Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
Guardi_man
Chaac
Level 94
God Stats
13W - 9L
1,479 SR
Queue Stats
161W - 161L
1,527 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Lastu671
Morgan Le Fay
Level 100
God Stats
2W - 1L
1,827 SR
Queue Stats
4W - 5L
1,802 Elo+
Solo
Ares
Ares
Neo_lemonade
Ares
Level 111
God Stats
8W - 4L
1,500 SR
Queue Stats
492W - 412L
1,582 Elo+
Party 1
Rama
Rama
zeppelim
Rama
Level 105
God Stats
34W - 25L
1,530 SR
Queue Stats
678W - 539L
1,584 Elo+
Party 1
Team Averages
Level 104
1,567 SR
1,599 Elo+

VS

Team Averages
Level 103
1,550 SR
1,548 Elo+
Janus
Janus
Cesar_Vr
Janus
Level 106
God Stats
8W - 9L
1,844 SR
Queue Stats
118W - 135L
1,524 Elo+
Party 2
Khepri
Khepri
EeveeSenpai
Khepri
Level 89
God Stats
0W - 3L
1,571 SR
Queue Stats
15W - 17L
1,563 Elo+
Solo
Sun Wukong
Sun Wukong
ElGatoVolador311
Sun Wukong
Level 121
God Stats
6W - 6L
1,470 SR
Queue Stats
367W - 349L
1,560 Elo+
Party 2
Rama
Rama
GOLWIND
Rama
Level 129
God Stats
1W - 3L
1,364 SR
Queue Stats
129W - 122L
1,546 Elo+
Solo
Da Ji
Da Ji
HUMPDAY24
Da Ji
Level 68
God Stats
0W - 2L
1,500 SR
Queue Stats
431W - 426L
1,547 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
5 / 1 / 1
7,642
509
5,832
10,014
3,938
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Chaac
14
1 / 0 / 2
7,921
528
8,301
12,109
9,176
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morgan Le Fay
Lastu671
Morgan Le Fay
13
4 / 3 / 4
7,763
518
7,263
9,200
3,463
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

11
2 / 1 / 6
7,620
508
4,555
8,479
3,971
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Rama
15
6 / 0 / 1
9,336
622
9,055
8,458
2,899
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Cesar_Vr
Janus
12
3 / 5 / 2
7,755
517
7,993
6,834
2,254
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Khepri
9
0 / 3 / 1
6,200
413
1,647
7,118
4,976
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Sun Wukong
ElGatoVolador311
Sun Wukong
14
2 / 2 / 0
8,092
539
9,309
13,788
8,026
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Rama
GOLWIND
Rama
11
0 / 4 / 0
6,908
461
5,917
9,674
2,547
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Da Ji
HUMPDAY24
Da Ji
10
0 / 5 / 1
6,421
428
4,564
11,413
3,890
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
9
18
Kills
5
5
Deaths
19
14
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
5
1
1
5.5
L
Janus
Cesar_Vr
Janus
3
5
2
0.8
L
Khepri
0
3
1
0.17
L
Sun Wukong
ElGatoVolador311
Sun Wukong
2
2
0
1
L
Rama
GOLWIND
Rama
0
4
0
0
W
Chaac
1
0
2
2
L
Da Ji
HUMPDAY24
Da Ji
0
5
1
0.1
W
Morgan Le Fay
Lastu671
Morgan Le Fay
4
3
4
2
W
2
1
6
5
W
Rama
6
0
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,006
Damage
29,430
48,260
Taken
48,827
23,447
Mitigated
21,693
18,145
Healing
11,348
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
5,832
712
0
3,552
10,014
3,938
0
1,799
8,215
0
42,363
L
Janus
Cesar_Vr
Janus
7,993
251
0
250
6,834
2,254
0
3,652
2,886
48,042
0
L
Khepri
1,647
220
0
1,133
7,118
4,976
0
2,808
4,218
13,376
0
L
Sun Wukong
ElGatoVolador311
Sun Wukong
9,309
2,141
0
6,562
13,788
8,026
0
724
13,016
0
59,922
L
Rama
GOLWIND
Rama
5,917
4,681
0
2,173
9,674
2,547
0
1,009
8,665
0
43,914
W
Chaac
8,301
1,425
0
5,929
12,109
9,176
0
948
11,161
0
53,621
L
Da Ji
HUMPDAY24
Da Ji
4,564
899
0
1,230
11,413
3,890
0
3,057
8,224
0
43,750
W
Morgan Le Fay
Lastu671
Morgan Le Fay
7,263
1,529
0
1,655
9,200
3,463
514
4,737
4,463
37,522
0
W
4,555
307
0
1,355
8,479
3,971
0
1,827
6,652
14,497
0
W
Rama
9,055
8,134
0
5,654
8,458
2,899
860
329
8,129
0
68,439

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,282
Gold Earned
35,376
411
Minions Killed
382
0
Camps Cleared
0
1,467,289
Distance Traveled
1,355,530
22
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,642
509
71
5
0
332,482
6
L
Janus
7,755
517
86
6
0
263,953
3
L
Khepri
6,200
413
25
2
0
269,513
7
L
Sun Wukong
8,092
539
114
8
0
289,021
5
L
Rama
6,908
461
81
5
0
233,516
5
W
Chaac
7,921
528
119
8
0
295,661
4
L
Da Ji
6,421
428
76
5
0
299,527
8
W
Morgan Le Fay
7,763
518
70
5
0
277,495
4
W
Ares
7,620
508
20
1
0
304,430
3
W
Rama
9,336
622
131
9
0
257,221
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role