Player Matchup

Raijin
Raijin
Platinum I
DMiaN-
Raijin
Platinum I
Level 147
God Stats
12W - 20L
1,551 SR
Queue Stats
822W - 822L
1,774 MMR
Solo
Chiron
Chiron
Gold II
MC_S0teuse
Chiron
Gold II
Level 109
God Stats
6W - 8L
1,632 SR
Queue Stats
220W - 208L
1,695 MMR
Solo
Arachne
Arachne
Gold II
Orkichrist
Arachne
Gold II
Level 99
God Stats
25W - 9L
1,912 SR
Queue Stats
238W - 242L
1,576 MMR
Solo
Sun Wukong
Sun Wukong
Platinum V
bananenpizaa
Sun Wukong
Platinum V
Level 156
God Stats
7W - 6L
1,608 SR
Queue Stats
96W - 86L
1,741 MMR
Solo
Sylvanus
Sylvanus
Gold I
jukimura
Sylvanus
Gold I
Level 103
God Stats
15W - 12L
1,826 SR
Queue Stats
338W - 349L
1,714 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 123
1,706 SR
1,700 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 101
1,484 SR
1,578 MMR
Nemesis
Nemesis
Platinum II
 
Nemesis
Platinum II
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ullr
Ullr
Diamond V
 
Ullr
Diamond V
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Horus
Horus
Gold V
NotoriousG1993
Horus
Gold V
Level 126
God Stats
5W - 0L
1,502 SR
Queue Stats
150W - 145L
1,567 MMR
Solo
Tyr
Tyr
Gold I
TypischPablo
Tyr
Gold I
Level 104
God Stats
1W - 3L
1,393 SR
Queue Stats
68W - 67L
1,680 MMR
Solo
Agni
Agni
Platinum V
inmortela
Agni
Platinum V
Level 103
God Stats
23W - 22L
1,524 SR
Queue Stats
307W - 315L
1,642 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
DMiaN-
Raijin
19
3 / 4 / 2
11,801
536
11,283
13,870
5,574
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chiron
MC_S0teuse
Chiron
19
2 / 3 / 1
11,265
512
5,146
12,104
4,255
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Arachne
Orkichrist
Arachne
20
6 / 3 / 5
12,049
548
14,999
18,246
7,996
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sun Wukong
bananenpizaa
Sun Wukong
19
5 / 1 / 4
12,471
567
15,696
19,991
21,513
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Sylvanus
jukimura
Sylvanus
12
0 / 3 / 2
8,396
382
6,604
10,153
7,857
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
SetAnhurAthenaGilgameshTiamat

VS

Bans
PersephoneSobekJanusGebScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
19
7 / 2 / 7
12,176
553
12,540
15,715
7,907
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ullr
 
Ullr
19
2 / 3 / 4
11,978
544
7,732
15,022
6,498
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
3 / 2 / 5
10,872
494
6,089
16,942
17,347
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

19
0 / 5 / 1
11,950
543
13,036
19,312
22,155
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Agni
18
2 / 4 / 4
11,478
522
9,663
10,926
4,472
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
35
16
Kills
14
14
Deaths
16
14
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
7
2
7
5.25
W
Ullr
 
Ullr
2
3
4
1.33
L
Raijin
DMiaN-
Raijin
3
4
2
1
L
Chiron
MC_S0teuse
Chiron
2
3
1
0.83
W
3
2
5
2.75
L
Arachne
Orkichrist
Arachne
6
3
5
2.83
W
0
5
1
0.1
L
Sun Wukong
bananenpizaa
Sun Wukong
5
1
4
7
W
Agni
2
4
4
1
L
Sylvanus
jukimura
Sylvanus
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,728
Damage
49,060
74,364
Taken
77,917
47,195
Mitigated
58,379
29,255
Healing
21,502
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
12,540
6,769
0
1,994
15,715
7,907
458
3,162
12,553
0
102,805
W
Ullr
 
Ullr
7,732
2,411
0
1,936
15,022
6,498
720
1,993
13,029
0
121,475
L
Raijin
DMiaN-
Raijin
11,283
962
134
3,759
13,870
5,574
104
3,817
10,053
101,210
0
L
Chiron
MC_S0teuse
Chiron
5,146
2,584
507
4,982
12,104
4,255
0
0
12,104
0
90,539
W
6,089
2,941
1,436
5,491
16,942
17,347
436
5,179
11,763
0
22,717
L
Arachne
Orkichrist
Arachne
14,999
9,973
0
6,357
18,246
7,996
756
2,569
15,677
0
87,715
W
13,036
1,470
0
7,174
19,312
22,155
345
1,378
17,934
0
97,504
L
Sun Wukong
bananenpizaa
Sun Wukong
15,696
3,871
0
7,393
19,991
21,513
96
2,298
17,693
0
88,460
W
Agni
9,663
526
345
3,126
10,926
4,472
150
6,175
4,751
83,112
0
L
Sylvanus
jukimura
Sylvanus
6,604
892
1,746
4,377
10,153
7,857
0
979
9,174
21,722
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,982
Gold Earned
58,454
716
Minions Killed
756
0
Camps Cleared
0
1,991,764
Distance Traveled
2,055,905
32
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
12,176
553
163
7
0
453,211
2
W
Ullr
11,978
544
196
9
0
382,548
4
L
Raijin
11,801
536
189
9
0
387,626
8
L
Chiron
11,265
512
170
8
0
397,785
7
W
Horus
10,872
494
30
1
0
438,852
7
L
Arachne
12,049
548
126
6
0
450,323
6
W
Tyr
11,950
543
189
9
0
382,171
4
L
Sun Wukong
12,471
567
198
9
0
466,107
8
W
Agni
11,478
522
178
8
0
399,123
4
L
Sylvanus
8,396
382
33
2
0
289,923
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role