Player Matchup

Ymir
Ymir
Fantazer666
Ymir
Level 6
God Stats
4W - 2L
1,425 SR
Queue Stats
6W - 6L
1,325 Elo+
Party 1
Susano
Susano
JombaaRaka
Susano
Level 11
God Stats
2W - 1L
1,303 SR
Queue Stats
6W - 7L
1,298 Elo+
Party 1
Bakasura
Bakasura
LeiLLi
Bakasura
Level 24
God Stats
9W - 5L
1,580 SR
Queue Stats
68W - 89L
1,294 Elo+
Party 3
Artemis
Artemis
MoldyCoffee
Artemis
Level 9
God Stats
3W - 0L
1,500 SR
Queue Stats
114W - 97L
1,697 Elo+
Solo
Ra
Ra
love647shadow
Ra
Level 23
God Stats
2W - 3L
1,500 SR
Queue Stats
26W - 33L
1,245 Elo+
Party 3
Team Averages
Level 15
1,461 SR
1,372 Elo+

VS

Team Averages
Level 17
1,639 SR
1,479 Elo+
Bacchus
Bacchus
Shamwil_7
Bacchus
Level 29
God Stats
3W - 2L
1,770 SR
Queue Stats
138W - 157L
1,321 Elo+
Party 2
Odin
Odin
Zipfelstürmer
Odin
Level 8
God Stats
21W - 19L
1,630 SR
Queue Stats
42W - 42L
1,668 Elo+
Solo
Jing Wei
Jing Wei
afblueo
Jing Wei
Level 19
God Stats
0W - 2L
1,279 SR
Queue Stats
30W - 37L
1,353 Elo+
Party 2
Nu Wa
Nu Wa
d8v9
Nu Wa
Level 26
God Stats
10W - 3L
2,017 SR
Queue Stats
105W - 85L
1,554 Elo+
Solo
Thor
Thor
Хрустогрыз
Thor
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 0 / 8
7,563
540
4,523
8,333
5,665
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Susano
JombaaRaka
Susano
10
0 / 2 / 4
6,111
437
3,707
8,930
2,767
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Bakasura
LeiLLi
Bakasura
12
0 / 1 / 1
6,242
446
1,328
8,494
5,762
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Artemis
MoldyCoffee
Artemis
16
9 / 0 / 3
9,419
673
12,088
7,496
2,834
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

13
5 / 3 / 3
7,693
550
5,145
8,470
3,058
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Shamwil_7
Bacchus
9
1 / 5 / 0
5,889
421
3,134
9,269
5,300
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
2 / 1 / 0
7,478
534
7,542
7,025
4,961
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jing Wei
afblueo
Jing Wei
11
0 / 5 / 1
6,216
444
2,404
7,774
2,426
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Nu Wa
d8v9
Nu Wa
14
2 / 3 / 1
7,896
564
6,528
5,609
1,859
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

10
1 / 4 / 1
6,202
443
5,490
11,327
3,536
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
9
18
Kills
6
6
Deaths
18
19
Assists
3
Player
Kills
Deaths
Assists
KDA
W
4
0
8
8
W
Susano
JombaaRaka
Susano
0
2
4
1
W
Bakasura
LeiLLi
Bakasura
0
1
1
0.5
W
Artemis
MoldyCoffee
Artemis
9
0
3
10.5
L
Bacchus
Shamwil_7
Bacchus
1
5
0
0.2
L
2
1
0
2
L
Jing Wei
afblueo
Jing Wei
0
5
1
0.1
L
Nu Wa
d8v9
Nu Wa
2
3
1
0.83
W
5
3
3
2.17
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,791
Damage
25,098
41,723
Taken
41,004
20,086
Mitigated
18,082
14,626
Healing
6,679
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,523
1,137
0
2,253
8,333
5,665
60
1,777
6,556
14,796
0
W
Susano
JombaaRaka
Susano
3,707
870
0
1,897
8,930
2,767
0
1,594
7,336
0
30,047
W
Bakasura
LeiLLi
Bakasura
1,328
948
0
2,849
8,494
5,762
264
170
8,324
0
20,043
W
Artemis
MoldyCoffee
Artemis
12,088
7,085
0
4,566
7,496
2,834
184
1,945
5,551
0
74,261
L
Bacchus
Shamwil_7
Bacchus
3,134
342
0
1,816
9,269
5,300
0
1,699
7,570
12,406
0
L
7,542
1,688
0
250
7,025
4,961
0
1,813
4,832
187
47,328
L
Jing Wei
afblueo
Jing Wei
2,404
1,555
0
330
7,774
2,426
0
1,664
6,110
0
29,262
L
Nu Wa
d8v9
Nu Wa
6,528
1,928
0
1,249
5,609
1,859
1,185
1,825
3,784
62,701
0
W
5,145
508
412
2,649
8,470
3,058
500
4,320
4,150
45,489
0
L
5,490
1,095
0
3,034
11,327
3,536
42
2,667
8,660
0
31,005

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,028
Gold Earned
33,681
376
Minions Killed
357
0
Camps Cleared
0
1,372,417
Distance Traveled
1,256,764
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
7,563
540
18
1
0
272,849
2
W
Susano
6,111
437
60
4
0
291,390
2
W
Bakasura
6,242
446
82
6
0
291,299
4
W
Artemis
9,419
673
135
10
0
250,961
0
L
Bacchus
5,889
421
16
1
0
277,165
0
L
Odin
7,478
534
95
7
0
238,468
0
L
Jing Wei
6,216
444
73
5
0
261,045
0
L
Nu Wa
7,896
564
109
8
0
232,068
5
W
Ra
7,693
550
81
6
0
265,918
1
L
Thor
6,202
443
64
5
0
248,018
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role