Player Matchup

Chaac
Chaac
BwoBerserker
Chaac
Level 85
God Stats
6W - 7L
1,625 SR
Queue Stats
67W - 73L
1,368 Elo+
Party 1
Aphrodite
Aphrodite
DsyreZar
Aphrodite
Level 116
God Stats
0W - 1L
1,792 SR
Queue Stats
121W - 145L
1,358 Elo+
Party 1
Cernunnos
Cernunnos
FEAR vMONEY
Cernunnos
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 18L
1,590 Elo+
Solo
Team Averages
Level 87
1,639 SR
1,439 Elo+

VS

Team Averages
Level 113
1,684 SR
1,664 Elo+
Morgan Le Fay
Morgan Le Fay
Irish Balou
Morgan Le Fay
Level 140
God Stats
10W - 7L
1,655 SR
Queue Stats
57W - 40L
1,720 Elo+
Party 2
Gilgamesh
Gilgamesh
Rappersz
Gilgamesh
Level 94
God Stats
1W - 1L
1,792 SR
Queue Stats
57W - 21L
1,648 Elo+
Party 2
Merlin
Merlin
impetuousHd
Merlin
Level 106
God Stats
18W - 11L
1,606 SR
Queue Stats
53W - 43L
1,623 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 2
6,407
582
6,748
15,441
6,861
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Aphrodite
DsyreZar
Aphrodite
11
2 / 2 / 0
7,146
650
3,618
10,412
4,764
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Cernunnos
FEAR vMONEY
Cernunnos
9
0 / 3 / 2
6,301
573
6,005
8,874
3,020
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Irish Balou
Morgan Le Fay
12
1 / 0 / 7
7,376
671
17,250
6,397
2,464
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
Rappersz
Gilgamesh
11
4 / 1 / 4
8,253
750
7,139
7,682
3,369
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Merlin
11
3 / 1 / 5
7,665
697
6,950
6,641
2,290
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
24
2
Kills
8
8
Deaths
2
4
Assists
16
Player
Kills
Deaths
Assists
KDA
L
0
3
2
0.33
L
Aphrodite
DsyreZar
Aphrodite
2
2
0
1
L
Cernunnos
FEAR vMONEY
Cernunnos
0
3
2
0.33
W
Morgan Le Fay
Irish Balou
Morgan Le Fay
1
0
7
4.5
W
Gilgamesh
Rappersz
Gilgamesh
4
1
4
6
W
Merlin
3
1
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,371
Damage
31,339
34,727
Taken
20,720
14,645
Mitigated
8,123
17,806
Healing
5,502
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,748
1,031
1,220
6,068
15,441
6,861
0
10,160
4,394
0
20,409
L
Aphrodite
DsyreZar
Aphrodite
3,618
165
4,721
5,475
10,412
4,764
0
6,643
3,271
27,378
0
L
Cernunnos
FEAR vMONEY
Cernunnos
6,005
2,072
0
322
8,874
3,020
0
5,600
2,862
0
17,516
W
Morgan Le Fay
Irish Balou
Morgan Le Fay
17,250
1,032
349
2,330
6,397
2,464
0
807
5,590
40,456
0
W
Gilgamesh
Rappersz
Gilgamesh
7,139
1,645
0
589
7,682
3,369
0
1,299
6,383
0
16,328
W
Merlin
6,950
117
0
2,234
6,641
2,290
0
1,512
5,129
19,227
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,854
Gold Earned
23,294
119
Minions Killed
118
0
Camps Cleared
0
547,781
Distance Traveled
572,052
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
6,407
582
24
2
0
191,009
4
L
Aphrodite
7,146
650
67
6
0
189,338
3
L
Cernunnos
6,301
573
28
3
0
167,434
1
W
Morgan Le Fay
7,376
671
62
6
0
176,083
0
W
Gilgamesh
8,253
750
19
2
0
232,253
5
W
Merlin
7,665
697
37
3
0
163,716
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role