Player Matchup

Fenrir
Fenrir
Gold III
IlFrankieIl
Fenrir
Gold III
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 5L
1,500 MMR
Solo
Cernunnos
Cernunnos
Gold V
The Italiannn
Cernunnos
Gold V
Level 110
God Stats
2W - 0L
1,670 SR
Queue Stats
82W - 73L
1,381 MMR
Solo
King Arthur
King Arthur
Gold III
Xl Tiger IX
King Arthur
Gold III
Level 160
God Stats
32W - 27L
1,585 SR
Queue Stats
638W - 633L
1,368 MMR
Solo
Merlin
Merlin
Gold IV
ggb07
Merlin
Gold IV
Level 105
God Stats
6W - 7L
1,455 SR
Queue Stats
136W - 130L
1,456 MMR
Solo
Terra
Terra
Gold V
stickyfingas07
Terra
Gold V
Level 156
God Stats
3W - 1L
1,492 SR
Queue Stats
116W - 132L
1,338 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 124
1,541 SR
1,409 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 143
1,569 SR
1,420 MMR
Tyr
Tyr
Gold III
 
Tyr
Gold III
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cerberus
Cerberus
Gold IV
EzXpGodly
Cerberus
Gold IV
Level 124
God Stats
19W - 21L
1,576 SR
Queue Stats
600W - 601L
1,401 MMR
Solo
Awilix
Awilix
Gold V
Gaelic Kiwis
Awilix
Gold V
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
301W - 315L
1,314 MMR
Solo
Xbalanque
Xbalanque
Gold IV
jcg328
Xbalanque
Gold IV
Level 158
God Stats
112W - 98L
1,657 SR
Queue Stats
283W - 297L
1,423 MMR
Solo
Raijin
Raijin
Gold III
screamszshox
Raijin
Gold III
Level 155
God Stats
54W - 37L
1,613 SR
Queue Stats
149W - 163L
1,462 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
16
8 / 2 / 5
9,980
587
11,548
10,849
5,339
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cernunnos
The Italiannn
Cernunnos
16
4 / 3 / 1
10,089
593
8,665
11,091
3,903
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

King Arthur
Xl Tiger IX
King Arthur
16
4 / 1 / 6
10,228
602
13,635
15,744
9,380
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Merlin
ggb07
Merlin
14
4 / 3 / 5
8,853
521
7,929
8,131
2,925
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

12
0 / 1 / 4
8,284
487
2,632
12,541
5,901
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bans
DanzaburouSetGilgameshTsukuyomiAthena

VS

Bans
PersephoneArtemisYmirCu ChulainnCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
13
0 / 5 / 1
7,608
448
4,455
11,352
10,251
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
EzXpGodly
Cerberus
12
0 / 2 / 6
8,187
482
5,033
14,767
9,608
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Awilix
13
3 / 7 / 1
8,472
498
7,819
15,176
5,187
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Xbalanque
jcg328
Xbalanque
16
5 / 3 / 0
9,723
572
8,990
12,311
4,116
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Raijin
15
2 / 3 / 3
9,192
541
6,430
7,430
2,413
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
21
20
Kills
10
10
Deaths
20
21
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
0
5
1
0.1
L
Cerberus
EzXpGodly
Cerberus
0
2
6
1.5
L
Awilix
3
7
1
0.5
W
Fenrir
8
2
5
5.25
W
Cernunnos
The Italiannn
Cernunnos
4
3
1
1.5
W
King Arthur
Xl Tiger IX
King Arthur
4
1
6
7
W
Merlin
ggb07
Merlin
4
3
5
2.17
L
Xbalanque
jcg328
Xbalanque
5
3
0
1.67
L
Raijin
2
3
3
1.17
W
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,409
Damage
32,727
58,356
Taken
61,036
27,448
Mitigated
31,575
16,747
Healing
16,604
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
4,455
554
0
2,723
11,352
10,251
0
1,007
10,219
0
36,930
L
Cerberus
EzXpGodly
Cerberus
5,033
631
0
5,065
14,767
9,608
0
4,496
9,779
21,060
0
L
Awilix
7,819
3,502
0
2,673
15,176
5,187
0
1,906
13,270
0
44,369
W
Fenrir
11,548
4,721
0
1,779
10,849
5,339
1,451
3,160
7,689
0
57,709
W
Cernunnos
The Italiannn
Cernunnos
8,665
4,231
0
4,663
11,091
3,903
2,532
648
10,443
0
68,721
W
King Arthur
Xl Tiger IX
King Arthur
13,635
1,224
0
4,875
15,744
9,380
600
2,982
12,762
3,940
57,523
W
Merlin
ggb07
Merlin
7,929
491
0
958
8,131
2,925
0
2,822
5,309
44,946
0
L
Xbalanque
jcg328
Xbalanque
8,990
5,318
0
5,198
12,311
4,116
3,624
1,276
11,035
0
68,530
L
Raijin
6,430
492
0
945
7,430
2,413
0
2,634
4,796
64,504
0
W
2,632
418
1,293
3,179
12,541
5,901
171
1,851
10,690
19,882
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,434
Gold Earned
43,182
436
Minions Killed
449
0
Camps Cleared
0
1,507,457
Distance Traveled
1,546,697
19
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
7,608
448
73
4
0
294,320
1
L
Cerberus
8,187
482
27
2
0
345,627
9
L
Awilix
8,472
498
88
5
0
323,281
4
W
Fenrir
9,980
587
94
6
0
334,744
2
W
Cernunnos
10,089
593
124
7
0
284,272
1
W
King Arthur
10,228
602
106
6
0
293,523
6
W
Merlin
8,853
521
86
5
0
268,589
1
L
Xbalanque
9,723
572
125
7
0
273,882
4
L
Raijin
9,192
541
136
8
0
309,587
6
W
Terra
8,284
487
26
2
0
326,329
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role