22
God Stats
29W - 25L
1,561 SR
Queue Stats
49W - 42L
1,575 Elo+
Solo
Medusa
Medusa
NicolasCorimbaba
Medusa
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,246 Elo+
Solo
Kukulkan
Kukulkan
copia_eventual7
Kukulkan
Level 8
God Stats
6W - 4L
1,703 SR
Queue Stats
220W - 220L
1,502 Elo+
Solo
Ymir
Ymir
pixel453
Ymir
Level 25
God Stats
11W - 19L
1,574 SR
Queue Stats
434W - 457L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
14
4 / 1 / 3
8,600
573
5,979
10,704
4,650
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

11
4 / 6 / 3
8,059
537
4,441
10,221
5,571
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Danzaburou
Skeox2807
Danzaburou
14
3 / 0 / 4
9,016
601
8,596
9,399
3,251
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Morgan Le Fay
XxBladeInfinity
Morgan Le Fay
13
1 / 3 / 1
7,587
506
2,417
7,597
2,762
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
12
1 / 6 / 2
7,554
504
7,324
11,798
8,052
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Ildanis
Bellona
13
5 / 3 / 1
8,169
545
8,763
12,638
9,404
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sun Wukong
Lance3k-_-
Sun Wukong
14
6 / 1 / 4
8,201
547
9,368
10,403
4,645
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

4
1 / 4 / 0
5,049
337
1,515
3,091
474
8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Kukulkan
15
3 / 2 / 1
8,810
587
7,457
6,205
2,603
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ymir
10
1 / 3 / 2
7,322
488
3,223
11,604
5,278
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
24
13
Kills
16
16
Deaths
13
13
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
4
1
3
5.5
W
4
6
3
0.92
L
Bellona
Ildanis
Bellona
5
3
1
1.83
L
Sun Wukong
Lance3k-_-
Sun Wukong
6
1
4
8
L
1
4
0
0.25
W
Danzaburou
Skeox2807
Danzaburou
3
0
4
5
W
Morgan Le Fay
XxBladeInfinity
Morgan Le Fay
1
3
1
0.5
L
Kukulkan
3
2
1
1.75
L
Ymir
1
3
2
0.67
W
Gilgamesh
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,757
Damage
30,326
49,719
Taken
43,941
24,286
Mitigated
22,404
15,703
Healing
11,440
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
5,979
1,747
0
4,550
10,704
4,650
0
1,353
9,230
0
59,875
W
4,441
1,022
246
3,141
10,221
5,571
0
2,036
8,121
26,501
0
L
Bellona
Ildanis
Bellona
8,763
3,576
0
3,903
12,638
9,404
480
684
11,926
0
41,656
L
Sun Wukong
Lance3k-_-
Sun Wukong
9,368
2,873
0
3,654
10,403
4,645
0
1,632
8,703
0
48,772
L
1,515
1,168
0
0
3,091
474
0
315
2,776
0
6,369
W
Danzaburou
Skeox2807
Danzaburou
8,596
4,566
0
4,384
9,399
3,251
2,181
3,050
6,309
0
50,024
W
Morgan Le Fay
XxBladeInfinity
Morgan Le Fay
2,417
175
0
1,794
7,597
2,762
253
2,990
4,407
38,150
0
L
Kukulkan
7,457
410
0
617
6,205
2,603
0
2,446
3,653
60,425
0
L
Ymir
3,223
682
234
3,032
11,604
5,278
0
1,579
10,025
22,695
0
W
Gilgamesh
7,324
2,146
0
1,588
11,798
8,052
656
788
10,972
0
37,732

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,816
Gold Earned
37,551
398
Minions Killed
370
0
Camps Cleared
0
1,323,746
Distance Traveled
1,113,032
15
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
8,600
573
114
8
0
329,466
3
W
Hera
8,059
537
33
2
0
267,315
7
L
Bellona
8,169
545
94
6
0
261,237
1
L
Sun Wukong
8,201
547
72
5
0
300,800
2
L
Medusa
5,049
337
17
1
0
90,559
2
W
Danzaburou
9,016
601
93
6
0
250,435
5
W
Morgan Le Fay
7,587
506
84
6
0
205,772
0
L
Kukulkan
8,810
587
143
10
0
267,741
7
L
Ymir
7,322
488
44
3
0
192,695
4
W
Gilgamesh
7,554
504
74
5
0
270,758
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role