Player Matchup

Izanami
Izanami
Devo
Izanami
Level 81
God Stats
37W - 28L
1,558 SR
Queue Stats
697W - 737L
1,448 Elo+
Party 1
Susano
Susano
KilBlaks4Phun
Susano
Level 4
God Stats
1W - 1L
1,652 SR
Queue Stats
16W - 15L
1,361 Elo+
Party 1
Cthulhu
Cthulhu
Nic69Nic69
Cthulhu
Level 11
God Stats
26W - 29L
1,318 SR
Queue Stats
79W - 111L
1,234 Elo+
Party 3
Janus
Janus
ZodiacxLibra
Janus
Level 16
God Stats
1W - 1L
1,715 SR
Queue Stats
129W - 133L
1,287 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
kingsimp1296
Morgan Le Fay
Level 18
God Stats
69W - 66L
1,538 SR
Queue Stats
173W - 205L
1,392 Elo+
Party 3
Team Averages
Level 26
1,556 SR
1,344 Elo+

VS

Team Averages
Level 24
1,490 SR
1,508 Elo+
Ra
Ra
CruncheeTuna
Ra
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 54L
1,500 Elo+
Party 2
Cabrakan
Cabrakan
DocZhong
Cabrakan
Level 29
God Stats
3W - 2L
1,500 SR
Queue Stats
85W - 62L
1,728 Elo+
Solo
Serqet
Serqet
KnivesPeans
Serqet
Level 15
God Stats
3W - 3L
1,499 SR
Queue Stats
72W - 66L
1,596 Elo+
Solo
Ymir
Ymir
PaternalEye81
Ymir
Level 28
God Stats
13W - 8L
1,466 SR
Queue Stats
32W - 25L
1,399 Elo+
Solo
Skadi
Skadi
lronOutlaw
Skadi
Level 46
God Stats
16W - 16L
1,487 SR
Queue Stats
93W - 111L
1,317 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Devo
Izanami
14
1 / 7 / 1
8,277
517
5,603
12,485
4,568
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
3 / 7 / 1
8,374
523
3,925
15,286
5,353
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
Nic69Nic69
Cthulhu
13
3 / 3 / 3
8,199
512
8,473
12,383
8,190
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

13
5 / 8 / 2
8,678
542
6,424
10,065
2,818
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Morgan Le Fay
kingsimp1296
Morgan Le Fay
10
1 / 9 / 4
6,856
429
6,412
9,329
2,683
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 4
6,886
430
1,630
5,721
1,773
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cabrakan
DocZhong
Cabrakan
16
11 / 2 / 2
9,827
614
13,324
12,110
9,185
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Serqet
18
7 / 0 / 8
9,979
624
9,907
10,173
4,339
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

12
1 / 4 / 6
7,235
452
5,316
14,668
5,230
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Skadi
15
14 / 3 / 1
9,960
623
12,384
8,568
3,181
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
54
13
Kills
33
34
Deaths
13
11
Assists
21
Player
Kills
Deaths
Assists
KDA
W
0
4
4
0.5
L
Izanami
Devo
Izanami
1
7
1
0.21
W
Cabrakan
DocZhong
Cabrakan
11
2
2
6
L
3
7
1
0.5
W
Serqet
7
0
8
11
L
Cthulhu
Nic69Nic69
Cthulhu
3
3
3
1.5
W
1
4
6
1
L
5
8
2
0.75
L
Morgan Le Fay
kingsimp1296
Morgan Le Fay
1
9
4
0.33
W
Skadi
14
3
1
4.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,837
Damage
42,561
59,548
Taken
51,240
23,612
Mitigated
23,708
12,629
Healing
13,906
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,630
726
93
581
5,721
1,773
94
3,398
2,323
13,838
0
L
Izanami
Devo
Izanami
5,603
3,484
0
2,710
12,485
4,568
1,493
6,544
5,551
0
48,005
W
Cabrakan
DocZhong
Cabrakan
13,324
1,937
0
2,631
12,110
9,185
516
1,639
10,081
56,997
0
L
3,925
438
0
5,404
15,286
5,353
0
3,820
11,202
0
39,758
W
Serqet
9,907
2,595
0
4,576
10,173
4,339
332
1,789
8,234
0
70,557
L
Cthulhu
Nic69Nic69
Cthulhu
8,473
1,779
241
2,730
12,383
8,190
368
5,945
5,916
36,837
0
W
5,316
2,171
282
3,552
14,668
5,230
161
8,648
5,034
27,818
0
L
6,424
1,229
0
1,303
10,065
2,818
1,011
1,712
7,919
40,040
0
L
Morgan Le Fay
kingsimp1296
Morgan Le Fay
6,412
372
0
241
9,329
2,683
294
1,605
7,547
28,025
0
W
Skadi
12,384
5,476
147
2,044
8,568
3,181
1,571
4,285
3,999
0
53,361

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,384
Gold Earned
43,887
375
Minions Killed
393
0
Camps Cleared
0
1,240,089
Distance Traveled
1,394,181
16
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
6,886
430
42
3
0
200,737
0
L
Izanami
8,277
517
105
7
0
216,236
4
W
Cabrakan
9,827
614
107
7
0
276,777
0
L
Susano
8,374
523
85
5
0
278,151
5
W
Serqet
9,979
624
123
8
0
356,580
5
L
Cthulhu
8,199
512
60
4
0
259,258
0
W
Ymir
7,235
452
34
2
0
280,453
0
L
Janus
8,678
542
78
5
0
248,427
4
L
Morgan Le Fay
6,856
429
47
3
0
238,017
3
W
Skadi
9,960
623
87
5
0
279,634
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role