Player Matchup

Ymir
Ymir
Abreil 843
Ymir
Level 140
God Stats
105W - 102L
1,537 SR
Queue Stats
340W - 437L
1,345 Elo+
Party 3
Achilles
Achilles
Mr_Farenheit_
Achilles
Level 65
God Stats
10W - 5L
1,558 SR
Queue Stats
11W - 7L
1,585 Elo+
Solo
Ao Kuang
Ao Kuang
Myrmidden
Ao Kuang
Level 79
God Stats
2W - 1L
1,484 SR
Queue Stats
222W - 178L
1,499 Elo+
Solo
Izanami
Izanami
NinjaSlevin22
Izanami
Level 88
God Stats
126W - 139L
1,535 SR
Queue Stats
194W - 261L
1,391 Elo+
Party 3
Jing Wei
Jing Wei
blast u out
Jing Wei
Level 120
God Stats
2W - 0L
1,743 SR
Queue Stats
66W - 70L
1,456 Elo+
Solo
Team Averages
Level 98
1,571 SR
1,455 Elo+

VS

Team Averages
Level 91
1,315 SR
1,400 Elo+
Janus
Janus
DHG Tardy1998
Janus
Level 148
God Stats
0W - 1L
1,144 SR
Queue Stats
157W - 179L
1,495 Elo+
Party 1
Gilgamesh
Gilgamesh
KingBartes
Gilgamesh
Level 59
God Stats
5W - 5L
1,158 SR
Queue Stats
13W - 33L
1,430 Elo+
Solo
Persephone
Persephone
Ljayxz
Persephone
Level 111
God Stats
8W - 10L
1,525 SR
Queue Stats
245W - 300L
1,459 Elo+
Party 2
Aphrodite
Aphrodite
Sweetanator
Aphrodite
Level 15
God Stats
4W - 3L
1,288 SR
Queue Stats
5W - 4L
1,161 Elo+
Party 2
Bellona
Bellona
TMILLZBEASTYMF
Bellona
Level 123
God Stats
9W - 7L
1,463 SR
Queue Stats
108W - 131L
1,455 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 4 / 11
10,775
673
12,348
18,085
11,654
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Achilles
Mr_Farenheit_
Achilles
18
3 / 2 / 9
11,308
707
17,092
19,478
22,012
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ao Kuang
Myrmidden
Ao Kuang
18
6 / 1 / 12
13,820
864
11,987
15,630
11,905
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Izanami
20
12 / 0 / 6
14,523
908
19,910
11,951
4,941
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Jing Wei
blast u out
Jing Wei
20
1 / 2 / 6
11,793
737
9,722
11,243
5,259
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 1 / 3
10,436
652
16,549
10,305
4,173
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
KingBartes
Gilgamesh
15
2 / 9 / 2
9,654
603
10,068
25,511
24,264
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Persephone
Ljayxz
Persephone
17
3 / 4 / 1
11,192
700
16,351
16,179
7,391
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Aphrodite
Sweetanator
Aphrodite
16
1 / 1 / 3
9,967
623
5,391
11,579
5,572
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

16
2 / 8 / 5
10,318
645
8,958
20,464
17,130
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
23
24
Kills
9
9
Deaths
23
44
Assists
14
Player
Kills
Deaths
Assists
KDA
W
2
4
11
1.88
L
1
1
3
2.5
L
Gilgamesh
KingBartes
Gilgamesh
2
9
2
0.33
L
Persephone
Ljayxz
Persephone
3
4
1
0.88
W
Achilles
Mr_Farenheit_
Achilles
3
2
9
3.75
W
Ao Kuang
Myrmidden
Ao Kuang
6
1
12
12
W
Izanami
12
0
6
15
L
Aphrodite
Sweetanator
Aphrodite
1
1
3
2.5
L
2
8
5
0.56
W
Jing Wei
blast u out
Jing Wei
1
2
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,059
Damage
57,317
76,387
Taken
84,038
55,771
Mitigated
58,530
20,040
Healing
18,244
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,348
1,857
681
2,575
18,085
11,654
241
8,364
9,721
20,429
0
L
16,549
2,177
0
783
10,305
4,173
0
4,087
5,939
55,704
1,190
L
Gilgamesh
KingBartes
Gilgamesh
10,068
1,525
958
3,340
25,511
24,264
1
7,050
18,008
0
23,136
L
Persephone
Ljayxz
Persephone
16,351
1,115
1,209
2,275
16,179
7,391
0
3,630
12,451
46,463
809
W
Achilles
Mr_Farenheit_
Achilles
17,092
3,694
0
3,970
19,478
22,012
544
9,183
10,116
0
43,306
W
Ao Kuang
Myrmidden
Ao Kuang
11,987
2,689
0
3,298
15,630
11,905
644
8,312
6,568
26,529
0
W
Izanami
19,910
15,945
1,650
6,057
11,951
4,941
4,443
6,244
4,957
0
78,047
L
Aphrodite
Sweetanator
Aphrodite
5,391
679
3,805
4,726
11,579
5,572
30
3,475
8,042
31,934
0
L
8,958
3,191
0
1,148
20,464
17,130
16
6,526
13,632
0
24,998
W
Jing Wei
blast u out
Jing Wei
9,722
7,700
0
1,809
11,243
5,259
1,670
6,728
4,515
0
55,553

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,219
Gold Earned
51,567
376
Minions Killed
316
11
Camps Cleared
6
1,465,987
Distance Traveled
1,349,540
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
10,775
673
21
1
1
246,446
2
L
Janus
10,436
652
112
7
1
315,884
5
L
Gilgamesh
9,654
603
35
2
0
268,182
0
L
Persephone
11,192
700
77
5
0
256,765
1
W
Achilles
11,308
707
50
3
2
335,459
0
W
Ao Kuang
13,820
864
30
2
3
324,361
4
W
Izanami
14,523
908
143
9
4
284,950
1
L
Aphrodite
9,967
623
61
4
3
262,640
0
L
Bellona
10,318
645
31
2
2
246,069
0
W
Jing Wei
11,793
737
132
8
1
274,771
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role