Player Matchup

Izanami
Izanami
Bulllrock
Izanami
Level 22
God Stats
39W - 33L
1,454 SR
Queue Stats
195W - 197L
1,407 Elo+
Solo
Guan Yu
Guan Yu
RJDank
Guan Yu
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 12L
1,435 Elo+
Party 2
Arachne
Arachne
ejboss2
Arachne
Level 7
God Stats
2W - 2L
1,461 SR
Queue Stats
20W - 17L
1,350 Elo+
Party 2
Aphrodite
Aphrodite
kittenish
Aphrodite
Level 29
God Stats
2W - 3L
1,445 SR
Queue Stats
42W - 45L
1,433 Elo+
Solo
Terra
Terra
smiteSADKEK
Terra
Level 5
God Stats
2W - 0L
1,686 SR
Queue Stats
11W - 11L
1,279 Elo+
Party 2
Team Averages
Level 14
1,509 SR
1,381 Elo+

VS

Team Averages
Level 28
1,568 SR
1,449 Elo+
King Arthur
King Arthur
BlackJack194503
King Arthur
Level 21
God Stats
0W - 1L
1,839 SR
Queue Stats
102W - 66L
1,673 Elo+
Party 3
Hachiman
Hachiman
ClrBPyro
Hachiman
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 9L
1,321 Elo+
Party 1
Ymir
Ymir
Cryostare
Ymir
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 11L
1,321 Elo+
Party 1
Fenrir
Fenrir
MattSmith
Fenrir
Level 69
God Stats
0W - 3L
1,500 SR
Queue Stats
16W - 22L
1,428 Elo+
Party 1
Merlin
Merlin
Strm Caesar
Merlin
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
26W - 22L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Bulllrock
Izanami
18
11 / 2 / 11
12,435
565
17,319
11,615
4,912
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Guan Yu
RJDank
Guan Yu
17
8 / 7 / 13
11,697
532
12,479
22,195
24,511
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Arachne
ejboss2
Arachne
17
4 / 4 / 13
11,459
521
12,386
18,684
8,988
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Aphrodite
kittenish
Aphrodite
17
6 / 4 / 13
12,343
561
13,835
17,927
9,487
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
4 / 4 / 21
12,080
549
9,980
22,547
24,528
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BlackJack194503
King Arthur
17
7 / 4 / 4
11,226
510
19,145
21,438
17,754
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mace

Mace

+10
Physical Power

Hachiman
ClrBPyro
Hachiman
13
0 / 7 / 8
8,637
393
9,004
14,016
5,301
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ymir
13
1 / 9 / 4
8,143
370
5,606
18,660
9,488
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Fenrir
MattSmith
Fenrir
16
10 / 8 / 3
11,050
502
12,965
20,702
12,211
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Merlin
14
2 / 7 / 7
9,509
432
12,124
11,240
4,074
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

104
Kill Participation
46
33
Kills
20
21
Deaths
35
71
Assists
26
Player
Kills
Deaths
Assists
KDA
L
King Arthur
BlackJack194503
King Arthur
7
4
4
2.25
W
Izanami
Bulllrock
Izanami
11
2
11
8.25
L
Hachiman
ClrBPyro
Hachiman
0
7
8
0.57
L
Ymir
1
9
4
0.33
L
Fenrir
MattSmith
Fenrir
10
8
3
1.44
W
Guan Yu
RJDank
Guan Yu
8
7
13
2.07
L
Merlin
2
7
7
0.79
W
Arachne
ejboss2
Arachne
4
4
13
2.63
W
Aphrodite
kittenish
Aphrodite
6
4
13
3.13
W
4
4
21
3.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,999
Damage
58,844
92,968
Taken
86,056
72,426
Mitigated
48,828
41,430
Healing
15,458
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
BlackJack194503
King Arthur
19,145
1,998
0
7,132
21,438
17,754
245
5,734
15,704
6,757
65,295
W
Izanami
Bulllrock
Izanami
17,319
11,811
0
2,002
11,615
4,912
6,107
4,361
7,184
0
76,341
L
Hachiman
ClrBPyro
Hachiman
9,004
5,150
0
2,877
14,016
5,301
658
4,955
9,061
0
36,491
L
Ymir
5,606
522
0
1,036
18,660
9,488
26
4,185
14,475
26,574
0
L
Fenrir
MattSmith
Fenrir
12,965
4,211
0
4,413
20,702
12,211
98
5,594
15,108
0
55,815
W
Guan Yu
RJDank
Guan Yu
12,479
2,662
2,862
4,213
22,195
24,511
331
4,404
17,791
0
48,385
L
Merlin
12,124
1,090
0
0
11,240
4,074
171
3,347
7,893
53,266
0
W
Arachne
ejboss2
Arachne
12,386
9,280
0
2,769
18,684
8,988
917
2,391
16,146
0
83,597
W
Aphrodite
kittenish
Aphrodite
13,835
3,091
9,462
10,990
17,927
9,487
1,787
4,254
13,673
76,199
0
W
9,980
2,035
4,719
4,413
22,547
24,528
402
4,475
17,830
42,799
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,014
Gold Earned
48,565
484
Minions Killed
384
0
Camps Cleared
0
2,095,166
Distance Traveled
1,771,167
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
11,226
510
111
5
0
402,727
3
W
Izanami
12,435
565
130
6
0
377,394
1
L
Hachiman
8,637
393
72
3
0
327,637
4
L
Ymir
8,143
370
34
2
0
333,967
1
L
Fenrir
11,050
502
94
4
0
378,338
0
W
Guan Yu
11,697
532
62
3
0
443,815
0
L
Merlin
9,509
432
73
3
0
328,498
4
W
Arachne
11,459
521
110
5
0
451,889
0
W
Aphrodite
12,343
561
130
6
0
390,286
4
W
Terra
12,080
549
52
2
0
431,782
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role