Player Matchup

Ah Puch
Ah Puch
Ermachocha
Ah Puch
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ymir
Ymir
Fantazer666
Ymir
Level 5
God Stats
4W - 2L
1,738 SR
Queue Stats
6W - 6L
1,372 Elo+
Party 2
Jing Wei
Jing Wei
JombaaRaka
Jing Wei
Level 11
God Stats
1W - 1L
1,524 SR
Queue Stats
6W - 7L
1,334 Elo+
Party 2
Hachiman
Hachiman
MetaMeXicaNo
Hachiman
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 14L
1,488 Elo+
Party 3
Cthulhu
Cthulhu
barnyvimoni
Cthulhu
Level 17
God Stats
0W - 1L
1,804 SR
Queue Stats
24W - 29L
1,459 Elo+
Party 3
Team Averages
Level 9
1,613 SR
1,430 Elo+

VS

Team Averages
Level 12
1,598 SR
1,508 Elo+
Arachne
Arachne
DjDizzet
Arachne
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Artio
Artio
Miceneo
Artio
Level 18
God Stats
26W - 28L
1,728 SR
Queue Stats
176W - 181L
1,571 Elo+
Party 1
Nu Wa
Nu Wa
RaguDellaMorte
Nu Wa
Level 6
God Stats
4W - 2L
1,827 SR
Queue Stats
14W - 7L
1,653 Elo+
Party 1
Cupid
Cupid
theVilenjak
Cupid
Level 13
God Stats
1W - 1L
1,190 SR
Queue Stats
14W - 19L
1,245 Elo+
Solo
Bellona
Bellona
xita_Sniper_ita
Bellona
Level 18
God Stats
4W - 3L
1,743 SR
Queue Stats
29W - 19L
1,568 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Ermachocha
Ah Puch
6
2 / 3 / 0
4,297
430
2,983
4,472
978
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

7
0 / 1 / 1
5,059
506
1,999
5,343
1,472
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Jing Wei
JombaaRaka
Jing Wei
9
0 / 1 / 1
4,943
494
3,478
2,976
900
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hachiman
MetaMeXicaNo
Hachiman
7
0 / 5 / 0
4,456
446
1,469
5,322
1,279
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
barnyvimoni
Cthulhu
6
0 / 3 / 0
4,068
407
1,945
4,632
3,930
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
DjDizzet
Arachne
7
1 / 2 / 1
4,761
476
193
4,448
1,603
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Artio
Miceneo
Artio
7
0 / 0 / 2
4,938
494
1,198
8,142
3,268
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

10
3 / 0 / 2
5,925
593
4,509
3,738
1,038
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

9
2 / 0 / 1
5,189
519
3,650
2,663
935
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

13
7 / 0 / 1
7,542
754
7,341
8,606
5,635
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
20
2
Kills
13
13
Deaths
2
2
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Arachne
DjDizzet
Arachne
1
2
1
0.75
L
Ah Puch
Ermachocha
Ah Puch
2
3
0
0.67
L
0
1
1
0.5
L
Jing Wei
JombaaRaka
Jing Wei
0
1
1
0.5
L
Hachiman
MetaMeXicaNo
Hachiman
0
5
0
0
W
Artio
Miceneo
Artio
0
0
2
1
W
3
0
2
4
L
Cthulhu
barnyvimoni
Cthulhu
0
3
0
0
W
2
0
1
2.5
W
7
0
1
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,874
Damage
16,891
22,745
Taken
27,597
8,559
Mitigated
12,479
1,917
Healing
12,187
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
DjDizzet
Arachne
193
114
0
512
4,448
1,603
620
1,564
2,884
0
13,977
L
Ah Puch
Ermachocha
Ah Puch
2,983
616
0
76
4,472
978
0
2,537
1,662
9,668
0
L
1,999
411
0
1,340
5,343
1,472
0
1,168
4,111
12,850
0
L
Jing Wei
JombaaRaka
Jing Wei
3,478
2,206
0
241
2,976
900
0
1,393
1,499
0
24,324
L
Hachiman
MetaMeXicaNo
Hachiman
1,469
1,182
0
260
5,322
1,279
0
80
5,228
0
13,486
W
Artio
Miceneo
Artio
1,198
231
133
3,625
8,142
3,268
0
1,724
6,418
13,806
0
W
4,509
1,032
0
943
3,738
1,038
642
806
2,932
30,878
0
L
Cthulhu
barnyvimoni
Cthulhu
1,945
297
0
0
4,632
3,930
0
80
4,538
7,443
0
W
3,650
1,877
642
1,109
2,663
935
0
888
1,775
0
21,078
W
7,341
3,147
0
5,223
8,606
5,635
0
1,945
6,661
0
48,821

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,823
Gold Earned
28,355
135
Minions Killed
278
0
Camps Cleared
0
866,327
Distance Traveled
944,989
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
4,761
476
24
2
0
217,983
3
L
Ah Puch
4,297
430
14
1
0
119,986
0
L
Ymir
5,059
506
18
2
0
173,654
1
L
Jing Wei
4,943
494
51
5
0
206,160
1
L
Hachiman
4,456
446
32
3
0
184,540
0
W
Artio
4,938
494
28
3
0
174,202
3
W
Nu Wa
5,925
593
64
6
0
163,490
2
L
Cthulhu
4,068
407
20
2
0
181,987
0
W
Cupid
5,189
519
44
4
0
174,241
1
W
Bellona
7,542
754
118
12
0
215,073
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role