Player Matchup

Ah Puch
Ah Puch
DandyDevil
Ah Puch
Level 13
God Stats
3W - 0L
1,500 SR
Queue Stats
107W - 85L
1,458 Elo+
Solo
Bellona
Bellona
Li3utenant4739
Bellona
Level 3
God Stats
4W - 3L
1,568 SR
Queue Stats
4W - 4L
1,402 Elo+
Party 1
Artemis
Artemis
Old Man Rico
Artemis
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Neith
Neith
paPAbeANss
Neith
Level 18
God Stats
3W - 6L
1,313 SR
Queue Stats
12W - 19L
1,278 Elo+
Party 1
Kukulkan
Kukulkan
stiffmyster1988
Kukulkan
Level 106
God Stats
2W - 3L
1,366 SR
Queue Stats
15W - 17L
1,449 Elo+
Party 2
Team Averages
Level 29
1,449 SR
1,417 Elo+

VS

Team Averages
Level 11
1,455 SR
1,363 Elo+
Jing Wei
Jing Wei
ChewierAlmond60
Jing Wei
Level 4
God Stats
1W - 3L
1,331 SR
Queue Stats
2W - 6L
1,500 Elo+
Solo
Sol
Sol
CrydallCatt
Sol
Level 14
God Stats
6W - 7L
1,558 SR
Queue Stats
29W - 29L
1,440 Elo+
Solo
Hun Batz
Hun Batz
Monster10102255
Hun Batz
Level 18
God Stats
2W - 9L
1,500 SR
Queue Stats
183W - 234L
1,268 Elo+
Solo
Arachne
Arachne
posérir
Arachne
Level 7
God Stats
8W - 15L
1,173 SR
Queue Stats
11W - 24L
1,247 Elo+
Solo
Ah Puch
Ah Puch
sayfo420
Ah Puch
Level 13
God Stats
1W - 1L
1,712 SR
Queue Stats
32W - 32L
1,361 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
DandyDevil
Ah Puch
20
7 / 4 / 25
13,175
1,098
21,088
11,910
4,363
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

20
16 / 4 / 16
14,225
1,185
32,976
18,577
14,023
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Artemis
Old Man Rico
Artemis
18
8 / 0 / 15
12,169
1,014
11,827
5,333
2,601
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Neith
19
7 / 3 / 17
12,481
1,040
16,202
10,727
5,013
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kukulkan
19
9 / 1 / 16
13,257
1,105
15,942
6,818
2,681
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Team 1 Tickets

233

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
18
4 / 12 / 3
12,475
1,040
11,423
25,743
10,045
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
1 / 9 / 3
10,367
864
9,341
19,103
6,827
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hun Batz
17
4 / 11 / 5
11,657
971
12,838
23,974
9,382
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Arachne
posérir
Arachne
16
2 / 7 / 7
10,757
896
4,269
21,274
12,999
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ah Puch
sayfo420
Ah Puch
17
1 / 8 / 5
10,752
896
6,801
17,336
6,587
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

136
Kill Participation
35
47
Kills
12
12
Deaths
47
89
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
4
12
3
0.46
L
1
9
3
0.28
W
Ah Puch
DandyDevil
Ah Puch
7
4
25
4.88
W
16
4
16
6
L
Hun Batz
4
11
5
0.59
W
Artemis
Old Man Rico
Artemis
8
0
15
15.5
W
Neith
7
3
17
5.17
L
Arachne
posérir
Arachne
2
7
7
0.79
L
Ah Puch
sayfo420
Ah Puch
1
8
5
0.44
W
Kukulkan
9
1
16
17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

98,035
Damage
44,672
53,365
Taken
107,430
28,681
Mitigated
45,840
6,959
Healing
2,207
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
11,423
10,590
0
0
25,743
10,045
0
9,278
16,465
0
28,143
L
9,341
3,261
0
1,381
19,103
6,827
0
5,397
13,706
33,694
0
W
Ah Puch
DandyDevil
Ah Puch
21,088
3,109
0
2,735
11,910
4,363
0
3,629
8,281
37,976
0
W
32,976
15,243
0
848
18,577
14,023
0
6,968
11,609
0
46,480
L
Hun Batz
12,838
3,237
0
0
23,974
9,382
0
9,714
14,249
0
32,304
W
Artemis
Old Man Rico
Artemis
11,827
5,907
0
0
5,333
2,601
0
1,964
3,369
0
24,263
W
Neith
16,202
10,697
0
1,931
10,727
5,013
0
1,617
9,110
0
30,999
L
Arachne
posérir
Arachne
4,269
3,387
0
323
21,274
12,999
0
7,363
13,911
0
7,209
L
Ah Puch
sayfo420
Ah Puch
6,801
1,072
231
272
17,336
6,587
0
5,278
12,058
28,737
0
W
Kukulkan
15,942
252
916
529
6,818
2,681
0
1,964
4,854
47,671
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,307
Gold Earned
56,008
220
Minions Killed
228
3
Camps Cleared
3
944,341
Distance Traveled
903,310
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
12,475
1,040
33
3
0
199,346
2
L
Sol
10,367
864
81
7
1
154,882
0
W
Ah Puch
13,175
1,098
41
3
1
180,330
0
W
Bellona
14,225
1,185
37
3
0
239,580
0
L
Hun Batz
11,657
971
47
4
1
222,330
0
W
Artemis
12,169
1,014
31
3
1
156,781
0
W
Neith
12,481
1,040
30
3
1
161,920
0
L
Arachne
10,757
896
6
1
1
180,061
0
L
Ah Puch
10,752
896
61
5
0
146,691
0
W
Kukulkan
13,257
1,105
81
7
0
205,730
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role