Player Matchup

Loki
Loki
Silver V
 
Loki
Silver V
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anubis
Anubis
Bronze III
Venghaus
Anubis
Bronze III
Level 54
God Stats
29W - 28L
1,418 SR
Queue Stats
358W - 371L
154 MMR
Solo
Cabrakan
Cabrakan
Silver I
ZhangFan000
Cabrakan
Silver I
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
88W - 97L
1,372 MMR
Solo
Heimdallr
Heimdallr
Bronze III
iBloosh
Heimdallr
Bronze III
Level 89
God Stats
0W - 3L
1,500 SR
Queue Stats
164W - 152L
1,373 MMR
Party 1
Nu Wa
Nu Wa
Bronze IV
iStoink
Nu Wa
Bronze IV
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
150W - 131L
1,373 MMR
Party 1
Team Averages
Bronze I
Bronze I
Average Tier
Level 105
1,484 SR
1,154 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 102
1,519 SR
999 MMR
Tyr
Tyr
Gold V
 
Tyr
Gold V
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Silver III
M16ANDPREGANT
Izanami
Silver III
Level 101
God Stats
41W - 24L
1,610 SR
Queue Stats
224W - 237L
847 MMR
Solo
Tiamat
Tiamat
Silver III
StewDew
Tiamat
Silver III
Level 86
God Stats
8W - 12L
1,415 SR
Queue Stats
535W - 551L
928 MMR
Solo
Bacchus
Bacchus
Gold IV
dolodolo
Bacchus
Gold IV
Level 115
God Stats
13W - 7L
1,661 SR
Queue Stats
24W - 24L
1,401 MMR
Solo
Tsukuyomi
Tsukuyomi
Bronze I
supremeBeanr
Tsukuyomi
Bronze I
Level 66
God Stats
5W - 4L
1,408 SR
Queue Stats
63W - 86L
320 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
14
2 / 5 / 2
8,342
439
5,348
11,516
3,910
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anubis
Venghaus
Anubis
13
0 / 6 / 2
7,879
415
6,011
11,043
5,196
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cabrakan
ZhangFan000
Cabrakan
14
4 / 3 / 1
9,145
481
7,271
15,656
11,735
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Heimdallr
iBloosh
Heimdallr
15
0 / 4 / 2
8,696
458
2,317
10,607
3,868
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nu Wa
iStoink
Nu Wa
15
2 / 6 / 4
9,066
477
10,124
10,577
3,471
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
GilgameshJanusAthenaApolloDanzaburou

VS

Bans
SolAresCupidKing ArthurHercules
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
18
5 / 2 / 7
11,357
598
13,636
18,391
13,687
Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Izanami
19
8 / 1 / 3
12,254
645
10,420
13,509
5,258
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Tiamat
StewDew
Tiamat
15
4 / 3 / 4
10,003
526
5,941
10,137
4,451
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bacchus
dolodolo
Bacchus
14
5 / 1 / 6
9,803
516
7,864
11,617
11,420
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tsukuyomi
supremeBeanr
Tsukuyomi
16
2 / 2 / 7
10,363
545
5,951
10,237
3,608
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
51
8
Kills
24
24
Deaths
9
11
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
2
5
2
0.6
W
Tyr
 
Tyr
5
2
7
4.25
W
Izanami
8
1
3
9.5
W
Tiamat
StewDew
Tiamat
4
3
4
2
L
Anubis
Venghaus
Anubis
0
6
2
0.17
L
Cabrakan
ZhangFan000
Cabrakan
4
3
1
1.5
W
Bacchus
dolodolo
Bacchus
5
1
6
8
L
Heimdallr
iBloosh
Heimdallr
0
4
2
0.25
L
Nu Wa
iStoink
Nu Wa
2
6
4
0.67
W
Tsukuyomi
supremeBeanr
Tsukuyomi
2
2
7
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,071
Damage
43,812
59,399
Taken
63,891
28,180
Mitigated
38,424
13,696
Healing
23,648
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
5,348
1,242
0
581
11,516
3,910
0
2,001
9,515
0
54,286
W
Tyr
 
Tyr
13,636
2,412
0
8,444
18,391
13,687
1,094
7,136
11,255
0
70,271
W
Izanami
10,420
6,748
0
7,539
13,509
5,258
3,075
4,760
8,749
0
120,199
W
Tiamat
StewDew
Tiamat
5,941
661
0
3,086
10,137
4,451
301
5,434
4,703
59,898
0
L
Anubis
Venghaus
Anubis
6,011
406
0
2,885
11,043
5,196
0
1,936
9,107
50,266
0
L
Cabrakan
ZhangFan000
Cabrakan
7,271
1,049
0
5,005
15,656
11,735
0
3,335
12,321
36,421
0
W
Bacchus
dolodolo
Bacchus
7,864
910
867
2,803
11,617
11,420
478
4,267
7,350
24,790
0
L
Heimdallr
iBloosh
Heimdallr
2,317
1,244
0
3,214
10,607
3,868
0
2,450
8,157
0
55,520
L
Nu Wa
iStoink
Nu Wa
10,124
1,513
0
2,011
10,577
3,471
0
4,083
6,494
58,500
0
W
Tsukuyomi
supremeBeanr
Tsukuyomi
5,951
1,620
0
909
10,237
3,608
262
3,470
6,767
0
75,710

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,128
Gold Earned
53,780
489
Minions Killed
612
0
Camps Cleared
0
1,587,194
Distance Traveled
1,883,618
26
Wards Purchased
33
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
8,342
439
103
5
0
342,167
6
W
Tyr
11,357
598
124
7
0
356,082
4
W
Izanami
12,254
645
198
10
0
335,796
5
W
Tiamat
10,003
526
119
6
0
365,855
7
L
Anubis
7,879
415
95
5
0
286,464
4
L
Cabrakan
9,145
481
72
4
0
320,955
5
W
Bacchus
9,803
516
27
1
0
411,630
11
L
Heimdallr
8,696
458
110
6
0
329,931
5
L
Nu Wa
9,066
477
109
6
0
307,677
6
W
Tsukuyomi
10,363
545
144
8
0
414,255
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role