Player Matchup

Bellona
Bellona
Bewitched Wolf
Bellona
Level 25
God Stats
20W - 23L
1,270 SR
Queue Stats
47W - 60L
1,229 Elo+
Party 2
Ra
Ra
Jacob Keys5
Ra
Level 6
God Stats
0W - 4L
1,210 SR
Queue Stats
8W - 11L
1,083 Elo+
Party 2
Tyr
Tyr
cho1234c
Tyr
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,013 Elo+
Party 1
Merlin
Merlin
doomguy1998
Merlin
Level 18
God Stats
24W - 28L
1,291 SR
Queue Stats
37W - 44L
1,222 Elo+
Party 2
Eset
Eset
winter1928
Eset
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,013 Elo+
Party 1
Team Averages
Level 11
1,354 SR
1,112 Elo+

VS

Team Averages
Level 19
1,379 SR
1,345 Elo+
Arachne
Arachne
 
Arachne
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Anhur
Anhur
PainedUnicorn54
Anhur
Level 14
God Stats
4W - 6L
1,360 SR
Queue Stats
29W - 46L
1,264 Elo+
Solo
Zeus
Zeus
crackheadmadi-cr
Zeus
Level 18
God Stats
4W - 9L
1,127 SR
Queue Stats
31W - 53L
1,326 Elo+
Party 3
Tyr
Tyr
dustinsouls
Tyr
Level 7
God Stats
2W - 0L
1,500 SR
Queue Stats
44W - 39L
1,250 Elo+
Solo
Loki
Loki
johnnyzoo11s
Loki
Level 14
God Stats
8W - 6L
1,409 SR
Queue Stats
42W - 45L
1,385 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 4 / 0
5,059
460
4,497
7,904
4,633
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
1 / 5 / 1
5,231
476
2,015
6,442
1,797
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

4
0 / 7 / 0
4,058
369
627
6,194
1,957
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Merlin
8
1 / 4 / 0
5,318
483
3,276
3,943
998
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

4
0 / 8 / 0
4,082
371
513
5,145
742
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
9
8 / 1 / 3
6,371
579
5,670
6,815
2,720
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

12
8 / 0 / 4
7,327
666
3,879
5,757
1,692
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

11
6 / 1 / 7
6,528
593
4,507
4,585
1,513
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
2 / 0 / 1
5,953
541
1,459
4,457
1,925
Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

9
2 / 2 / 4
5,949
541
2,745
2,848
689
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
45
3
Kills
26
28
Deaths
4
1
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
8
1
3
9.5
L
1
4
0
0.25
L
1
5
1
0.3
W
8
0
4
10
L
0
7
0
0
W
6
1
7
9.5
L
Merlin
1
4
0
0.25
W
2
0
1
2.5
W
2
2
4
2
L
0
8
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,928
Damage
18,260
29,628
Taken
24,462
10,127
Mitigated
8,539
3,556
Healing
6,596
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
5,670
3,917
0
2,077
6,815
2,720
0
562
6,253
0
28,051
L
4,497
2,830
0
1,410
7,904
4,633
0
113
7,791
0
24,254
L
2,015
1,055
304
1,414
6,442
1,797
0
0
6,442
20,633
3,289
W
3,879
2,516
0
3,227
5,757
1,692
841
1,678
4,079
0
30,604
L
627
235
0
57
6,194
1,957
46
2,140
4,054
0
3,512
W
4,507
1,027
0
1,004
4,585
1,513
823
2,932
1,653
26,306
0
L
Merlin
3,276
37
0
250
3,943
998
656
1,132
2,811
24,981
0
W
1,459
570
0
288
4,457
1,925
0
130
4,327
0
19,894
W
2,745
1,012
0
0
2,848
689
346
289
2,559
0
15,952
L
513
318
0
121
5,145
742
70
1,122
4,023
3,146
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,748
Gold Earned
32,128
163
Minions Killed
235
0
Camps Cleared
0
966,093
Distance Traveled
957,719
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
6,371
579
47
4
0
246,087
0
L
Bellona
5,059
460
50
5
0
190,629
0
L
Ra
5,231
476
40
4
0
174,859
0
W
Anhur
7,327
666
61
6
0
171,161
1
L
Tyr
4,058
369
10
1
0
223,762
1
W
Zeus
6,528
593
51
5
0
181,776
1
L
Merlin
5,318
483
51
5
0
167,498
3
W
Tyr
5,953
541
37
3
0
179,757
0
W
Loki
5,949
541
39
4
0
178,938
0
L
Eset
4,082
371
12
1
0
209,345
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role