Player Matchup

Jing Wei
Jing Wei
ChiefBEEF1115
Jing Wei
Level 28
God Stats
5W - 2L
1,545 SR
Queue Stats
53W - 63L
1,307 Elo+
Party 2
Chang'e
Chang'e
DaringLeopard16
Chang'e
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 42L
1,241 Elo+
Party 2
Gilgamesh
Gilgamesh
JustAChild112
Gilgamesh
Level 82
God Stats
6W - 10L
1,408 SR
Queue Stats
78W - 94L
1,407 Elo+
Solo
Nemesis
Nemesis
mini minyard
Nemesis
Level 58
God Stats
2W - 0L
1,609 SR
Queue Stats
69W - 106L
1,270 Elo+
Party 2
Jormungandr
Jormungandr
o RcKinG o
Jormungandr
Level 45
God Stats
6W - 3L
1,514 SR
Queue Stats
43W - 77L
1,249 Elo+
Party 2
Team Averages
Level 48
1,515 SR
1,295 Elo+

VS

Team Averages
Level 71
1,601 SR
1,410 Elo+
Chaac
Chaac
 
Chaac
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
Banbaro21
Sobek
Level 29
God Stats
8W - 6L
1,545 SR
Queue Stats
105W - 135L
1,386 Elo+
Party 3
Camazotz
Camazotz
ItzToaad
Camazotz
Level 74
God Stats
3W - 5L
1,782 SR
Queue Stats
526W - 606L
1,396 Elo+
Party 3
Apollo
Apollo
TMill5000
Apollo
Level 45
God Stats
9W - 5L
1,678 SR
Queue Stats
117W - 135L
1,365 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
TextbookStoner
Morgan Le Fay
Level 68
God Stats
1W - 5L
1,500 SR
Queue Stats
364W - 419L
1,400 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
ChiefBEEF1115
Jing Wei
13
2 / 5 / 5
8,639
508
8,113
10,270
3,885
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
7 / 3 / 5
8,220
484
9,786
9,998
3,901
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gilgamesh
JustAChild112
Gilgamesh
12
3 / 5 / 5
8,687
511
6,153
15,705
11,328
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nemesis
mini minyard
Nemesis
13
3 / 2 / 6
8,288
488
7,996
10,253
3,458
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Jormungandr
o RcKinG o
Jormungandr
16
3 / 2 / 8
9,529
561
12,285
12,912
6,680
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
12
3 / 3 / 3
8,173
481
5,192
7,518
4,569
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Sobek
Banbaro21
Sobek
11
3 / 2 / 5
8,238
485
5,852
13,109
12,130
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Camazotz
ItzToaad
Camazotz
15
1 / 2 / 1
8,599
506
4,476
15,539
6,068
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Apollo
TMill5000
Apollo
15
8 / 4 / 5
9,607
565
14,361
13,486
5,170
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Morgan Le Fay
TextbookStoner
Morgan Le Fay
12
1 / 7 / 0
8,383
493
6,399
12,141
4,383
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
30
18
Kills
16
17
Deaths
18
29
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
3
3
3
1.5
L
Sobek
Banbaro21
Sobek
3
2
5
2.75
W
Jing Wei
ChiefBEEF1115
Jing Wei
2
5
5
0.9
W
7
3
5
3.17
L
Camazotz
ItzToaad
Camazotz
1
2
1
0.75
W
Gilgamesh
JustAChild112
Gilgamesh
3
5
5
1.1
L
Apollo
TMill5000
Apollo
8
4
5
2.63
L
Morgan Le Fay
TextbookStoner
Morgan Le Fay
1
7
0
0.14
W
Nemesis
mini minyard
Nemesis
3
2
6
3
W
Jormungandr
o RcKinG o
Jormungandr
3
2
8
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,333
Damage
36,280
59,138
Taken
61,793
29,252
Mitigated
32,320
14,553
Healing
17,525
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
5,192
537
0
1,978
7,518
4,569
0
4,060
3,458
0
23,595
L
Sobek
Banbaro21
Sobek
5,852
626
0
2,584
13,109
12,130
78
5,641
7,468
21,667
0
W
Jing Wei
ChiefBEEF1115
Jing Wei
8,113
7,132
99
768
10,270
3,885
2,732
366
9,904
0
38,507
W
9,786
1,190
1,862
3,337
9,998
3,901
132
3,601
6,397
28,686
0
L
Camazotz
ItzToaad
Camazotz
4,476
648
0
8,106
15,539
6,068
1,156
3,646
11,893
0
61,800
W
Gilgamesh
JustAChild112
Gilgamesh
6,153
1,008
0
1,423
15,705
11,328
124
3,344
12,361
0
25,261
L
Apollo
TMill5000
Apollo
14,361
10,435
4
2,785
13,486
5,170
859
2,951
10,535
0
54,545
L
Morgan Le Fay
TextbookStoner
Morgan Le Fay
6,399
574
0
2,068
12,141
4,383
0
5,773
6,368
33,351
0
W
Nemesis
mini minyard
Nemesis
7,996
2,862
0
3,908
10,253
3,458
124
2,202
8,051
0
35,614
W
Jormungandr
o RcKinG o
Jormungandr
12,285
3,675
96
3,060
12,912
6,680
1,174
2,738
10,174
62,992
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,363
Gold Earned
43,000
312
Minions Killed
332
0
Camps Cleared
0
1,661,496
Distance Traveled
1,373,072
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
8,173
481
37
2
0
148,574
0
L
Sobek
8,238
485
42
2
0
365,575
1
W
Jing Wei
8,639
508
70
4
0
329,592
0
W
Chang'e
8,220
484
44
3
0
302,156
0
L
Camazotz
8,599
506
116
7
0
349,914
0
W
Gilgamesh
8,687
511
25
1
0
357,372
5
L
Apollo
9,607
565
103
6
0
265,214
0
L
Morgan Le Fay
8,383
493
34
2
0
243,795
0
W
Nemesis
8,288
488
57
3
0
399,810
0
W
Jormungandr
9,529
561
116
7
0
272,566
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role