Player Matchup

Izanami
Izanami
BIG X360II
Izanami
Level 16
God Stats
5W - 4L
1,629 SR
Queue Stats
68W - 61L
1,414 Elo+
Party 1
Set
Set
Dragons Fa11
Set
Level 28
God Stats
5W - 4L
1,496 SR
Queue Stats
152W - 193L
1,400 Elo+
Solo
Neith
Neith
Farazscorpion
Neith
Level 28
God Stats
20W - 19L
1,440 SR
Queue Stats
26W - 38L
1,448 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Sometacos3
Morgan Le Fay
Level 11
God Stats
1W - 2L
1,699 SR
Queue Stats
28W - 23L
1,404 Elo+
Party 1
Scylla
Scylla
skitzthewickid
Scylla
Level 12
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 15L
1,379 Elo+
Solo
Team Averages
Level 19
1,553 SR
1,409 Elo+

VS

Team Averages
Level 21
1,497 SR
1,404 Elo+
Tiamat
Tiamat
HalfEatenDonut0
Tiamat
Level 30
God Stats
18W - 17L
1,473 SR
Queue Stats
46W - 45L
1,389 Elo+
Solo
Loki
Loki
Mielviolet
Loki
Level 21
God Stats
67W - 83L
1,416 SR
Queue Stats
312W - 409L
1,340 Elo+
Solo
Hercules
Hercules
Obey_Clamps
Hercules
Level 29
God Stats
4W - 3L
1,544 SR
Queue Stats
134W - 148L
1,392 Elo+
Solo
Artemis
Artemis
RickDipper345
Artemis
Level 18
God Stats
14W - 8L
1,553 SR
Queue Stats
72W - 55L
1,576 Elo+
Solo
Khepri
Khepri
S4NDMRXM4N
Khepri
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,321 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BIG X360II
Izanami
10
3 / 6 / 2
7,128
548
6,135
10,454
3,127
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

9
0 / 3 / 0
5,266
405
1,743
6,788
2,032
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
1 / 5 / 0
6,190
476
2,909
7,410
2,345
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Morgan Le Fay
Sometacos3
Morgan Le Fay
10
2 / 7 / 3
6,492
499
7,219
8,804
3,192
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 5 / 1
5,593
430
1,323
7,839
2,767
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 0 / 2
8,242
634
7,586
5,311
2,913
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
3 / 0 / 1
7,445
573
1,777
3,610
1,402
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

Hercules
Obey_Clamps
Hercules
12
4 / 1 / 5
7,668
590
6,840
8,363
5,766
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Artemis
13
13 / 1 / 1
8,400
646
9,350
8,521
3,290
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Khepri
S4NDMRXM4N
Khepri
11
2 / 4 / 8
7,077
544
2,819
8,045
4,012
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
43
6
Kills
26
26
Deaths
6
6
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Izanami
BIG X360II
Izanami
3
6
2
0.67
L
0
3
0
0
L
1
5
0
0.2
W
4
0
2
5
W
3
0
1
3.5
W
Hercules
Obey_Clamps
Hercules
4
1
5
6.5
W
Artemis
13
1
1
13.5
W
Khepri
S4NDMRXM4N
Khepri
2
4
8
1.5
L
Morgan Le Fay
Sometacos3
Morgan Le Fay
2
7
3
0.5
L
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,329
Damage
28,372
41,295
Taken
33,850
13,463
Mitigated
17,383
5,272
Healing
11,843
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
BIG X360II
Izanami
6,135
4,442
0
2,201
10,454
3,127
0
2,275
8,179
0
43,653
L
1,743
1,059
0
664
6,788
2,032
0
1,356
5,432
0
19,324
L
2,909
1,373
0
903
7,410
2,345
0
0
7,410
0
25,986
W
7,586
262
99
2,777
5,311
2,913
2,244
676
4,630
47,038
0
W
1,777
417
0
1,721
3,610
1,402
0
0
3,610
0
33,027
W
Hercules
Obey_Clamps
Hercules
6,840
1,444
0
2,300
8,363
5,766
0
655
7,664
0
36,545
W
Artemis
9,350
3,972
0
2,748
8,521
3,290
1,027
2,927
5,312
0
41,430
W
Khepri
S4NDMRXM4N
Khepri
2,819
411
0
2,198
8,045
4,012
243
3,627
4,092
16,108
0
L
Morgan Le Fay
Sometacos3
Morgan Le Fay
7,219
810
0
987
8,804
3,192
43
1,590
7,214
27,886
0
L
1,323
433
0
517
7,839
2,767
0
5,118
2,655
22,067
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,669
Gold Earned
38,832
246
Minions Killed
346
0
Camps Cleared
0
1,110,868
Distance Traveled
1,219,110
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,128
548
65
5
0
206,348
1
L
Set
5,266
405
41
3
0
245,442
1
L
Neith
6,190
476
50
4
0
230,590
1
W
Tiamat
8,242
634
98
8
0
220,063
3
W
Loki
7,445
573
77
6
0
286,099
0
W
Hercules
7,668
590
74
6
0
258,565
4
W
Artemis
8,400
646
78
6
0
216,925
0
W
Khepri
7,077
544
19
1
0
237,458
1
L
Morgan Le Fay
6,492
499
45
3
0
217,276
0
L
Scylla
5,593
430
45
3
0
211,212
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role