Player Matchup

Janus
Janus
Carreraaaaa55
Janus
Level 60
God Stats
38W - 37L
1,549 SR
Queue Stats
280W - 278L
1,452 Elo+
Solo
Ymir
Ymir
Lustok
Ymir
Level 46
God Stats
21W - 18L
1,547 SR
Queue Stats
125W - 146L
1,396 Elo+
Party 1
Izanami
Izanami
Melonar
Izanami
Level 128
God Stats
20W - 15L
1,720 SR
Queue Stats
218W - 256L
1,397 Elo+
Party 2
Guan Yu
Guan Yu
danx1215
Guan Yu
Level 126
God Stats
6W - 7L
1,273 SR
Queue Stats
170W - 199L
1,341 Elo+
Party 2
Da Ji
Da Ji
densteel
Da Ji
Level 41
God Stats
16W - 24L
1,389 SR
Queue Stats
77W - 105L
1,347 Elo+
Party 1
Team Averages
Level 80
1,495 SR
1,387 Elo+

VS

Team Averages
Level 97
1,466 SR
1,416 Elo+
Nike
Nike
 
Nike
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
 
Serqet
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
Hazard32
Heimdallr
Level 86
God Stats
16W - 26L
1,339 SR
Queue Stats
1,103W - 1,372L
1,377 Elo+
Solo
Hades
Hades
KarikQ
Hades
Level 33
God Stats
62W - 49L
1,516 SR
Queue Stats
157W - 184L
1,348 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
jasfarjarek
Morgan Le Fay
Level 129
God Stats
25W - 23L
1,476 SR
Queue Stats
218W - 249L
1,356 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 1 / 2
6,271
627
5,067
3,970
1,158
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ymir
Lustok
Ymir
9
5 / 1 / 4
6,392
639
6,312
5,664
3,009
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Izanami
Melonar
Izanami
9
3 / 1 / 7
5,944
594
6,200
3,606
1,288
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Guan Yu
danx1215
Guan Yu
10
2 / 2 / 0
5,987
599
1,551
6,198
3,166
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Da Ji
densteel
Da Ji
9
2 / 3 / 3
5,515
552
2,776
7,335
2,301
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
8
3 / 3 / 0
5,504
550
2,101
8,515
2,433
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Serqet
 
Serqet
8
1 / 2 / 2
4,989
499
2,606
6,704
1,831
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heimdallr
Hazard32
Heimdallr
7
0 / 4 / 2
4,363
436
1,336
5,176
1,442
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hades
KarikQ
Hades
8
2 / 4 / 2
5,099
510
4,226
8,583
3,326
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Morgan Le Fay
jasfarjarek
Morgan Le Fay
9
2 / 3 / 1
5,787
579
4,585
3,596
991
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes

Shoes

+6%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
15
16
Kills
8
8
Deaths
16
16
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Nike
 
Nike
3
3
0
1
L
Serqet
 
Serqet
1
2
2
1
W
4
1
2
5
L
Heimdallr
Hazard32
Heimdallr
0
4
2
0.25
L
Hades
KarikQ
Hades
2
4
2
0.75
W
Ymir
Lustok
Ymir
5
1
4
7
W
Izanami
Melonar
Izanami
3
1
7
6.5
W
Guan Yu
danx1215
Guan Yu
2
2
0
1
W
Da Ji
densteel
Da Ji
2
3
3
1.17
L
Morgan Le Fay
jasfarjarek
Morgan Le Fay
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,906
Damage
14,854
26,773
Taken
32,574
10,922
Mitigated
10,023
7,161
Healing
8,374
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nike
 
Nike
2,101
100
0
2,038
8,515
2,433
0
2,230
6,285
0
15,030
L
Serqet
 
Serqet
2,606
1,103
0
2,386
6,704
1,831
0
1,162
5,472
0
18,846
W
5,067
741
0
820
3,970
1,158
582
1,720
2,094
35,356
0
L
Heimdallr
Hazard32
Heimdallr
1,336
702
0
650
5,176
1,442
0
2,604
2,572
0
11,289
L
Hades
KarikQ
Hades
4,226
832
179
2,503
8,583
3,326
50
5,122
3,270
22,273
0
W
Ymir
Lustok
Ymir
6,312
1,449
126
1,292
5,664
3,009
264
888
4,776
15,896
0
W
Izanami
Melonar
Izanami
6,200
4,358
0
884
3,606
1,288
417
661
2,945
0
37,423
W
Guan Yu
danx1215
Guan Yu
1,551
104
0
1,368
6,198
3,166
413
3,855
2,343
0
26,064
W
Da Ji
densteel
Da Ji
2,776
894
0
2,671
7,335
2,301
0
1,687
5,570
0
20,533
L
Morgan Le Fay
jasfarjarek
Morgan Le Fay
4,585
551
0
618
3,596
991
0
0
3,596
25,101
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,109
Gold Earned
25,742
265
Minions Killed
196
0
Camps Cleared
0
868,982
Distance Traveled
833,609
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
5,504
550
25
3
0
179,036
3
L
Serqet
4,989
499
52
5
0
170,044
0
W
Janus
6,271
627
65
7
0
212,565
4
L
Heimdallr
4,363
436
16
2
0
162,481
1
L
Hades
5,099
510
40
4
0
149,477
0
W
Ymir
6,392
639
27
3
0
175,477
1
W
Izanami
5,944
594
66
7
0
162,622
1
W
Guan Yu
5,987
599
62
6
0
169,126
2
W
Da Ji
5,515
552
45
5
0
149,192
5
L
Morgan Le Fay
5,787
579
63
6
0
172,571
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role