Player Matchup

Odin
Odin
Aspuzicles
Odin
Level 29
God Stats
1W - 4L
1,358 SR
Queue Stats
88W - 88L
1,472 Elo+
Party 2
Chaac
Chaac
Mutombobo
Chaac
Level 28
God Stats
5W - 4L
1,629 SR
Queue Stats
57W - 56L
1,487 Elo+
Party 2
Terra
Terra
YisusPisus
Terra
Level 23
God Stats
7W - 4L
1,584 SR
Queue Stats
115W - 128L
1,437 Elo+
Solo
Jing Wei
Jing Wei
gasdragon3344
Jing Wei
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,687 Elo+
Solo
Tiamat
Tiamat
jomaboii
Tiamat
Level 29
God Stats
15W - 9L
1,714 SR
Queue Stats
75W - 82L
1,458 Elo+
Party 2
Team Averages
Level 24
1,557 SR
1,508 Elo+

VS

Team Averages
Level 28
1,642 SR
1,678 Elo+
Pele
Pele
Frihk
Pele
Level 75
God Stats
11W - 1L
1,686 SR
Queue Stats
787W - 402L
1,777 Elo+
Party 1
Ares
Ares
SH1MENAWA
Ares
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Tris69420
Ah Muzen Cab
Level 8
God Stats
14W - 1L
1,990 SR
Queue Stats
140W - 66L
1,891 Elo+
Party 1
Bellona
Bellona
boop da bop
Bellona
Level 26
God Stats
4W - 6L
1,381 SR
Queue Stats
107W - 158L
1,318 Elo+
Solo
Hera
Hera
nedyrb
Hera
Level 26
God Stats
2W - 0L
1,652 SR
Queue Stats
229W - 90L
1,904 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
11 / 10 / 8
14,405
576
16,030
23,948
8,988
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Chaac
Mutombobo
Chaac
18
7 / 8 / 12
13,059
522
16,192
24,689
33,530
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Terra
17
0 / 7 / 14
12,283
491
3,270
27,133
37,203
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Jing Wei
gasdragon3344
Jing Wei
10
1 / 16 / 5
8,179
327
3,569
23,580
7,997
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
jomaboii
Tiamat
19
11 / 8 / 5
12,229
489
22,554
23,343
13,849
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
Frihk
Pele
20
25 / 5 / 5
16,810
672
34,165
21,807
12,377
Ares
16
1 / 7 / 16
11,605
464
7,946
20,667
20,457
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Ah Muzen Cab
Tris69420
Ah Muzen Cab
20
11 / 5 / 9
15,266
611
29,757
19,915
9,964
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bellona
boop da bop
Bellona
17
3 / 7 / 12
11,683
467
10,016
16,532
14,372
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hera
nedyrb
Hera
19
9 / 7 / 7
13,180
527
23,831
13,201
5,345
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
98
30
Kills
49
49
Deaths
31
44
Assists
49
Player
Kills
Deaths
Assists
KDA
L
11
10
8
1.5
W
Pele
Frihk
Pele
25
5
5
5.5
L
Chaac
Mutombobo
Chaac
7
8
12
1.63
W
Ares
1
7
16
1.29
W
Ah Muzen Cab
Tris69420
Ah Muzen Cab
11
5
9
3.1
L
Terra
0
7
14
1
W
Bellona
boop da bop
Bellona
3
7
12
1.29
L
Jing Wei
gasdragon3344
Jing Wei
1
16
5
0.22
L
Tiamat
jomaboii
Tiamat
11
8
5
1.69
W
Hera
nedyrb
Hera
9
7
7
1.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,615
Damage
105,715
122,693
Taken
92,122
101,567
Mitigated
62,515
19,364
Healing
12,620
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
16,030
2,714
0
872
23,948
8,988
0
5,589
18,124
0
46,652
W
Pele
Frihk
Pele
34,165
12,891
0
2,471
21,807
12,377
1,771
2,397
19,050
0
165,142
L
Chaac
Mutombobo
Chaac
16,192
3,439
0
6,202
24,689
33,530
0
5,146
19,400
0
53,312
W
Ares
7,946
589
0
1,726
20,667
20,457
337
11,763
8,753
21,689
0
W
Ah Muzen Cab
Tris69420
Ah Muzen Cab
29,757
12,780
0
5,500
19,915
9,964
4,892
3,983
15,841
3,518
118,562
L
Terra
3,270
1,115
1,724
4,713
27,133
37,203
0
3,722
23,323
31,409
0
W
Bellona
boop da bop
Bellona
10,016
3,970
489
1,434
16,532
14,372
50
4,915
11,317
0
31,813
L
Jing Wei
gasdragon3344
Jing Wei
3,569
2,343
0
1,729
23,580
7,997
0
7,059
16,275
0
10,251
L
Tiamat
jomaboii
Tiamat
22,554
3,291
378
3,746
23,343
13,849
790
9,999
12,983
68,786
0
W
Hera
nedyrb
Hera
23,831
6,226
0
1,000
13,201
5,345
990
2,766
10,315
81,298
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,155
Gold Earned
68,544
326
Minions Killed
635
0
Camps Cleared
0
2,079,351
Distance Traveled
2,217,616
11
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
14,405
576
67
3
0
428,076
1
W
Pele
16,810
672
234
9
0
502,289
0
L
Chaac
13,059
522
76
3
0
388,424
3
W
Ares
11,605
464
31
1
0
472,930
6
W
Ah Muzen Cab
15,266
611
172
7
0
391,639
3
L
Terra
12,283
491
66
3
0
414,995
0
W
Bellona
11,683
467
47
2
0
475,313
6
L
Jing Wei
8,179
327
6
0
0
418,912
2
L
Tiamat
12,229
489
111
4
0
428,944
5
W
Hera
13,180
527
151
6
0
375,445
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role