Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Pawelczakk
Sol
Level 46
God Stats
6W - 4L
1,489 SR
Queue Stats
228W - 203L
1,465 Elo+
Solo
Rama
Rama
RacL_Aite
Rama
Level 103
God Stats
3W - 2L
1,513 SR
Queue Stats
189W - 203L
1,451 Elo+
Party 1
Neith
Neith
Racl_Zoldy
Neith
Level 75
God Stats
21W - 16L
1,581 SR
Queue Stats
127W - 143L
1,442 Elo+
Party 1
Bellona
Bellona
mika_HD2003
Bellona
Level 49
God Stats
97W - 52L
1,714 SR
Queue Stats
364W - 378L
1,513 Elo+
Solo
Team Averages
Level 75
1,559 SR
1,474 Elo+

VS

Team Averages
Level 91
1,456 SR
1,420 Elo+
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
Blood An6el
Terra
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 14L
1,205 Elo+
Solo
Heimdallr
Heimdallr
Eleenius
Heimdallr
Level 122
God Stats
0W - 1L
1,538 SR
Queue Stats
96W - 90L
1,525 Elo+
Solo
Tiamat
Tiamat
Gyinbleid
Tiamat
Level 128
God Stats
11W - 16L
1,480 SR
Queue Stats
295W - 318L
1,411 Elo+
Solo
Set
Set
L4st_NoLxve
Set
Level 46
God Stats
0W - 4L
1,261 SR
Queue Stats
162W - 148L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
9
1 / 0 / 5
5,740
574
2,831
4,705
2,166
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
3 / 0 / 0
6,883
688
3,236
5,016
1,575
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Rama
11
1 / 0 / 0
6,350
635
1,339
7,201
2,383
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Neith
11
4 / 0 / 3
6,730
673
3,975
2,968
924
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bellona
mika_HD2003
Bellona
11
3 / 0 / 5
6,322
632
3,304
5,831
2,820
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
8
0 / 2 / 0
4,694
469
3,935
5,041
1,916
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

6
0 / 3 / 0
4,103
410
1,235
4,980
1,560
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Shoes

Shoes

+6%
Movement Speed

Heimdallr
Eleenius
Heimdallr
7
0 / 2 / 0
4,222
422
2,112
5,671
1,507
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Boots

Boots

+6%
Movement Speed

Tiamat
Gyinbleid
Tiamat
11
0 / 2 / 0
5,651
565
2,332
4,213
2,188
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

9
0 / 3 / 0
5,165
517
830
5,864
1,609
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
0
12
Kills
0
0
Deaths
12
13
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
1
0
5
3.5
L
Morgan Le Fay
 
Morgan Le Fay
0
2
0
0
L
0
3
0
0
L
Heimdallr
Eleenius
Heimdallr
0
2
0
0
L
Tiamat
Gyinbleid
Tiamat
0
2
0
0
L
0
3
0
0
W
3
0
0
3
W
Rama
1
0
0
1
W
Neith
4
0
3
5.5
W
Bellona
mika_HD2003
Bellona
3
0
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,685
Damage
10,444
25,721
Taken
25,769
9,868
Mitigated
8,780
10,867
Healing
4,869
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
2,831
728
0
2,304
4,705
2,166
253
1,124
3,581
13,218
0
L
Morgan Le Fay
 
Morgan Le Fay
3,935
589
0
1,828
5,041
1,916
0
915
4,126
22,345
0
L
1,235
779
56
190
4,980
1,560
0
1,322
3,658
11,305
1,404
L
Heimdallr
Eleenius
Heimdallr
2,112
1,145
0
880
5,671
1,507
0
1,344
4,327
0
16,041
L
Tiamat
Gyinbleid
Tiamat
2,332
51
0
1,564
4,213
2,188
0
2,271
1,942
34,361
0
L
830
124
0
351
5,864
1,609
0
215
5,649
0
26,489
W
3,236
949
0
2,668
5,016
1,575
1,490
1,415
3,601
40,569
0
W
Rama
1,339
878
0
3,719
7,201
2,383
773
3,440
3,761
0
38,714
W
Neith
3,975
2,595
0
1,566
2,968
924
264
393
2,575
0
39,615
W
Bellona
mika_HD2003
Bellona
3,304
1,592
0
610
5,831
2,820
0
918
4,913
0
36,188

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,025
Gold Earned
23,835
355
Minions Killed
230
0
Camps Cleared
0
963,482
Distance Traveled
878,979
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
5,740
574
24
2
0
215,136
1
L
Morgan Le Fay
4,694
469
41
4
0
142,314
0
L
Terra
4,103
410
33
3
0
166,202
0
L
Heimdallr
4,222
422
22
2
0
161,254
2
L
Tiamat
5,651
565
75
8
0
197,624
1
L
Set
5,165
517
59
6
0
211,585
1
W
Sol
6,883
688
95
10
0
190,486
3
W
Rama
6,350
635
85
9
0
155,514
0
W
Neith
6,730
673
79
8
0
178,309
0
W
Bellona
6,322
632
72
7
0
224,037
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role