Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 41
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ra
Ra
 
Ra
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
AsJiD
Chiron
Level 6
God Stats
0W - 1L
1,285 SR
Queue Stats
49W - 37L
1,070 Elo+
Solo
Ah Puch
Ah Puch
DeathNote1995
Ah Puch
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
81W - 67L
1,619 Elo+
Solo
Chaac
Chaac
zVoider
Chaac
Level 17
God Stats
8W - 5L
1,796 SR
Queue Stats
19W - 19L
1,442 Elo+
Party 2
Team Averages
Level 24
1,516 SR
1,426 Elo+

VS

Team Averages
Level 15
1,555 SR
1,455 Elo+
Ravana
Ravana
DecantasLaba
Ravana
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
151W - 180L
1,346 Elo+
Solo
King Arthur
King Arthur
Jokle
King Arthur
Level 13
God Stats
4W - 4L
1,539 SR
Queue Stats
23W - 22L
1,519 Elo+
Party 1
Izanami
Izanami
Mastahi
Izanami
Level 16
God Stats
2W - 3L
1,480 SR
Queue Stats
16W - 20L
1,448 Elo+
Party 1
Ares
Ares
nakle
Ares
Level 5
God Stats
3W - 5L
1,721 SR
Queue Stats
5W - 11L
1,590 Elo+
Party 1
Tiamat
Tiamat
xDoorbell
Tiamat
Level 15
God Stats
4W - 4L
1,537 SR
Queue Stats
137W - 129L
1,374 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
15
4 / 6 / 5
9,338
491
9,861
13,127
5,297
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ra
 
Ra
15
1 / 5 / 3
8,790
463
4,027
8,323
4,505
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chiron
AsJiD
Chiron
11
1 / 10 / 3
7,409
390
3,760
16,692
4,968
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Ah Puch
18
10 / 2 / 1
11,250
592
14,947
11,332
4,173
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chaac
zVoider
Chaac
14
2 / 1 / 2
8,648
455
9,646
12,973
13,783
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
15
1 / 2 / 2
8,997
474
1,575
9,252
3,360
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

King Arthur
Jokle
King Arthur
18
4 / 2 / 3
10,396
547
11,367
18,857
13,909
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Izanami
Mastahi
Izanami
18
14 / 5 / 5
12,367
651
14,296
15,544
6,899
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ares
nakle
Ares
15
3 / 4 / 16
10,547
555
8,332
12,825
12,628
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Tiamat
xDoorbell
Tiamat
17
2 / 5 / 0
10,392
547
6,592
10,347
5,431
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
50
18
Kills
24
24
Deaths
18
14
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
4
6
5
1.08
L
Ra
 
Ra
1
5
3
0.5
L
Chiron
AsJiD
Chiron
1
10
3
0.25
L
Ah Puch
10
2
1
5.25
W
Ravana
1
2
2
1
W
King Arthur
Jokle
King Arthur
4
2
3
2.75
W
Izanami
Mastahi
Izanami
14
5
5
3.3
W
Ares
nakle
Ares
3
4
16
2.75
W
Tiamat
xDoorbell
Tiamat
2
5
0
0.4
L
Chaac
zVoider
Chaac
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,241
Damage
42,162
62,447
Taken
66,825
32,726
Mitigated
42,227
18,737
Healing
22,263
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
9,861
2,479
0
990
13,127
5,297
0
2,102
10,927
0
53,333
L
Ra
 
Ra
4,027
421
1,451
740
8,323
4,505
0
2,603
5,696
46,508
0
L
Chiron
AsJiD
Chiron
3,760
1,816
106
4,550
16,692
4,968
0
3,192
13,444
0
39,284
L
Ah Puch
14,947
947
0
4,459
11,332
4,173
892
4,548
6,430
63,565
0
W
Ravana
1,575
522
0
2,957
9,252
3,360
453
3,009
6,049
0
57,365
W
King Arthur
Jokle
King Arthur
11,367
1,803
0
8,121
18,857
13,909
0
326
17,759
0
66,317
W
Izanami
Mastahi
Izanami
14,296
9,329
0
5,828
15,544
6,899
5,706
5,128
10,126
0
84,198
W
Ares
nakle
Ares
8,332
849
0
2,918
12,825
12,628
595
5,532
7,043
20,324
0
W
Tiamat
xDoorbell
Tiamat
6,592
1,241
0
2,439
10,347
5,431
315
4,231
5,667
66,344
0
L
Chaac
zVoider
Chaac
9,646
1,348
0
6,441
12,973
13,783
166
2,746
10,179
0
50,547

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,435
Gold Earned
52,699
475
Minions Killed
565
0
Camps Cleared
0
1,745,740
Distance Traveled
1,700,365
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
9,338
491
97
5
0
322,705
3
L
Ra
8,790
463
104
5
0
381,014
0
L
Chiron
7,409
390
55
3
0
340,142
1
L
Ah Puch
11,250
592
129
7
0
319,793
3
W
Ravana
8,997
474
98
5
0
318,314
6
W
King Arthur
10,396
547
129
7
0
375,180
0
W
Izanami
12,367
651
162
9
0
303,418
1
W
Ares
10,547
555
20
1
0
375,305
1
W
Tiamat
10,392
547
156
8
0
328,148
1
L
Chaac
8,648
455
90
5
0
382,086
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role