Player Matchup

Yemoja
Yemoja
Falar1
Yemoja
Level 28
God Stats
51W - 32L
1,731 SR
Queue Stats
68W - 59L
1,657 Elo+
Solo
Loki
Loki
IMCHELIOS
Loki
Level 13
God Stats
3W - 3L
1,340 SR
Queue Stats
47W - 48L
1,561 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Moonpxl
Morgan Le Fay
Level 16
God Stats
11W - 7L
1,557 SR
Queue Stats
57W - 35L
1,674 Elo+
Solo
Apollo
Apollo
RunFоrestRun
Apollo
Level 30
God Stats
2W - 0L
1,819 SR
Queue Stats
39W - 11L
1,735 Elo+
Party 1
Hel
Hel
goldenpangolier
Hel
Level 27
God Stats
1W - 1L
1,740 SR
Queue Stats
182W - 75L
1,798 Elo+
Party 1
Team Averages
Level 23
1,637 SR
1,685 Elo+

VS

Team Averages
Level 21
1,560 SR
1,648 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 22
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chronos
Chronos
 
Chronos
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
EruMatador
Ares
Level 16
God Stats
1W - 1L
1,757 SR
Queue Stats
18W - 4L
1,845 Elo+
Solo
Hun Batz
Hun Batz
LLOYD956
Hun Batz
Level 11
God Stats
1W - 2L
1,698 SR
Queue Stats
16W - 22L
1,646 Elo+
Solo
Rama
Rama
l00kingf0rte4m
Rama
Level 27
God Stats
1W - 2L
1,344 SR
Queue Stats
300W - 154L
1,748 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Falar1
Yemoja
8
2 / 2 / 1
5,628
563
4,749
7,057
2,751
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Loki
10
0 / 1 / 1
5,915
592
1,708
5,413
1,439
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morgan Le Fay
Moonpxl
Morgan Le Fay
13
4 / 1 / 2
6,974
697
6,320
5,063
2,283
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
4 / 2 / 2
5,960
596
4,326
7,315
2,101
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

12
6 / 1 / 0
6,901
690
6,608
6,110
2,232
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
8
1 / 3 / 0
5,292
529
1,647
6,374
2,149
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Chronos
 
Chronos
8
0 / 5 / 1
4,845
485
2,444
6,676
2,025
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

8
2 / 3 / 4
5,184
518
5,286
6,961
3,732
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hun Batz
LLOYD956
Hun Batz
8
1 / 4 / 1
5,047
505
1,456
7,185
2,132
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
3 / 1 / 2
5,409
541
5,909
7,760
2,227
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
15
16
Kills
7
7
Deaths
16
6
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
1
3
0
0.33
L
Chronos
 
Chronos
0
5
1
0.1
L
2
3
4
1.33
W
Yemoja
Falar1
Yemoja
2
2
1
1.25
W
Loki
0
1
1
0.5
L
Hun Batz
LLOYD956
Hun Batz
1
4
1
0.38
W
Morgan Le Fay
Moonpxl
Morgan Le Fay
4
1
2
5
W
4
2
2
2.5
W
6
1
0
6
L
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,711
Damage
16,742
30,958
Taken
34,956
10,806
Mitigated
12,265
14,744
Healing
7,067
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
1,647
458
0
4
6,374
2,149
0
4,265
2,109
0
15,482
L
Chronos
 
Chronos
2,444
400
0
1,088
6,676
2,025
0
3,901
2,487
24,864
0
L
5,286
473
0
821
6,961
3,732
0
2,951
3,974
12,972
0
W
Yemoja
Falar1
Yemoja
4,749
986
681
1,993
7,057
2,751
60
2,628
4,429
14,305
0
W
Loki
1,708
525
0
878
5,413
1,439
0
980
4,433
0
35,198
L
Hun Batz
LLOYD956
Hun Batz
1,456
306
0
1,892
7,185
2,132
0
2,887
4,236
0
23,046
W
Morgan Le Fay
Moonpxl
Morgan Le Fay
6,320
948
0
2,751
5,063
2,283
0
0
5,063
34,139
3,231
W
4,326
2,612
0
2,651
7,315
2,101
528
1,767
5,548
0
28,588
W
6,608
645
1,833
3,957
6,110
2,232
326
2,355
3,755
35,215
0
L
5,909
4,788
0
3,262
7,760
2,227
0
3,098
4,624
0
24,135

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,378
Gold Earned
25,777
314
Minions Killed
184
0
Camps Cleared
0
1,028,910
Distance Traveled
927,325
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
5,292
529
33
3
0
203,877
0
L
Chronos
4,845
485
44
4
0
191,151
0
L
Ares
5,184
518
18
2
0
195,211
2
W
Yemoja
5,628
563
28
3
0
197,700
2
W
Loki
5,915
592
78
8
0
213,835
0
L
Hun Batz
5,047
505
49
5
0
165,208
0
W
Morgan Le Fay
6,974
697
66
7
0
193,586
5
W
Apollo
5,960
596
60
6
0
199,770
3
W
Hel
6,901
690
82
8
0
224,019
0
L
Rama
5,409
541
40
4
0
171,878
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role