Player Matchup

Yemoja
Yemoja
Icazah
Yemoja
Level 18
God Stats
2W - 2L
1,487 SR
Queue Stats
10W - 19L
1,280 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
JaggedShar7s
Morgan Le Fay
Level 143
God Stats
2W - 3L
1,500 SR
Queue Stats
145W - 146L
1,547 Elo+
Party 1
Odin
Odin
XxColdIceCream
Odin
Level 128
God Stats
6W - 1L
1,676 SR
Queue Stats
402W - 402L
1,586 Elo+
Party 1
Team Averages
Level 96
1,554 SR
1,471 Elo+

VS

Team Averages
Level 61
1,530 SR
1,376 Elo+
Morgan Le Fay
Morgan Le Fay
ApianDoughnut43
Morgan Le Fay
Level 101
God Stats
17W - 20L
1,473 SR
Queue Stats
619W - 653L
1,456 Elo+
Solo
Medusa
Medusa
PumpkinRhino262
Medusa
Level 46
God Stats
0W - 1L
1,536 SR
Queue Stats
8W - 11L
1,315 Elo+
Party 2
Bellona
Bellona
Qaky
Bellona
Level 36
God Stats
1W - 1L
1,580 SR
Queue Stats
8W - 9L
1,357 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Icazah
Yemoja
17
2 / 2 / 16
12,568
628
5,176
12,353
14,993
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Morgan Le Fay
JaggedShar7s
Morgan Le Fay
18
8 / 4 / 7
13,954
698
20,341
19,071
8,758
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

18
9 / 5 / 10
15,713
786
19,800
24,260
29,851
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
ApianDoughnut43
Morgan Le Fay
18
6 / 3 / 4
13,406
670
26,590
18,691
8,027
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
4 / 8 / 5
12,030
602
11,152
15,095
6,357
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bellona
Qaky
Bellona
14
1 / 8 / 9
12,241
612
7,229
21,168
16,742
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
29
19
Kills
11
11
Deaths
19
33
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
ApianDoughnut43
Morgan Le Fay
6
3
4
2.67
W
Yemoja
Icazah
Yemoja
2
2
16
5
W
Morgan Le Fay
JaggedShar7s
Morgan Le Fay
8
4
7
2.88
L
4
8
5
0.81
L
Bellona
Qaky
Bellona
1
8
9
0.69
W
9
5
10
2.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,317
Damage
44,971
55,684
Taken
54,954
53,602
Mitigated
31,126
12,844
Healing
8,056
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
ApianDoughnut43
Morgan Le Fay
26,590
1,247
0
4,286
18,691
8,027
1,083
9,250
9,441
79,685
0
W
Yemoja
Icazah
Yemoja
5,176
1,246
8,115
1,918
12,353
14,993
398
5,243
6,840
17,171
0
W
Morgan Le Fay
JaggedShar7s
Morgan Le Fay
20,341
1,028
0
2,303
19,071
8,758
1,083
10,411
8,054
87,109
0
L
11,152
4,250
0
1,002
15,095
6,357
1,383
7,356
7,739
0
29,703
L
Bellona
Qaky
Bellona
7,229
1,999
1,020
1,748
21,168
16,742
200
8,911
12,257
0
28,767
W
19,800
4,850
0
508
24,260
29,851
1,264
9,512
14,200
0
56,015

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,235
Gold Earned
37,677
190
Minions Killed
197
0
Camps Cleared
0
1,073,615
Distance Traveled
893,601
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
13,406
670
117
6
0
349,180
2
W
Yemoja
12,568
628
20
1
0
361,151
0
W
Morgan Le Fay
13,954
698
113
6
0
354,363
1
L
Medusa
12,030
602
49
2
0
251,225
1
L
Bellona
12,241
612
31
2
0
293,196
3
W
Odin
15,713
786
57
3
0
358,101
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role