Player Matchup

Loki
Loki
BeyondTheFroot
Loki
Level 22
God Stats
2W - 3L
1,216 SR
Queue Stats
365W - 355L
1,428 Elo+
Party 2
Yemoja
Yemoja
Fenrellen
Yemoja
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,500 Elo+
Party 4
Thor
Thor
JoshTheRastaTTV
Thor
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 16L
1,500 Elo+
Party 4
Ravana
Ravana
KormitTheFrog
Ravana
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
199W - 184L
1,591 Elo+
Party 4
Tiamat
Tiamat
Rezurecct
Tiamat
Level 13
God Stats
0W - 3L
1,216 SR
Queue Stats
192W - 169L
1,424 Elo+
Party 2
Team Averages
Level 11
1,386 SR
1,489 Elo+

VS

Team Averages
Level 28
1,389 SR
1,414 Elo+
Medusa
Medusa
Angushunter5
Medusa
Level 28
God Stats
56W - 72L
1,390 SR
Queue Stats
108W - 191L
1,328 Elo+
Solo
Tiamat
Tiamat
HHfrosty
Tiamat
Level 29
God Stats
11W - 14L
1,438 SR
Queue Stats
39W - 51L
1,399 Elo+
Party 1
Cthulhu
Cthulhu
IAMBARIPLAYER
Cthulhu
Level 8
God Stats
6W - 4L
1,510 SR
Queue Stats
8W - 9L
1,426 Elo+
Party 3
Hel
Hel
MADDDN3SSS
Hel
Level 45
God Stats
1W - 1L
1,300 SR
Queue Stats
7W - 7L
1,495 Elo+
Party 3
King Arthur
King Arthur
drewtyh
King Arthur
Level 29
God Stats
19W - 22L
1,309 SR
Queue Stats
28W - 29L
1,421 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 5 / 7
10,949
995
9,056
10,664
4,497
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Yemoja
Fenrellen
Yemoja
17
2 / 6 / 11
10,931
994
10,348
14,449
15,020
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

16
1 / 11 / 7
9,855
896
8,197
20,712
14,885
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

17
7 / 10 / 7
11,182
1,017
17,215
20,913
10,006
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Tiamat
Rezurecct
Tiamat
16
1 / 2 / 11
10,123
920
13,429
9,277
6,182
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Team 1 Tickets

66

VS

Team 2 Tickets

255

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
18
3 / 2 / 16
11,113
1,010
11,511
12,058
5,203
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Tiamat
HHfrosty
Tiamat
19
15 / 0 / 14
13,589
1,235
16,580
5,878
7,373
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cthulhu
19
3 / 7 / 23
11,312
1,028
13,656
21,531
19,581
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

17
1 / 5 / 16
10,410
946
8,697
11,445
4,327
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
drewtyh
King Arthur
18
12 / 1 / 15
13,527
1,230
17,814
14,624
11,183
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
118
15
Kills
34
34
Deaths
15
43
Assists
84
Player
Kills
Deaths
Assists
KDA
W
Medusa
3
2
16
5.5
L
4
5
7
1.5
L
Yemoja
Fenrellen
Yemoja
2
6
11
1.25
W
Tiamat
HHfrosty
Tiamat
15
0
14
22
W
Cthulhu
3
7
23
2.07
L
1
11
7
0.41
L
7
10
7
1.05
W
1
5
16
1.8
L
Tiamat
Rezurecct
Tiamat
1
2
11
3.25
W
King Arthur
drewtyh
King Arthur
12
1
15
19.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,245
Damage
68,258
76,015
Taken
65,536
50,590
Mitigated
47,667
9,808
Healing
26,863
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
11,511
4,895
1,553
2,535
12,058
5,203
0
2,975
8,880
0
27,007
L
9,056
2,330
0
633
10,664
4,497
0
3,895
6,769
0
25,955
L
Yemoja
Fenrellen
Yemoja
10,348
1,672
3,664
1,665
14,449
15,020
0
8,371
6,078
28,296
0
W
Tiamat
HHfrosty
Tiamat
16,580
1,934
0
2,262
5,878
7,373
0
2,055
3,702
33,639
0
W
Cthulhu
13,656
1,224
895
1,202
21,531
19,581
0
7,397
13,742
29,933
0
L
8,197
1,863
231
724
20,712
14,885
0
10,937
9,775
0
18,550
L
17,215
5,500
0
1,044
20,913
10,006
0
11,269
9,644
0
35,555
W
8,697
975
10,657
4,456
11,445
4,327
0
3,280
7,999
15,695
0
L
Tiamat
Rezurecct
Tiamat
13,429
1,068
0
1,847
9,277
6,182
0
4,461
4,816
22,480
0
W
King Arthur
drewtyh
King Arthur
17,814
1,352
0
3,303
14,624
11,183
0
6,850
7,078
0
36,268

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,040
Gold Earned
59,951
159
Minions Killed
192
4
Camps Cleared
7
930,518
Distance Traveled
1,036,141
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
11,113
1,010
29
3
5
191,785
0
L
Loki
10,949
995
38
3
2
222,606
0
L
Yemoja
10,931
994
33
3
0
189,697
0
W
Tiamat
13,589
1,235
44
4
1
225,406
0
W
Cthulhu
11,312
1,028
53
5
1
205,797
2
L
Thor
9,855
896
24
2
0
136,371
0
L
Ravana
11,182
1,017
41
4
2
186,729
0
W
Hel
10,410
946
18
2
0
190,677
0
L
Tiamat
10,123
920
23
2
0
195,115
0
W
King Arthur
13,527
1,230
48
4
0
222,476
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role