Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Barto Senpai
Ah Muzen Cab
Level 23
God Stats
27W - 21L
1,543 SR
Queue Stats
45W - 54L
1,302 Elo+
Solo
Erlang Shen
Erlang Shen
Da_Realist_001
Erlang Shen
Level 96
God Stats
20W - 23L
1,480 SR
Queue Stats
155W - 187L
1,312 Elo+
Party 1
Set
Set
Donnellwaye
Set
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 5L
1,279 Elo+
Party 1
Ravana
Ravana
OffsetLingo
Ravana
Level 13
God Stats
3W - 1L
1,723 SR
Queue Stats
96W - 77L
1,285 Elo+
Solo
Fenrir
Fenrir
She A BahBah
Fenrir
Level 5
God Stats
1W - 2L
1,411 SR
Queue Stats
2W - 8L
974 Elo+
Solo
Team Averages
Level 29
1,531 SR
1,231 Elo+

VS

Team Averages
Level 17
1,473 SR
1,439 Elo+
Guan Yu
Guan Yu
BiscuittSZN
Guan Yu
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
128W - 159L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
Djcuchilla
Zhong Kui
Level 22
God Stats
3W - 8L
1,325 SR
Queue Stats
123W - 97L
1,395 Elo+
Solo
Ne Zha
Ne Zha
DropHimOffBoyBoy
Ne Zha
Level 29
God Stats
39W - 31L
1,638 SR
Queue Stats
105W - 105L
1,376 Elo+
Solo
Xing Tian
Xing Tian
MaracleMayhem
Xing Tian
Level 29
God Stats
18W - 28L
1,403 SR
Queue Stats
249W - 251L
1,423 Elo+
Solo
Neith
Neith
TATARIN_NKP
Neith
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Barto Senpai
Ah Muzen Cab
17
11 / 4 / 14
12,831
611
17,168
17,280
5,852
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Erlang Shen
Da_Realist_001
Erlang Shen
15
11 / 7 / 12
10,635
506
11,211
19,626
9,986
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
0 / 4 / 9
8,134
387
1,194
11,311
7,351
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ravana
19
7 / 3 / 9
12,423
592
17,902
15,907
13,117
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fenrir
14
8 / 5 / 11
10,079
480
11,862
13,785
6,193
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
BiscuittSZN
Guan Yu
12
1 / 13 / 6
8,093
385
4,923
18,486
17,179
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Zhong Kui
Djcuchilla
Zhong Kui
15
6 / 4 / 5
9,807
467
16,235
17,013
12,665
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

11
4 / 7 / 1
8,441
402
8,596
14,255
4,991
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Xing Tian
MaracleMayhem
Xing Tian
17
11 / 7 / 5
11,585
552
18,448
22,325
14,191
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

10
0 / 7 / 7
7,817
372
6,657
9,054
2,947
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
46
37
Kills
22
23
Deaths
38
55
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
Barto Senpai
Ah Muzen Cab
11
4
14
4.5
L
Guan Yu
BiscuittSZN
Guan Yu
1
13
6
0.31
W
Erlang Shen
Da_Realist_001
Erlang Shen
11
7
12
2.43
L
Zhong Kui
Djcuchilla
Zhong Kui
6
4
5
2.13
W
0
4
9
1.13
L
4
7
1
0.64
L
Xing Tian
MaracleMayhem
Xing Tian
11
7
5
1.93
W
Ravana
7
3
9
3.83
W
Fenrir
8
5
11
2.7
L
0
7
7
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,337
Damage
54,859
77,909
Taken
81,133
42,499
Mitigated
51,973
18,062
Healing
16,625
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
Barto Senpai
Ah Muzen Cab
17,168
9,480
0
5,932
17,280
5,852
3,470
6,916
10,364
0
58,683
L
Guan Yu
BiscuittSZN
Guan Yu
4,923
1,919
408
1,800
18,486
17,179
339
0
18,486
0
18,313
W
Erlang Shen
Da_Realist_001
Erlang Shen
11,211
5,621
1,449
3,817
19,626
9,986
1,645
9,987
9,639
0
34,584
L
Zhong Kui
Djcuchilla
Zhong Kui
16,235
1,012
222
7,500
17,013
12,665
1,790
0
17,013
45,256
0
W
1,194
721
0
410
11,311
7,351
260
4,070
7,241
0
13,990
L
8,596
3,596
0
2,551
14,255
4,991
113
0
14,255
0
32,138
L
Xing Tian
MaracleMayhem
Xing Tian
18,448
2,532
0
3,372
22,325
14,191
632
0
22,325
52,389
0
W
Ravana
17,902
6,769
0
5,253
15,907
13,117
1,758
5,814
10,093
0
103,661
W
Fenrir
11,862
3,015
0
1,201
13,785
6,193
858
7,896
5,889
0
35,761
L
6,657
3,113
0
772
9,054
2,947
988
0
9,054
0
21,450

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,102
Gold Earned
45,743
399
Minions Killed
276
0
Camps Cleared
0
1,994,614
Distance Traveled
1,739,173
1
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
12,831
611
98
5
0
388,787
1
L
Guan Yu
8,093
385
31
1
0
395,285
3
W
Erlang Shen
10,635
506
42
2
0
405,039
0
L
Zhong Kui
9,807
467
78
4
0
349,047
0
W
Set
8,134
387
29
1
0
381,209
0
L
Ne Zha
8,441
402
56
3
0
351,122
2
L
Xing Tian
11,585
552
78
4
0
348,435
5
W
Ravana
12,423
592
179
9
0
418,575
0
W
Fenrir
10,079
480
51
2
0
401,004
0
L
Neith
7,817
372
33
2
0
295,284
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role