Player Matchup

Izanami
Izanami
 
Izanami
Level 77
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Erlang Shen
Erlang Shen
Alberca777
Erlang Shen
Level 87
God Stats
51W - 38L
1,643 SR
Queue Stats
124W - 132L
1,518 Elo+
Party 3
Janus
Janus
Parlox315
Janus
Level 67
God Stats
13W - 14L
1,538 SR
Queue Stats
216W - 220L
1,470 Elo+
Solo
Gilgamesh
Gilgamesh
Star-Lord_17-22
Gilgamesh
Level 66
God Stats
2W - 2L
1,574 SR
Queue Stats
18W - 19L
1,439 Elo+
Party 3
Geb
Geb
finalp0rpl3
Geb
Level 69
God Stats
4W - 7L
1,177 SR
Queue Stats
191W - 188L
1,510 Elo+
Party 1
Team Averages
Level 73
1,486 SR
1,487 Elo+

VS

Team Averages
Level 105
1,607 SR
1,474 Elo+
Geb
Geb
BleedingRice88
Geb
Level 106
God Stats
156W - 102L
1,592 SR
Queue Stats
397W - 357L
1,463 Elo+
Solo
Neith
Neith
RaViA MaNi
Neith
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 63L
1,458 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
UsedToBeJg
Morgan Le Fay
Level 77
God Stats
1W - 5L
1,558 SR
Queue Stats
230W - 217L
1,452 Elo+
Solo
Chaac
Chaac
seraphim_sword
Chaac
Level 121
God Stats
4W - 3L
1,860 SR
Queue Stats
439W - 421L
1,493 Elo+
Party 2
Hercules
Hercules
xOGx SadistSam
Hercules
Level 67
God Stats
49W - 64L
1,524 SR
Queue Stats
453W - 459L
1,506 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
15
5 / 3 / 7
9,654
483
12,493
14,228
5,110
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Erlang Shen
Alberca777
Erlang Shen
18
10 / 1 / 4
11,228
561
13,371
13,962
7,354
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Janus
Parlox315
Janus
19
4 / 0 / 10
11,859
593
15,666
9,788
3,890
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
Star-Lord_17-22
Gilgamesh
16
1 / 3 / 1
9,269
463
5,823
12,391
8,665
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

13
0 / 2 / 12
9,398
470
5,278
16,091
9,712
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 6 / 3
7,752
388
3,554
15,665
7,980
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Neith
14
1 / 5 / 2
8,915
446
11,836
15,079
4,640
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Morgan Le Fay
UsedToBeJg
Morgan Le Fay
14
0 / 5 / 1
8,531
427
5,258
8,235
2,725
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
3 / 2 / 3
10,701
535
11,421
15,291
14,304
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Hercules
15
5 / 3 / 3
9,845
492
8,291
12,927
9,111
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
21
20
Kills
9
9
Deaths
21
34
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
5
3
7
2.83
W
Erlang Shen
Alberca777
Erlang Shen
10
1
4
12
L
0
6
3
0.25
W
Janus
Parlox315
Janus
4
0
10
9
L
Neith
1
5
2
0.4
W
Gilgamesh
Star-Lord_17-22
Gilgamesh
1
3
1
0.5
L
Morgan Le Fay
UsedToBeJg
Morgan Le Fay
0
5
1
0.1
W
0
2
12
3
L
3
2
3
2.25
L
Hercules
5
3
3
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,631
Damage
40,360
66,460
Taken
67,197
34,731
Mitigated
38,760
19,538
Healing
17,522
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
12,493
8,117
0
4,908
14,228
5,110
1,676
1,900
12,328
0
66,766
W
Erlang Shen
Alberca777
Erlang Shen
13,371
7,104
0
3,031
13,962
7,354
0
2,431
11,531
0
84,510
L
3,554
258
513
3,218
15,665
7,980
0
4,867
10,720
20,549
0
W
Janus
Parlox315
Janus
15,666
1,388
0
3,472
9,788
3,890
358
2,746
7,042
104,904
0
L
Neith
11,836
4,208
0
5,225
15,079
4,640
1,070
6,140
8,819
0
67,727
W
Gilgamesh
Star-Lord_17-22
Gilgamesh
5,823
1,888
0
2,824
12,391
8,665
0
369
12,022
0
51,946
L
Morgan Le Fay
UsedToBeJg
Morgan Le Fay
5,258
494
0
1,590
8,235
2,725
0
2,635
5,478
50,609
0
W
5,278
461
1,487
3,816
16,091
9,712
226
1,951
14,140
24,313
0
L
11,421
4,298
0
5,771
15,291
14,304
280
3,417
11,396
585
60,262
L
Hercules
8,291
3,079
0
1,205
12,927
9,111
0
3,393
9,348
0
50,134

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,408
Gold Earned
45,744
578
Minions Killed
471
0
Camps Cleared
0
1,962,578
Distance Traveled
1,702,509
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
9,654
483
121
6
0
330,363
3
W
Erlang Shen
11,228
561
144
7
0
428,380
0
L
Geb
7,752
388
12
1
0
394,237
4
W
Janus
11,859
593
197
10
0
427,330
1
L
Neith
8,915
446
132
7
0
324,916
2
W
Gilgamesh
9,269
463
97
5
0
380,709
2
L
Morgan Le Fay
8,531
427
100
5
0
330,081
3
W
Geb
9,398
470
19
1
0
395,796
3
L
Chaac
10,701
535
142
7
0
325,559
0
L
Hercules
9,845
492
85
4
0
327,716
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role