Player Matchup

Ares
Ares
 
Ares
Level 33
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Olorun
Olorun
BrutalBear123
Olorun
Level 2
God Stats
0W - 3L
1,500 SR
Queue Stats
47W - 68L
1,230 Elo+
Party 2
Skadi
Skadi
LastManStandin1
Skadi
Level 87
God Stats
4W - 4L
1,946 SR
Queue Stats
341W - 394L
1,410 Elo+
Party 2
Loki
Loki
PYRAMIDSVAPOR
Loki
Level 27
God Stats
14W - 19L
1,473 SR
Queue Stats
636W - 652L
1,493 Elo+
Party 1
Guan Yu
Guan Yu
XThreeNuzzle
Guan Yu
Level 31
God Stats
16W - 10L
1,689 SR
Queue Stats
256W - 306L
1,480 Elo+
Party 1
Team Averages
Level 36
1,622 SR
1,423 Elo+

VS

Team Averages
Level 12
1,495 SR
1,386 Elo+
Morgan Le Fay
Morgan Le Fay
Glastviaa
Morgan Le Fay
Level 28
God Stats
5W - 6L
1,627 SR
Queue Stats
126W - 98L
1,599 Elo+
Solo
Zeus
Zeus
RaydenRaqueL
Zeus
Level 5
God Stats
2W - 7L
1,220 SR
Queue Stats
4W - 7L
1,335 Elo+
Solo
Neith
Neith
ZzwixerzZ
Neith
Level 17
God Stats
31W - 33L
1,628 SR
Queue Stats
260W - 280L
1,579 Elo+
Solo
Jormungandr
Jormungandr
diavlo4948
Jormungandr
Level 7
God Stats
2W - 1L
1,500 SR
Queue Stats
35W - 35L
1,020 Elo+
Solo
Arachne
Arachne
muzan0
Arachne
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,396 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
14
1 / 6 / 2
9,764
488
4,976
19,874
15,771
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

10
1 / 11 / 0
7,205
360
1,830
13,042
4,277
Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
2 / 6 / 0
8,577
429
8,755
14,431
4,738
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
7 / 3 / 1
10,087
504
8,926
10,238
3,904
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Guan Yu
XThreeNuzzle
Guan Yu
16
1 / 3 / 2
9,818
491
8,455
14,533
15,522
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Glastviaa
Morgan Le Fay
19
11 / 1 / 10
12,082
604
16,236
15,120
6,631
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
5 / 8 / 10
9,826
491
6,355
10,714
3,205
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
ZzwixerzZ
Neith
17
5 / 0 / 9
10,634
532
12,266
12,906
4,825
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jormungandr
diavlo4948
Jormungandr
15
3 / 0 / 8
9,245
462
4,104
11,261
5,028
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Arachne
muzan0
Arachne
15
3 / 4 / 2
9,184
459
7,263
11,621
4,488
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
66
12
Kills
27
29
Deaths
13
5
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Ares
 
Ares
1
6
2
0.33
L
1
11
0
0.09
W
Morgan Le Fay
Glastviaa
Morgan Le Fay
11
1
10
16
L
2
6
0
0.33
L
7
3
1
2.5
W
5
8
10
1.25
L
Guan Yu
XThreeNuzzle
Guan Yu
1
3
2
0.67
W
Neith
ZzwixerzZ
Neith
5
0
9
9.5
W
Jormungandr
diavlo4948
Jormungandr
3
0
8
7
W
Arachne
muzan0
Arachne
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,942
Damage
46,224
72,118
Taken
61,622
44,212
Mitigated
24,177
17,733
Healing
22,517
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
 
Ares
4,976
296
0
2,650
19,874
15,771
0
6,752
13,122
33,804
0
L
1,830
1,296
9
2,118
13,042
4,277
30
7,017
6,025
24,006
0
W
Morgan Le Fay
Glastviaa
Morgan Le Fay
16,236
2,892
0
7,548
15,120
6,631
0
1,651
13,349
82,719
0
L
8,755
3,192
0
3,817
14,431
4,738
0
4,872
9,559
0
55,334
L
8,926
2,719
0
3,670
10,238
3,904
0
3,201
7,037
0
66,798
W
6,355
1,826
0
819
10,714
3,205
687
2,316
8,398
40,098
0
L
Guan Yu
XThreeNuzzle
Guan Yu
8,455
1,342
510
4,959
14,533
15,522
120
5,248
9,285
0
62,307
W
Neith
ZzwixerzZ
Neith
12,266
6,506
558
8,919
12,906
4,825
3,132
1,305
11,511
0
80,979
W
Jormungandr
diavlo4948
Jormungandr
4,104
606
497
1,182
11,261
5,028
519
559
10,702
35,489
0
W
Arachne
muzan0
Arachne
7,263
5,366
0
2,994
11,621
4,488
1,007
975
10,406
0
41,701

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,451
Gold Earned
50,971
452
Minions Killed
443
0
Camps Cleared
0
1,671,317
Distance Traveled
1,772,771
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
9,764
488
52
3
0
311,377
2
L
Olorun
7,205
360
44
2
0
246,395
5
W
Morgan Le Fay
12,082
604
148
7
0
401,875
0
L
Skadi
8,577
429
93
5
0
353,287
0
L
Loki
10,087
504
129
6
0
426,559
3
W
Zeus
9,826
491
75
4
0
327,340
4
L
Guan Yu
9,818
491
134
7
0
333,699
3
W
Neith
10,634
532
124
6
0
356,867
5
W
Jormungandr
9,245
462
38
2
0
334,327
1
W
Arachne
9,184
459
58
3
0
352,362
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role