Player Matchup

Cthulhu
Cthulhu
Archdemon10
Cthulhu
Level 71
God Stats
0W - 1L
1,693 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Jing Wei
Jing Wei
Idontgivvafukk
Jing Wei
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,776 Elo+
Party 2
Mercury
Mercury
LegitMyth
Mercury
Level 160
God Stats
0W - 2L
1,674 SR
Queue Stats
53W - 37L
1,737 Elo+
Party 2
Athena
Athena
reaperkills101
Athena
Level 25
God Stats
10W - 9L
1,442 SR
Queue Stats
86W - 101L
1,327 Elo+
Party 2
Nox
Nox
yoitsmeh3re
Nox
Level 22
God Stats
9W - 10L
1,388 SR
Queue Stats
63W - 77L
1,311 Elo+
Party 2
Team Averages
Level 56
1,539 SR
1,530 Elo+

VS

Team Averages
Level 47
1,665 SR
1,746 Elo+
Cerberus
Cerberus
Demxntia
Cerberus
Level 3
God Stats
7W - 6L
1,737 SR
Queue Stats
8W - 6L
1,718 Elo+
Party 1
Baron Samedi
Baron Samedi
IncendiusDeath
Baron Samedi
Level 27
God Stats
2W - 1L
1,500 SR
Queue Stats
4W - 3L
1,718 Elo+
Party 1
Mercury
Mercury
NathaN1TE
Mercury
Level 17
God Stats
5W - 2L
1,845 SR
Queue Stats
11W - 5L
1,673 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Sciencecarew
Ah Muzen Cab
Level 92
God Stats
5W - 3L
1,745 SR
Queue Stats
13W - 6L
1,948 Elo+
Party 1
Artio
Artio
THEAMAZINGKANG
Artio
Level 97
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 14L
1,673 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Archdemon10
Cthulhu
11
0 / 3 / 0
7,004
539
5,883
12,949
7,470
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Jing Wei
10
0 / 6 / 1
5,409
416
1,324
7,359
1,926
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mercury
LegitMyth
Mercury
12
4 / 5 / 3
7,825
602
9,553
11,134
3,881
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

10
2 / 3 / 0
6,807
524
4,227
10,099
3,865
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

11
3 / 5 / 3
6,917
532
3,958
7,849
2,933
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Demxntia
Cerberus
12
5 / 1 / 3
7,687
591
4,127
4,605
2,318
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Baron Samedi
IncendiusDeath
Baron Samedi
12
2 / 4 / 7
7,374
567
4,986
7,588
3,152
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Mercury
NathaN1TE
Mercury
15
9 / 3 / 3
8,729
671
9,410
9,291
3,163
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ah Muzen Cab
Sciencecarew
Ah Muzen Cab
14
5 / 1 / 5
8,130
625
10,250
7,756
2,725
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
0 / 0 / 6
7,225
556
8,511
8,557
5,868
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
45
9
Kills
21
22
Deaths
9
7
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Archdemon10
Cthulhu
0
3
0
0
W
Cerberus
Demxntia
Cerberus
5
1
3
6.5
L
Jing Wei
0
6
1
0.08
W
Baron Samedi
IncendiusDeath
Baron Samedi
2
4
7
1.38
L
Mercury
LegitMyth
Mercury
4
5
3
1.1
W
Mercury
NathaN1TE
Mercury
9
3
3
3.5
W
Ah Muzen Cab
Sciencecarew
Ah Muzen Cab
5
1
5
7.5
W
0
0
6
3
L
2
3
0
0.67
L
3
5
3
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,945
Damage
37,284
49,390
Taken
37,797
20,075
Mitigated
17,226
6,024
Healing
12,610
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Archdemon10
Cthulhu
5,883
1,378
0
740
12,949
7,470
0
6,880
5,419
31,548
0
W
Cerberus
Demxntia
Cerberus
4,127
284
0
1,465
4,605
2,318
691
1,787
2,818
10,084
0
L
Jing Wei
1,324
807
0
486
7,359
1,926
0
1,110
6,249
0
14,855
W
Baron Samedi
IncendiusDeath
Baron Samedi
4,986
724
208
1,145
7,588
3,152
836
3,568
3,822
29,324
0
L
Mercury
LegitMyth
Mercury
9,553
3,973
0
870
11,134
3,881
0
3,068
7,908
0
46,140
W
Mercury
NathaN1TE
Mercury
9,410
5,687
0
1,048
9,291
3,163
0
1,235
7,875
0
51,552
W
Ah Muzen Cab
Sciencecarew
Ah Muzen Cab
10,250
3,633
0
3,309
7,756
2,725
2,625
1,795
5,961
0
62,187
W
8,511
1,791
60
5,375
8,557
5,868
350
5,331
3,188
32,187
0
L
4,227
1,249
195
1,772
10,099
3,865
0
3,048
6,961
30,019
0
L
3,958
363
183
1,778
7,849
2,933
628
2,344
5,229
25,671
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,962
Gold Earned
39,145
289
Minions Killed
357
0
Camps Cleared
0
1,201,939
Distance Traveled
1,253,333
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,004
539
52
4
0
224,082
1
W
Cerberus
7,687
591
21
2
0
247,250
2
L
Jing Wei
5,409
416
41
3
0
225,701
4
W
Baron Samedi
7,374
567
55
4
0
240,020
3
L
Mercury
7,825
602
77
6
0
264,853
2
W
Mercury
8,729
671
92
7
0
298,041
3
W
Ah Muzen Cab
8,130
625
118
9
0
225,260
0
W
Artio
7,225
556
71
5
0
242,762
2
L
Athena
6,807
524
65
5
0
277,604
1
L
Nox
6,917
532
54
4
0
209,699
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role