Player Matchup

Thor
Thor
MTGundam
Thor
Level 17
God Stats
3W - 3L
1,655 SR
Queue Stats
42W - 32L
1,641 Elo+
Party 2
Tyr
Tyr
Plashen
Tyr
Level 28
God Stats
18W - 10L
1,363 SR
Queue Stats
348W - 245L
1,558 Elo+
Solo
Ymir
Ymir
Ramnor1
Ymir
Level 17
God Stats
4W - 2L
1,393 SR
Queue Stats
45W - 28L
1,641 Elo+
Party 2
Ra
Ra
SusyPene
Ra
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 18L
1,598 Elo+
Solo
Chronos
Chronos
l00kingf0rte4m
Chronos
Level 28
God Stats
8W - 5L
1,558 SR
Queue Stats
300W - 154L
1,733 Elo+
Solo
Team Averages
Level 21
1,494 SR
1,634 Elo+

VS

Team Averages
Level 11
1,505 SR
1,437 Elo+
Artemis
Artemis
Duckker789
Artemis
Level 3
God Stats
1W - 5L
1,500 SR
Queue Stats
1W - 9L
1,216 Elo+
Party 1
Tsukuyomi
Tsukuyomi
GeilordShammy
Tsukuyomi
Level 13
God Stats
3W - 9L
1,437 SR
Queue Stats
20W - 18L
1,518 Elo+
Party 1
Baron Samedi
Baron Samedi
Jokle
Baron Samedi
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 22L
1,503 Elo+
Party 1
Anubis
Anubis
Mastahi
Anubis
Level 17
God Stats
4W - 3L
1,591 SR
Queue Stats
16W - 20L
1,436 Elo+
Party 1
Sobek
Sobek
nakle
Sobek
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 11L
1,514 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
11
4 / 0 / 2
6,014
601
1,829
4,973
1,362
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Tyr
12
2 / 0 / 1
6,548
655
3,731
5,959
2,857
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Ymir
Ramnor1
Ymir
10
4 / 1 / 12
6,884
688
4,039
6,326
4,379
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

13
5 / 0 / 5
7,197
720
5,749
4,093
1,454
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
9 / 0 / 5
7,102
710
8,967
4,451
1,261
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Duckker789
Artemis
8
1 / 5 / 0
4,866
487
3,393
5,909
1,609
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Tsukuyomi
GeilordShammy
Tsukuyomi
7
0 / 3 / 1
4,574
457
1,638
6,887
1,781
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Baron Samedi
Jokle
Baron Samedi
8
0 / 3 / 0
4,731
473
2,182
5,469
2,466
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anubis
Mastahi
Anubis
8
0 / 6 / 1
4,849
485
2,287
7,295
3,070
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sobek
nakle
Sobek
6
0 / 7 / 0
4,110
411
2,305
7,576
3,473
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
3
24
Kills
1
1
Deaths
24
25
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Artemis
Duckker789
Artemis
1
5
0
0.2
L
Tsukuyomi
GeilordShammy
Tsukuyomi
0
3
1
0.17
L
Baron Samedi
Jokle
Baron Samedi
0
3
0
0
W
Thor
4
0
2
5
L
Anubis
Mastahi
Anubis
0
6
1
0.08
W
Tyr
2
0
1
2.5
W
Ymir
Ramnor1
Ymir
4
1
12
10
W
5
0
5
7.5
W
9
0
5
11.5
L
Sobek
nakle
Sobek
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,315
Damage
11,805
25,802
Taken
33,136
11,313
Mitigated
12,399
11,820
Healing
6,325
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
Duckker789
Artemis
3,393
2,210
0
250
5,909
1,609
0
5,014
589
0
16,689
L
Tsukuyomi
GeilordShammy
Tsukuyomi
1,638
438
0
2,290
6,887
1,781
0
1,966
4,855
0
19,045
L
Baron Samedi
Jokle
Baron Samedi
2,182
766
0
1,495
5,469
2,466
0
513
4,950
18,516
0
W
Thor
1,829
111
0
2,352
4,973
1,362
0
149
4,814
0
28,680
L
Anubis
Mastahi
Anubis
2,287
209
0
1,170
7,295
3,070
0
4,353
2,684
21,845
0
W
Tyr
3,731
471
0
3,470
5,959
2,857
32
1,819
3,900
0
29,725
W
Ymir
Ramnor1
Ymir
4,039
1,019
0
1,972
6,326
4,379
0
1,995
4,303
19,163
0
W
5,749
1,215
230
1,757
4,093
1,454
135
1,982
2,111
48,372
0
W
8,967
2,966
0
2,039
4,451
1,261
0
551
3,900
35,938
0
L
Sobek
nakle
Sobek
2,305
530
0
1,120
7,576
3,473
0
6,077
1,303
6,727
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,745
Gold Earned
23,130
368
Minions Killed
193
0
Camps Cleared
0
978,020
Distance Traveled
856,540
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
4,866
487
32
3
0
167,648
2
L
Tsukuyomi
4,574
457
49
5
0
173,754
1
L
Baron Samedi
4,731
473
44
4
0
155,336
0
W
Thor
6,014
601
73
7
0
200,614
5
L
Anubis
4,849
485
57
6
0
167,867
0
W
Tyr
6,548
655
78
8
0
205,583
1
W
Ymir
6,884
688
28
3
0
177,796
2
W
Ra
7,197
720
110
11
0
210,926
2
W
Chronos
7,102
710
79
8
0
183,101
0
L
Sobek
4,110
411
11
1
0
191,935
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role